Add an update rule

This commit is contained in:
abcdefg30
2020-11-16 22:43:22 +01:00
committed by abcdefg30
parent 1d4891b017
commit fef7a018f2
2 changed files with 46 additions and 2 deletions

View File

@@ -0,0 +1,38 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RenameMPTraits : UpdateRule
{
public override string Name { get { return "Several traits spawning map actors and players have been renamed."; } }
public override string Description
{
get
{
return "'SpawnMPUnits' was renamed to 'SpawnStartingUnits', 'MPStartUnits' to 'StartingUnits', 'MPStartLocations' to " +
"'MapStartingLocations', and 'CreateMPPlayers' to 'CreateMapPlayers'.";
}
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
actorNode.RenameChildrenMatching("SpawnMPUnits", "SpawnStartingUnits");
actorNode.RenameChildrenMatching("MPStartUnits", "StartingUnits");
actorNode.RenameChildrenMatching("MPStartLocations", "MapStartingLocations");
actorNode.RenameChildrenMatching("CreateMPPlayers", "CreateMapPlayers");
yield break;
}
}
}

View File

@@ -53,9 +53,9 @@ namespace OpenRA.Mods.Common.UpdateRules
new RenameRallyPointPath(),
}),
new UpdatePath("release-20200503", new UpdateRule[]
new UpdatePath("release-20200503", "playtest-20201213", new UpdateRule[]
{
// Bleed only changes here
// Prep only changes here
new AddPipDecorationTraits(),
new ModernizeDecorationTraits(),
new RenameHealCrateAction(),
@@ -79,6 +79,12 @@ namespace OpenRA.Mods.Common.UpdateRules
new RenameCircleContrast(),
new SplitDamagedByTerrain(),
new RemoveLaysTerrain(),
}),
new UpdatePath("playtest-20201213", new UpdateRule[]
{
// Bleed only changes here
new RenameMPTraits(),
})
};