Add an update rule
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@@ -0,0 +1,38 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RenameMPTraits : UpdateRule
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{
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public override string Name { get { return "Several traits spawning map actors and players have been renamed."; } }
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public override string Description
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{
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get
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{
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return "'SpawnMPUnits' was renamed to 'SpawnStartingUnits', 'MPStartUnits' to 'StartingUnits', 'MPStartLocations' to " +
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"'MapStartingLocations', and 'CreateMPPlayers' to 'CreateMapPlayers'.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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actorNode.RenameChildrenMatching("SpawnMPUnits", "SpawnStartingUnits");
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actorNode.RenameChildrenMatching("MPStartUnits", "StartingUnits");
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actorNode.RenameChildrenMatching("MPStartLocations", "MapStartingLocations");
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actorNode.RenameChildrenMatching("CreateMPPlayers", "CreateMapPlayers");
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yield break;
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}
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}
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}
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@@ -53,9 +53,9 @@ namespace OpenRA.Mods.Common.UpdateRules
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new RenameRallyPointPath(),
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}),
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new UpdatePath("release-20200503", new UpdateRule[]
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new UpdatePath("release-20200503", "playtest-20201213", new UpdateRule[]
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{
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// Bleed only changes here
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// Prep only changes here
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new AddPipDecorationTraits(),
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new ModernizeDecorationTraits(),
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new RenameHealCrateAction(),
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@@ -79,6 +79,12 @@ namespace OpenRA.Mods.Common.UpdateRules
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new RenameCircleContrast(),
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new SplitDamagedByTerrain(),
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new RemoveLaysTerrain(),
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}),
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new UpdatePath("playtest-20201213", new UpdateRule[]
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{
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// Bleed only changes here
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new RenameMPTraits(),
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})
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};
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