Files
OpenRA/OpenRA.Mods.RA/Widgets/Logic/ServerBrowserLogic.cs
2013-04-12 11:36:52 +02:00

247 lines
7.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Drawing;
using OpenRA.FileFormats;
using OpenRA.Network;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class ServerBrowserLogic
{
GameServer currentServer;
ScrollItemWidget serverTemplate;
Action OpenLobby;
Action OnExit;
enum SearchStatus { Fetching, Failed, NoGames, Hidden }
SearchStatus searchStatus = SearchStatus.Fetching;
bool showWaiting = true;
bool showEmpty = true;
bool showStarted = false;
bool showCompatibleVersionsOnly = false;
bool showThisModOnly = false;
public string ProgressLabelText()
{
switch (searchStatus)
{
case SearchStatus.Fetching: return "Fetching game list...";
case SearchStatus.Failed: return "Failed to contact master server.";
case SearchStatus.NoGames: return "No games found.";
default: return "";
}
}
[ObjectCreator.UseCtor]
public ServerBrowserLogic(Widget widget, Action openLobby, Action onExit)
{
var panel = widget;
OpenLobby = openLobby;
OnExit = onExit;
var sl = panel.Get<ScrollPanelWidget>("SERVER_LIST");
// Menu buttons
var refreshButton = panel.Get<ButtonWidget>("REFRESH_BUTTON");
refreshButton.IsDisabled = () => searchStatus == SearchStatus.Fetching;
refreshButton.OnClick = () => ServerList.Query(games => RefreshServerList(panel, games));
var join = panel.Get<ButtonWidget>("JOIN_BUTTON");
join.IsDisabled = () => currentServer == null || !currentServer.CanJoin();
join.OnClick = () => Join(currentServer);
panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); };
// Server list
serverTemplate = sl.Get<ScrollItemWidget>("SERVER_TEMPLATE");
// Display the progress label over the server list
// The text is only visible when the list is empty
var progressText = panel.Get<LabelWidget>("PROGRESS_LABEL");
progressText.IsVisible = () => searchStatus != SearchStatus.Hidden;
progressText.GetText = ProgressLabelText;
var showWaitingCheckbox = panel.Get<CheckboxWidget>("WAITING_FOR_PLAYERS");
showWaitingCheckbox.IsChecked = () => showWaiting;
showWaitingCheckbox.OnClick = () => { showWaiting ^= true; ServerList.Query(games => RefreshServerList(panel, games)); };
var showEmptyCheckbox = panel.Get<CheckboxWidget>("EMPTY");
showEmptyCheckbox.IsChecked = () => showEmpty;
showEmptyCheckbox.OnClick = () => { showEmpty ^= true; ServerList.Query(games => RefreshServerList(panel, games)); };
var showAlreadyStartedCheckbox = panel.Get<CheckboxWidget>("ALREADY_STARTED");
showAlreadyStartedCheckbox.IsChecked = () => showStarted;
showAlreadyStartedCheckbox.OnClick = () => { showStarted ^= true; ServerList.Query(games => RefreshServerList(panel, games)); };
var showCompatibleVersionsOnlyCheckbox = panel.Get<CheckboxWidget>("COMPATIBLE_VERSION");
showCompatibleVersionsOnlyCheckbox.IsChecked = () => showCompatibleVersionsOnly;
showCompatibleVersionsOnlyCheckbox.OnClick = () => { showCompatibleVersionsOnly ^= true; ServerList.Query(games => RefreshServerList(panel, games)); };
var showThisModOnlyCheckbox = panel.Get<CheckboxWidget>("THIS_MOD");
showThisModOnlyCheckbox.IsChecked = () => showThisModOnly;
showThisModOnlyCheckbox.OnClick = () => { showThisModOnly ^= true; ServerList.Query(games => RefreshServerList(panel, games)); };
ServerList.Query(games => RefreshServerList(panel, games));
}
void Join(GameServer server)
{
if (server == null || !server.CanJoin())
return;
var host = server.Address.Split(':')[0];
var port = int.Parse(server.Address.Split(':')[1]);
Ui.CloseWindow();
ConnectionLogic.Connect(host, port, OpenLobby, OnExit);
}
string GetPlayersLabel(GameServer game)
{
if (game == null || game.Players == 0)
return "";
var map = Game.modData.FindMapByUid(game.Map);
var maxPlayers = map == null ? "?" : (object)map.PlayerCount;
return "{0} / {1}".F(game.Players, maxPlayers);
}
string GetStateLabel(GameServer game)
{
if (game == null)
return "";
if (game.State == 1) return "Waiting for players";
if (game.State == 2) return "Playing";
else return "Unknown";
}
Map GetMapPreview(GameServer game)
{
return (game == null) ? null : Game.modData.FindMapByUid(game.Map);
}
static string GenerateModLabel(KeyValuePair<string,string> mod)
{
if (Mod.AllMods.ContainsKey(mod.Key))
return "{0} ({1})".F(Mod.AllMods[mod.Key].Title, mod.Value);
return "Unknown Mod: {0}".F(mod.Key);
}
public static string GenerateModsLabel(GameServer s)
{
return s.UsefulMods.Select(m => GenerateModLabel(m)).JoinWith("\n");
}
public void RefreshServerList(Widget panel, IEnumerable<GameServer> games)
{
var sl = panel.Get<ScrollPanelWidget>("SERVER_LIST");
searchStatus = SearchStatus.Fetching;
sl.RemoveChildren();
currentServer = null;
if (games == null)
{
searchStatus = SearchStatus.Failed;
return;
}
if (games.Count() == 0)
{
searchStatus = SearchStatus.NoGames;
return;
}
searchStatus = SearchStatus.Hidden;
currentServer = games.FirstOrDefault();
foreach (var loop in games.OrderByDescending(g => g.CanJoin()).ThenByDescending(g => g.Players))
{
var game = loop;
if (game == null)
continue;
if (game.State == 3) // server shutting down
continue;
if ((game.State == 2) && !showStarted)
continue;
if ((game.State == 1) && !showWaiting)
continue;
if ((game.Players == 0) && !showEmpty)
continue;
if (!game.CompatibleVersion() && showCompatibleVersionsOnly)
continue;
if (!game.UsefulMods.Any(m => Game.CurrentMods.ContainsKey(m.Key)) && showThisModOnly)
continue;
var canJoin = game.CanJoin();
var item = ScrollItemWidget.Setup(serverTemplate, () => currentServer == game, () => currentServer = game, () => Join(game));
var preview = item.Get<MapPreviewWidget>("MAP_PREVIEW");
preview.Map = () => GetMapPreview(game);
preview.IsVisible = () => GetMapPreview(game) != null;
var title = item.Get<LabelWidget>("TITLE");
title.GetText = () => game.Name;
// TODO: Use game.MapTitle once the server supports it
var maptitle = item.Get<LabelWidget>("MAP");
maptitle.GetText = () =>
{
var map = Game.modData.FindMapByUid(game.Map);
return map == null ? "Unknown Map" : map.Title;
};
// TODO: Use game.MaxPlayers once the server supports it
var players = item.Get<LabelWidget>("PLAYERS");
players.GetText = () => GetPlayersLabel(game);
var state = item.Get<LabelWidget>("STATE");
state.GetText = () => GetStateLabel(game);
var ip = item.Get<LabelWidget>("IP");
ip.GetText = () => game.Address;
var version = item.Get<LabelWidget>("VERSION");
version.GetText = () => GenerateModsLabel(game);
version.IsVisible = () => !game.CompatibleVersion();
if (!canJoin)
{
title.GetColor = () => Color.Gray;
maptitle.GetColor = () => Color.Gray;
players.GetColor = () => Color.Gray;
state.GetColor = () => Color.Gray;
ip.GetColor = () => Color.Gray;
version.GetColor = () => Color.Gray;
}
sl.AddChild(item);
}
}
}
}