Files
OpenRA/mods/ts/sequences/structures.yaml
Paul Chote be3412ee74 Fix depth offsets for sprite with non-zero ZRamp.
Bibs and other effects that should be drawn at ground level
can now simply define ZRamp: 1, Offset: <X>,<Y>,1, avoiding the
need to account for the Y offset or internal sprite offsets.
2021-08-20 20:17:55 +02:00

2278 lines
38 KiB
YAML

gacnst:
Defaults:
Offset: 0, -36, 36
UseTilesetCode: true
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
make: gtcnstmk
Length: 24
ShadowStart: 24
make-bright: gtcnstmk
Length: 24
IgnoreWorldTint: True
ZOffset: 1023
crane-overlay: gtcnst_d
Length: 20
ZOffset: 1023
damaged-crane-overlay: gtcnst_d
Length: 20
ZOffset: 1023
critical-crane-overlay: gtcnst_d
Start: 20
Length: 20
ZOffset: 1023
idle-top: gtcnst_c
Length: 15
Tick: 80
idle-top-bright: gtcnst_c
Length: 15
Tick: 80
IgnoreWorldTint: True
damaged-idle-top: gtcnst_c
Start: 15
Length: 15
Tick: 80
damaged-idle-top-bright: gtcnst_c
Start: 15
Length: 15
Tick: 80
IgnoreWorldTint: True
idle-side: gtcnst_a
Length: 10
damaged-idle-side: gtcnst_a
Start: 10
Length: 10
idle-front: gtcnst_b
Length: 10
idle-front-bright: gtcnst_b
Length: 10
IgnoreWorldTint: True
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 37
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: facticon
Offset: 0,0
UseTilesetCode: false
-DepthSprite:
gapowr:
Defaults:
Offset: 0, -24, 24
UseTilesetCode: true
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
idle-lights: gtpowr_a
Length: 12
Tick: 200
idle-lights-bright: gtpowr_a
Length: 12
Tick: 200
IgnoreWorldTint: True
damaged-idle-lights: gtpowr_a
Start: 12
Length: 12
Tick: 200
damaged-idle-lights-bright: gtpowr_a
Start: 12
Length: 12
Tick: 200
IgnoreWorldTint: True
idle-plug: gtpowr_b
Length: 12
Tick: 200
damaged-idle-plug: gtpowr_b
Length: 12
Tick: 200
idle-powrupa: gtpowr_b
Length: 12
Tick: 200
Offset: -48, -24, 24
damaged-idle-powrupa: gtpowr_b
Length: 12
Tick: 200
Offset: -48, -24, 24
idle-powrupb: gtpowr_b
Length: 12
Tick: 200
Offset: -24, -12, 24
damaged-idle-powrupb: gtpowr_b
Length: 12
Tick: 200
Offset: -24, -12, 24
make: gtpowrmk
Length: 20
ShadowStart: 20
make-bright: gtpowrmk
Length: 20
ShadowStart: 20
IgnoreWorldTint: True
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 25
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: powricon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
gapowrup:
place: gtpowr_b
Offset: -24, -24, 24
Start: 0
Length: 11
Tick: 200
icon: turbicon
gapile:
Defaults:
Offset: 0, -24, 24
UseTilesetCode: true
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
idle-lights: gtpile_a
Length: 8
Tick: 200
ZOffset: 1023
idle-lights-bright: gtpile_a
Length: 8
Tick: 200
ZOffset: 1023
IgnoreWorldTint: True
idle-light-bright: gtpile_b
Length: 8
Tick: 200
IgnoreWorldTint: True
idle-flag: gtpile_c
Length: 7
Tick: 100
damaged-idle-flag: gtpile_c
Start: 7
Length: 7
Tick: 100
make: gtpilemk
Length: 20
ShadowStart: 20
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 25
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: brrkicon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
gaweap:
Defaults:
Offset: -12, -42, 22
DepthSpriteOffset: 32, 0
UseTilesetCode: true
DepthSprite: isodepth.shp
idle: gtweap_1
ShadowStart: 2
Offset: -12, -42, 1
ZOffset: -1024
ZRamp: 1
-DepthSprite:
damaged-idle: gtweap_1
Start: 1
ShadowStart: 3
ZOffset: -1024
Offset: -12, -42, 1
ZRamp: 1
-DepthSprite:
idle-roof: gtweap_2
ShadowStart: 2
damaged-idle-roof: gtweap_2
Start: 1
ShadowStart: 3
dead: gtweap
Start: 2
ShadowStart: 5
Tick: 400
idle-lights-white: gtweap_a
Length: 16
Tick: 100
ZOffset: 2048
idle-lights-white-bright: gtweap_a
Length: 16
Tick: 100
ZOffset: 2048
IgnoreWorldTint: True
idle-lights-red: gtweap_b
Length: 8
Tick: 120
ZOffset: 2048
idle-lights-red-bright: gtweap_b
Length: 8
Tick: 120
ZOffset: 2048
IgnoreWorldTint: True
idle-turbines: gtweap_c
Length: 4
Tick: 80
ZOffset: 2048
damaged-idle-turbines: gtweap_c
Length: 4
Tick: 80
ZOffset: 2048
build-door: gtweap_d
Length: 9
ShadowStart: 9
damaged-build-door: gtweap_d
Length: 9
ShadowStart: 9
make: gtweapmk
Length: 20
Tick: 80
ShadowStart: 20
Offset: -12, -42, 43
DepthSpriteOffset: -12, 0
make-bright: gtweapmk
Length: 20
Tick: 80
Offset: -12, -42, 44
DepthSpriteOffset: -12, 0
IgnoreWorldTint: True
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 23
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: weapicon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
napowr:
Defaults:
Offset: 0, -24, 24
UseTilesetCode: true
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
idle-lights: ntpowr_a
Length: 9
Tick: 200
idle-lights-bright: ntpowr_a
Length: 9
Tick: 200
IgnoreWorldTint: True
damaged-idle-lights: ntpowr_a
Start: 9
Length: 9
Tick: 200
damaged-idle-lights-bright: ntpowr_a
Start: 9
Length: 9
Tick: 200
IgnoreWorldTint: True
make: ntpowrmk
Length: 19
ShadowStart: 19
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 25
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: npwricon
Offset: 0, 0, 25
UseTilesetCode: false
-DepthSprite:
naapwr:
Defaults:
Offset: 12, -30, 30
UseTilesetCode: true
DepthSprite: isodepth.shp
DepthSpriteOffset: 12, 0
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
idle-lights: ntapwr_a
Length: 9
Tick: 200
idle-lights-bright: ntapwr_a
Length: 9
Tick: 200
IgnoreWorldTint: True
damaged-idle-lights: ntapwr_a
Start: 9
Length: 9
Tick: 200
damaged-idle-lights-bright: ntapwr_a
Start: 9
Length: 9
Tick: 200
IgnoreWorldTint: True
make: ntapwrmk
Length: 19
ShadowStart: 19
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 31
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: apwricon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
nahand:
Defaults:
Offset: -12, -30, 30
UseTilesetCode: true
DepthSprite: isodepth.shp
DepthSpriteOffset: -12, 0
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
idle-light-bright: nthand_a
Length: 10
Tick: 100
ZOffset: 1023
IgnoreWorldTint: True
idle-lights-bright: nthand_b
Length: 12
Tick: 200
IgnoreWorldTint: True
damaged-idle-lights-bright: nthand_b
Start: 12
Length: 12
Tick: 200
IgnoreWorldTint: True
make: nthandmk
Length: 15
ShadowStart: 15
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 31
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: handicon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
naweap:
Defaults:
Offset: -12, -42, 25
DepthSpriteOffset: 24, 0
UseTilesetCode: true
DepthSprite: isodepth.shp
idle: ntweap_1
ShadowStart: 2
ZOffset: -1024
Offset: -12, -42, 1
ZRamp: 1
-DepthSprite:
damaged-idle: ntweap_1
Start: 1
ShadowStart: 3
ZOffset: -1024
Offset: -12, -42, 1
ZRamp: 1
-DepthSprite:
idle-roof: ntweap_2
ShadowStart: 2
ZOffset: 512
damaged-idle-roof: ntweap_2
Start: 1
ShadowStart: 3
ZOffset: 512
dead: ntweap
Start: 2
ShadowStart: 5
Tick: 400
idle-lights: ntweap_a
Length: 16
Tick: 100
ZOffset: 2048
idle-lights-bright: ntweap_a
Length: 16
Tick: 100
ZOffset: 2048
IgnoreWorldTint: True
damaged-idle-lights: ntweap_a
Start: 16
Length: 16
Tick: 100
ZOffset: 2048
damaged-idle-lights-bright: ntweap_a
Start: 16
Length: 16
Tick: 100
ZOffset: 2048
IgnoreWorldTint: True
build-door: ntweap_b
Length: 10
ShadowStart: 10
ZOffset: 512
damaged-build-door: ntweap_b
Start: 10
Length: 10
ShadowStart: 20
ZOffset: 512
make: ntweapmk
Length: 22
Tick: 80
ShadowStart: 22
Offset: -12, -42, 43
DepthSpriteOffset: -12, 0
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 31
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: nwepicon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
naradr:
Defaults:
Offset: 0, -24, 30
UseTilesetCode: true
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
idle-dish: ntradr_a
Length: 24
Tick: 120
damaged-idle-dish: ntradr_a
Start: 24
Length: 24
Tick: 120
make: ntradrmk
Length: 20
ShadowStart: 20
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 25
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: nradicon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
natech:
Defaults:
Offset: 0, -24, 24
UseTilesetCode: true
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
idle-lights: nttech_a
Length: 10
Tick: 120
idle-lights-bright: nttech_a
Length: 10
Tick: 120
IgnoreWorldTint: True
damaged-idle-lights: nttech_a
Start: 10
Length: 10
Tick: 120
damaged-idle-lights-bright: nttech_a
Start: 10
Length: 10
Tick: 120
IgnoreWorldTint: True
make: nttechmk
Length: 18
ShadowStart: 18
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 25
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: ntchicon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
natmpl:
Defaults:
Offset: -12,-42, 42
UseTilesetCode: true
DepthSprite: isodepth.shp
DepthSpriteOffset: -12, 0
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
idle-lights: nttmpl_a
Length: 16
Tick: 120
idle-lights-bright: nttmpl_a
Length: 16
Tick: 120
IgnoreWorldTint: True
make: nttmplmk
Length: 17
ShadowStart: 17
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 43
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: tmplicon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
garadr:
Defaults:
Offset: 0, -24, 28
UseTilesetCode: true
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
idle-dish: gtradr_a
Length: 15
Reverses: True
Tick: 200
damaged-idle-dish: gtradr_a
Start: 15
Length: 15
Reverses: True
Tick: 240
make: gtradrmk
Length: 20
ShadowStart: 20
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 25
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: radricon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
gatech:
Defaults:
Offset: -12, -30, 30
UseTilesetCode: true
DepthSprite: isodepth.shp
DepthSpriteOffset: -12, 0
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
idle-lights: gttech_a
Length: 8
Tick: 200
idle-lights-bright: gttech_a
Length: 8
Tick: 200
IgnoreWorldTint: True
damaged-idle-lights: gttech_a
Start: 8
Length: 8
Tick: 240
damaged-idle-lights-bright: gttech_a
Start: 8
Length: 8
Tick: 240
IgnoreWorldTint: True
make: gttechmk
Length: 20
ShadowStart: 20
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 31
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: techicon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
gasand:
Defaults:
Offset: 0, -12, 12
UseTilesetCode: true
DepthSprite: isodepth.shp
idle:
Length: 16
ShadowStart: 32
damaged-idle:
Start: 16
Length: 16
ShadowStart: 48
icon: sbagicon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
gawall:
Defaults:
Offset: 0, -12, 12
UseTilesetCode: true
DepthSprite: isodepth.shp
idle:
Length: 16
ShadowStart: 48
damaged-idle:
Start: 16
Length: 16
ShadowStart: 64
critical-idle:
Start: 32
Length: 16
ShadowStart: 80
icon: wallicon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
gagate_a:
Defaults:
Offset: -24, -24, 25
DepthSpriteOffset: -24, 0
UseTilesetCode: true
DepthSprite: isodepth.shp
idle:
Length: 10
ShadowStart: 21
open:
Start: 9
ShadowStart: 30
Offset: -24, -24, 1
ZRamp: 1
ZOffset: -1024
-DepthSprite:
damaged-idle:
Start: 10
Length: 10
ShadowStart: 31
damaged-open:
Start: 19
ShadowStart: 40
Offset: -24, -24, 1
ZRamp: 1
ZOffset: -1024
-DepthSprite:
dead:
Start: 20
Tick: 400
ShadowStart: 41
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 25
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: gateicon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
gagate_b:
Defaults:
Offset: 24, -24, 25
DepthSpriteOffset: 24, 0
UseTilesetCode: true
DepthSprite: isodepth.shp
idle:
Length: 10
ShadowStart: 21
open:
Start: 9
ShadowStart: 30
Offset: 24, -24, 1
ZOffset: -1024
ZRamp: 1
-DepthSprite:
damaged-idle:
Start: 10
Length: 10
ShadowStart: 31
damaged-open:
Start: 19
ShadowStart: 40
Offset: 24, -24, 1
ZRamp: 1
ZOffset: -1024
-DepthSprite:
dead:
Start: 20
Tick: 400
ShadowStart: 41
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 25
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: gat2icon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
nagate_a:
Defaults:
Offset: -24, -24, 25
DepthSpriteOffset: -24, 0
UseTilesetCode: true
Tick: 80
DepthSprite: isodepth.shp
idle:
Length: 7
ShadowStart: 15
damaged-idle:
Start: 7
Length: 7
ShadowStart: 22
open:
Start: 6
ShadowStart: 21
Offset: -24, -24, 1
ZRamp: 1
ZOffset: -1024
-DepthSprite:
damaged-idle:
Start: 7
Length: 7
ShadowStart: 22
damaged-open:
Start: 13
ShadowStart: 28
Offset: -24, -24, 1
ZRamp: 1
ZOffset: -1024
-DepthSprite:
dead:
Start: 14
Tick: 400
ShadowStart: 29
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 25
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: ngaticon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
nagate_b:
Defaults:
Offset: 24, -24, 25
DepthSpriteOffset: 24, 0
UseTilesetCode: true
DepthSprite: isodepth.shp
Tick: 80
idle:
Length: 7
ShadowStart: 15
open:
Start: 6
ShadowStart: 21
Offset: 24, -24, 1
ZRamp: 1
ZOffset: -1024
-DepthSprite:
damaged-idle:
Start: 7
Length: 7
ShadowStart: 22
damaged-open:
Start: 13
ShadowStart: 28
Offset: 24, -24, 1
ZRamp: 1
ZOffset: -1024
-DepthSprite:
dead:
Start: 14
Tick: 400
ShadowStart: 29
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 25
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: nga2icon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
napost:
Defaults:
Offset: 0, -12, 13
UseTilesetCode: true
DepthSprite: isodepth.shp
idle:
Start: 0
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
lights-bright: napost_b
Start: 0
Length: 7
ShadowStart: 14
Tick: 80
IgnoreWorldTint: True
damaged-lights-bright: napost_b
Start: 7
Length: 7
ShadowStart: 21
Tick: 80
IgnoreWorldTint: True
chainoflights: napost_a
Start: 0
Length: 12
ShadowStart: 24
Tick: 80
chainoflights-bright: napost_a
Start: 0
Length: 12
ShadowStart: 24
Tick: 80
IgnoreWorldTint: True
damaged-chainoflights: napost_a
Start: 12
Length: 12
ShadowStart: 36
Tick: 80
damaged-chainoflights-bright: napost_a
Start: 12
Length: 12
ShadowStart: 36
Tick: 80
IgnoreWorldTint: True
dead:
Start: 2
Tick: 400
ShadowStart: 5
make: napostmk
Start: 0
Length: 12
ShadowStart: 12
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 25
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: lasricon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
nafnce:
Defaults:
Offset: 0, -12, 19
UseTilesetCode: true
DepthSprite: isodepth.shp
idle:
Length: 1
disabled-x:
Start: 8
Length: 1
Offset: 0, -12, 1
ZRamp: 1
-DepthSprite:
disabled-y:
Start: 12
Length: 1
Offset: 0, -12, 1
ZRamp: 1
-DepthSprite:
enabled-x:
Frames: 3,3,1,1,3,3,1,1,2,2,0,0,2,2,0,0
Length: 16
DepthSpriteOffset: -12, 0
enabled-x-bright:
Frames: 3,3,1,1,3,3,1,1,2,2,0,0,2,2,0,0
Length: 16
DepthSpriteOffset: -12, 0
IgnoreWorldTint: True
enabled-y:
Frames: 7,5,7,5,6,4,6,4,7,5,7,5,6,4,6,4
Length: 16
DepthSpriteOffset: 12, 0
enabled-y-bright:
Frames: 7,5,7,5,6,4,6,4,7,5,7,5,6,4,6,4
Length: 16
DepthSpriteOffset: 12, 0
IgnoreWorldTint: True
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 13
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
nawall:
Defaults:
Offset: 0, -12, 12
UseTilesetCode: true
DepthSprite: isodepth.shp
idle:
Length: 16
ShadowStart: 48
damaged-idle:
Start: 16
Length: 16
ShadowStart: 64
critical-idle:
Start: 32
Length: 16
ShadowStart: 80
icon: nwalicon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
gaicbm:
Defaults:
Offset: 0, -12, 12
UseTilesetCode: true
DepthSprite: isodepth.shp
DepthSpriteOffset: -12, 6
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 13
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
make: gaicbmmk
Length: 30
ShadowStart: 30
naobel:
Defaults:
Offset: 0, -24, 24
UseTilesetCode: true
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
active: ntobel_b
Length: 12
Tick: 200
ZOffset: 2
idle-lights: ntobel_a
Length: 12
Tick: 80
make: ntobelmk
Length: 19
ShadowStart: 19
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 25
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: obliicon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
nalasr:
Defaults:
Offset: 0, -12, 12
UseTilesetCode: true
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
make: ntlasrmk
Length: 21
ShadowStart: 21
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 13
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: plticon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
nasam:
Defaults:
Offset: 0, -12, 1
UseTilesetCode: true
idle:
ShadowStart: 3
ZRamp: 1
damaged-idle:
Start: 1
ShadowStart: 4
ZRamp: 1
dead:
Start: 2
ShadowStart: 5
Tick: 400
DepthSprite: isodepth.shp
turret: gtctwr_d
Facings: 32
DepthSprite: isodepth.shp
Offset: 0, 0, 12
make: ntsammk
Length: 8
ShadowStart: 8
DepthSprite: isodepth.shp
Offset: 0, -12, 12
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 2
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
icon: samicon
Offset: 0, 0
UseTilesetCode: false
napuls.gdi:
Defaults: ntpuls
Offset: 0, -24, 24
UseTilesetCode: true
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
turret: ntpuls_a
Facings: 32
make: ntpulsmk
Length: 20
ShadowStart: 20
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 25
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
-DepthSprite:
icon: sidebar-gdi|empicon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
napuls.nod:
Defaults: ntpuls
Offset: 0, -24, 24
UseTilesetCode: true
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
turret: ntpuls_a
Facings: 32
make: ntpulsmk
Length: 20
ShadowStart: 20
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 25
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
IgnoreWorldTint: True
-DepthSprite:
icon: sidebar-nod|empicon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
nastlh:
Defaults:
Offset: -12, -30, 30
UseTilesetCode: true
DepthSprite: isodepth.shp
DepthSpriteOffset: -12, 0
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
pulse: ntstlh_a
Length: 4
Tick: 480
damaged-pulse: ntstlh_a
Start: 4
Length: 4
Tick: 480
make: ntstlhmk
Length: 18
ShadowStart: 20
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 31
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: clckicon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
gactwr:
Defaults:
Offset: 0, -12, 12
UseTilesetCode: true
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
invisible: null
UseTilesetCode: false
idle-lights: gtctwr_a
Length: 6
Tick: 200
idle-lights-bright: gtctwr_a
Length: 6
Tick: 200
IgnoreWorldTint: True
make: gtctwrmk
Length: 11
ShadowStart: 11
make-bright: gtctwrmk
Length: 11
ZOffset: 1
IgnoreWorldTint: True
turret-vulcan: gtctwr_b
Facings: 32
turret-rocket: gtctwr_c
Facings: 32
UseTilesetCode: false
turret-sam: gtctwr_d
Facings: 32
muzzle:
Combine:
mgun-n:
Length: 6
mgun-nw:
Length: 6
mgun-w:
Length: 6
mgun-sw:
Length: 6
mgun-s:
Length: 6
mgun-se:
Length: 6
mgun-e:
Length: 6
mgun-ne:
Length: 6
Facings: 8
Length: 6
Offset: 0, 0, 12
UseTilesetCode: false
IgnoreWorldTint: True
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 13
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: towricon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
gavulc:
place: gtctwr_b
Offset: 0, -12, 12
UseTilesetCode: true
Start: 28
icon: twr1icon
garock:
place: gtctwr_c
Offset: 0, -12, 12
UseTilesetCode: true
Start: 28
icon: twr2icon
gacsam:
place: gtctwr_d
Offset: 0, -12, 12
UseTilesetCode: true
Start: 28
icon: twr3icon
gahpad:
Defaults:
Offset: 0, -24, 1
DepthSpriteOffset: 34, 0
UseTilesetCode: true
idle:
ShadowStart: 3
ZOffset: -1c511
Offset: 0, -24, 8
DepthSprite: isodepth.shp
damaged-idle:
Start: 1
ShadowStart: 4
ZOffset: -1c511
Offset: 0, -24, 8
DepthSprite: isodepth.shp
dead:
Start: 2
ShadowStart: 5
ZOffset: -1c511
Tick: 400
Offset: 0, -24, 8
DepthSprite: isodepth.shp
idle-platform: gthpadbb
ShadowStart: 3
ZOffset: -1c511
ZRamp: 1
damaged-idle-platform: gthpadbb
Start: 1
ShadowStart: 4
ZOffset: -1c511
ZRamp: 1
dead-platform: gthpadbb
Start: 2
ShadowStart: 5
ZOffset: -1c511
Tick: 400
ZRamp: 1
idle-lights: gthpad_a
Length: 8
Tick: 100
Offset: 0, -36
ZOffset: -1c511
ZRamp: 1
idle-lights-bright: gthpad_a
Length: 8
Tick: 100
Offset: 0, -36
ZOffset: -1c511
ZRamp: 1
IgnoreWorldTint: True
damaged-idle-lights: gthpad_a
Start: 8
Length: 8
Tick: 100
Offset: 0, -36
ZOffset: -1c511
ZRamp: 1
damaged-idle-lights-bright: gthpad_a
Start: 8
Length: 8
Tick: 100
Offset: 0, -36
ZOffset: -1c511
ZRamp: 1
IgnoreWorldTint: True
make: gthpadmk
Length: 18
ShadowStart: 18
ZOffset: -1c511
Offset: 0, -24, 24
DepthSpriteOffset: 0, 0
DepthSprite: isodepth.shp
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 2
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
icon: heliicon
Offset: 0, 0
UseTilesetCode: false
nahpad:
Defaults:
Offset: 0, -24, 1
DepthSpriteOffset: -24, 0
UseTilesetCode: true
idle:
ShadowStart: 3
ZOffset: -1c511
Offset: 0, -24, 3
DepthSprite: isodepth.shp
damaged-idle:
Start: 1
ShadowStart: 4
ZOffset: -1c511
Offset: 0, -24, 3
DepthSprite: isodepth.shp
dead:
Start: 2
ShadowStart: 5
ZOffset: -1c511
Tick: 400
Offset: 0, -24, 3
DepthSprite: isodepth.shp
idle-platform: nthpadbb
ShadowStart: 3
ZOffset: -1c511
ZRamp: 1
damaged-idle-platform: nthpadbb
Start: 1
ShadowStart: 4
ZOffset: -1c511
ZRamp: 1
dead-platform: nthpadbb
Start: 2
ShadowStart: 5
ZOffset: -1c511
Tick: 400
ZRamp: 1
idle-lights: nthpad_a
Length: 46
ZOffset: -1c511
Tick: 100
ZRamp: 1
idle-lights-bright: nthpad_a
Length: 46
ZOffset: -1c511
Tick: 100
ZRamp: 1
IgnoreWorldTint: True
damaged-idle-lights: nthpad_a
Start: 46
Length: 46
Tick: 100
ZOffset: -1c511
ZRamp: 1
damaged-idle-lights-bright: nthpad_a
Start: 46
Length: 46
Tick: 100
ZOffset: -1c511
ZRamp: 1
IgnoreWorldTint: True
make: nthpadmk
Length: 20
ShadowStart: 20
Offset: 0, -24, 24
DepthSpriteOffset: 0, 0
DepthSprite: isodepth.shp
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 2
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
icon: nhpdicon
Offset: 0, 0
UseTilesetCode: false
proc.gdi:
Defaults: ntrefn
Offset: -12, -42, 20
DepthSpriteOffset: 22, 0
UseTilesetCode: true
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
make: ntrefnmk
Length: 20
ShadowStart: 20
Offset: -12, -42, 43
DepthSpriteOffset: -12, 0
flame: ntrefn_b
Length: *
IgnoreWorldTint: True
unload-overlay: narefn_a
Length: *
ZOffset: 1024
idle-lights: ntrefn_c
Length: 16
Tick: 120
idle-lights-bright: ntrefn_c
Length: 16
Tick: 120
IgnoreWorldTint: True
bib: ntrefnbb
Length: 1
ZOffset: -1024
Offset: -12, -42, 1
ZRamp: 1
-DepthSprite:
damaged-bib: ntrefnbb
Start: 1
ZOffset: -1024
Offset: -12, -42, 1
ZRamp: 1
-DepthSprite:
dead-bib: ntrefnbb
Start: 2
ZOffset: -1024
Offset: -12, -42, 1
ZRamp: 1
-DepthSprite:
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 21
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: sidebar-gdi|reficon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
proc.nod:
Defaults: ntrefn
Offset: -12, -42, 20
DepthSpriteOffset: 22, 0
UseTilesetCode: true
DepthSprite: isodepth.shp
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
make: ntrefnmk
Length: 20
ShadowStart: 20
Offset: -12, -42, 43
DepthSpriteOffset: -12, 0
flame: ntrefn_b
Length: *
IgnoreWorldTint: True
unload-overlay: narefn_a
Length: *
ZOffset: 1024
idle-lights: ntrefn_c
Length: 16
Tick: 120
idle-lights-bright: ntrefn_c
Length: 16
Tick: 120
IgnoreWorldTint: True
bib: ntrefnbb
Length: 1
ZOffset: -1024
Offset: -12, -42, 1
ZRamp: 1
-DepthSprite:
damaged-bib: ntrefnbb
Start: 1
ZOffset: -1024
Offset: -12, -42, 1
ZRamp: 1
-DepthSprite:
dead-bib: ntrefnbb
Start: 2
ZOffset: -1024
Offset: -12, -42, 1
ZRamp: 1
-DepthSprite:
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 21
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: sidebar-nod|reficon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
nawast:
Defaults: ntwast
Offset: 0, -36, 24
UseTilesetCode: true
DepthSprite: isodepth.shp
DepthSpriteOffset: 16, 0
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
make: ntwastmk
Length: 19
ShadowStart: 19
Offset: 0, -36, 36
DepthSpriteOffset: 0, 0
idle-glow: ntwast_a
Length: 20
ShadowStart: 40
Tick: 120
damaged-idle-glow: ntwast_a
Start: 20
Length: 20
ShadowStart: 60
Tick: 120
idle-lights-bright: ntwast_b
Length: 8
Tick: 120
IgnoreWorldTint: True
damaged-idle-lights-bright: ntwast_b
Start: 8
Length: 8
Tick: 120
IgnoreWorldTint: True
bib: ntwastbb
ZOffset: -1024
ZRamp: 1
-DepthSprite:
Offset: 0, -36, 1
damaged-bib: ntwastbb
Start: 1
ZOffset: -1024
ZRamp: 1
-DepthSprite:
Offset: 0, -36, 1
dead-bib: ntwastbb
Start: 2
ZOffset: -1024
ZRamp: 1
-DepthSprite:
Offset: 0, -36, 1
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 25
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: wasticon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
gasilo.gdi:
Defaults: gtsilo
Offset: 0, -24, 24
UseTilesetCode: true
DepthSprite: isodepth.shp
idle: gtsilo_a
damaged-idle: gtsilo_a
Start: 4
stages: gtsilo_a
Length: 4
damaged-stages: gtsilo_a
Start: 4
Length: 4
idle-underlay:
ShadowStart: 3
ZOffset: -512
damaged-idle-underlay:
Start: 1
ShadowStart: 4
ZOffset: -512
dead:
Start: 2
ShadowStart: 5
ZOffset: -512
Tick: 400
idle-lights-bright: gtsilo_b
Length: 16
Tick: 120
IgnoreWorldTint: True
damaged-idle-lights-bright: gtsilo_b
Start: 16
Length: 16
Tick: 120
IgnoreWorldTint: True
make: gtsilomk
Length: 18
ShadowStart: 20
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 25
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: sidebar-gdi|siloicon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
gasilo.nod:
Defaults: gtsilo
Offset: 0, -24, 24
UseTilesetCode: true
DepthSprite: isodepth.shp
idle: gtsilo_a
damaged-idle: gtsilo_a
Start: 4
stages: gtsilo_a
Length: 4
damaged-stages: gtsilo_a
Start: 4
Length: 4
idle-underlay:
ShadowStart: 3
ZOffset: -512
damaged-idle-underlay:
Start: 1
ShadowStart: 4
ZOffset: -512
dead:
Start: 2
ShadowStart: 5
ZOffset: -512
Tick: 400
idle-lights-bright: gtsilo_b
Length: 16
Tick: 120
IgnoreWorldTint: True
damaged-idle-lights-bright: gtsilo_b
Start: 16
Length: 16
Tick: 120
IgnoreWorldTint: True
make: gtsilomk
Length: 18
ShadowStart: 20
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 25
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: sidebar-nod|siloicon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
gadept.gdi:
Defaults: gtdept
Offset: 0, -36, 1
DepthSpriteOffset: 36, 0
UseTilesetCode: true
idle:
ShadowStart: 3
Offset: 0, -36, 12
DepthSprite: isodepth.shp
damaged-idle:
Start: 1
ShadowStart: 4
Offset: 0, -36, 12
DepthSprite: isodepth.shp
dead:
Start: 2
ShadowStart: 5
Tick: 400
Offset: 0, -36, 12
DepthSprite: isodepth.shp
ground: gtdeptbb
ShadowStart: 3
ZOffset: -1c611
ZRamp: 1
damaged-ground: gtdeptbb
Start: 1
ShadowStart: 4
ZOffset: -1c611
ZRamp: 1
dead-ground: gtdeptbb
Start: 2
ShadowStart: 5
ZOffset: -1c611
Tick: 400
ZRamp: 1
idle-light: gtdept_b
Offset: 0, -36, 13
Length: 7
Tick: 120
ZRamp: 1
idle-light-bright: gtdept_b
Offset: 0, -36, 13
Length: 7
Tick: 120
ZRamp: 1
IgnoreWorldTint: True
circuits: gtdept_a
Length: 5
ZOffset: -1c511
Tick: 120
ZRamp: 1
circuits-bright: gtdept_a
Length: 5
ZOffset: -1c511
Tick: 120
ZRamp: 1
IgnoreWorldTint: True
damaged-circuits: gtdept_a
Start: 5
Length: 5
ZOffset: -1c511
Tick: 120
ZRamp: 1
damaged-circuits-bright: gtdept_a
Start: 5
Length: 5
ZOffset: -1c511
Tick: 120
ZRamp: 1
IgnoreWorldTint: True
crane-start: gtdept_c
Length: 6
Offset: 0, -36, 12
Tick: 60
DepthSprite: isodepth.shp
crane-loop: gtdept_c
Start: 6
Length: 5
Offset: 0, -36, 12
Tick: 60
DepthSprite: isodepth.shp
crane-loop-bright: gtdept_c
Start: 6
Length: 5
Offset: 0, -36, 12
Tick: 60
DepthSprite: isodepth.shp
IgnoreWorldTint: True
crane-end: gtdept_c
Start: 10
Length: 6
Offset: 0, -36, 12
Tick: 60
DepthSprite: isodepth.shp
platform: gtdept_d
Length: 7
ZOffset: -1c511
ZRamp: 1
damaged-platform: gtdept_d
Start: 7
Length: 7
ZOffset: -1c511
ZRamp: 1
make: gtdeptmk
Length: 10
Tick: 60
ShadowStart: 10
Offset: 0, -36, 36
ZRamp: 1
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 8
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
icon: sidebar-gdi|fixicon
Offset: 0, 0
UseTilesetCode: false
gadept.nod:
Defaults: gtdept
Offset: 0, -36, 1
DepthSpriteOffset: 36, 0
UseTilesetCode: true
idle:
ShadowStart: 3
Offset: 0, -36, 12
DepthSprite: isodepth.shp
damaged-idle:
Start: 1
ShadowStart: 4
Offset: 0, -36, 12
DepthSprite: isodepth.shp
dead:
Start: 2
ShadowStart: 5
Tick: 400
Offset: 0, -36, 12
DepthSprite: isodepth.shp
ground: gtdeptbb
ShadowStart: 3
ZOffset: -1c611
ZRamp: 1
damaged-ground: gtdeptbb
Start: 1
ShadowStart: 4
ZOffset: -1c611
ZRamp: 1
dead-ground: gtdeptbb
Start: 2
ShadowStart: 5
ZOffset: -1c611
Tick: 400
ZRamp: 1
idle-light: gtdept_b
Offset: 0, -36, 13
Length: 7
Tick: 120
ZRamp: 1
idle-light-bright: gtdept_b
Offset: 0, -36, 13
Length: 7
Tick: 120
ZRamp: 1
IgnoreWorldTint: True
circuits: gtdept_a
Length: 5
ZOffset: -1c511
Tick: 120
ZRamp: 1
circuits-bright: gtdept_a
Length: 5
ZOffset: -1c511
Tick: 120
ZRamp: 1
IgnoreWorldTint: True
damaged-circuits: gtdept_a
Start: 5
Length: 5
ZOffset: -1c511
Tick: 120
ZRamp: 1
damaged-circuits-bright: gtdept_a
Start: 5
Length: 5
ZOffset: -1c511
Tick: 120
ZRamp: 1
IgnoreWorldTint: True
crane-start: gtdept_c
Length: 6
Offset: 0, -36, 12
Tick: 60
DepthSprite: isodepth.shp
crane-loop: gtdept_c
Start: 6
Length: 5
Offset: 0, -36, 12
Tick: 60
DepthSprite: isodepth.shp
crane-loop-bright: gtdept_c
Start: 6
Length: 5
Offset: 0, -36, 12
Tick: 60
DepthSprite: isodepth.shp
IgnoreWorldTint: True
crane-end: gtdept_c
Start: 10
Length: 6
Offset: 0, -36, 12
DepthSprite: isodepth.shp
Tick: 60
platform: gtdept_d
Length: 7
ZOffset: -1c511
ZRamp: 1
damaged-platform: gtdept_d
Start: 7
Length: 7
ZOffset: -1c511
ZRamp: 1
make: gtdeptmk
Length: 10
Tick: 60
ShadowStart: 10
Offset: 0, -36, 36
ZRamp: 1
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 8
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
icon: sidebar-nod|fixicon
Offset: 76, 66
UseTilesetCode: false
namisl:
Defaults:
Offset: 0, -24, 24
UseTilesetCode: true
DepthSprite: isodepth.shp
idle:
damaged-idle:
Start: 1
dead:
Start: 2
Tick: 400
idle-lights: ntmisl_b
Length: 10
Tick: 120
idle-lights-bright: ntmisl_b
Length: 10
Tick: 120
IgnoreWorldTint: True
damaged-idle-lights: ntmisl_b
Start: 10
Length: 10
Tick: 120
damaged-idle-lights-bright: ntmisl_b
Start: 10
Length: 10
Tick: 120
IgnoreWorldTint: True
make: ntmislmk
Length: 18
ShadowStart: 18
active: ntmisl_a
Frames: 0, 1, 2, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 8, 9, 10, 11
Length: 25
Tick: 80
ZOffset: 2
active-bright: ntmisl_a
Frames: 11, 12, 13, 14, 14, 14, 14, 14, 15, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17, 18, 19, 20, 12, 22
Length: 25
Tick: 80
ZOffset: 2
IgnoreWorldTint: True
damaged-active: ntmisl_a
Start: 11
Length: 10
Tick: 80
ZOffset: 1
damaged-active-bright: ntmisl_a
Start: 11
Length: 10
Tick: 80
ZOffset: 1
IgnoreWorldTint: True
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 25
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: msslicon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
gaplug:
Defaults:
Offset: 12,-30, 30
UseTilesetCode: true
DepthSprite: isodepth.shp
DepthSpriteOffset: 12, 0
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
idle-dish: gaplug_a
Length: 20
Tick: 120
damaged-idle-dish: gaplug_a
Start: 20
Length: 20
Tick: 120
idle-lights-bright: gaplug_b
Length: 20
Tick: 120
IgnoreWorldTint: True
damaged-idle-lights-bright: gaplug_b
Start: 20
Length: 20
Tick: 120
IgnoreWorldTint: True
idle-strip: gaplug_c
Length: 8
Tick: 120
idle-strip-bright: gaplug_c
Length: 8
Tick: 120
IgnoreWorldTint: True
damaged-idle-strip: gaplug_c
Start: 8
Length: 8
Tick: 120
damaged-idle-strip-bright: gaplug_c
Start: 8
Length: 8
Tick: 120
IgnoreWorldTint: True
idle-ioncannona: gaplug_f
Length: 15
Tick: 120
Reverses: true
Offset: -12, -42, 30
idle-ioncannonb: gaplug_f
Length: 15
Reverses: true
Tick: 120
idle-hunterseekera: gaplug_e
Length: 15
Tick: 120
Offset: -12, -42, 30
idle-hunterseekera-bright: gaplug_e
Length: 15
Tick: 120
Offset: -12, -42, 30
IgnoreWorldTint: True
idle-hunterseekerb: gaplug_e
Length: 15
Tick: 120
idle-hunterseekerb-bright: gaplug_e
Length: 15
Tick: 120
IgnoreWorldTint: True
idle-droppoda: gaplug_d
Length: 15
Tick: 120
Offset: -12, -42, 30
idle-droppoda-bright: gaplug_d
Length: 15
Tick: 120
Offset: -12, -42, 30
IgnoreWorldTint: True
idle-droppodb: gaplug_d
Length: 15
Tick: 120
idle-droppodb-bright: gaplug_d
Length: 15
Tick: 120
IgnoreWorldTint: True
make: gtplugmk
Length: 17
ShadowStart: 17
emp-overlay: emp_fx01
Length: *
Offset: 0, 0, 31
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
IgnoreWorldTint: True
-DepthSprite:
icon: plugicon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
gaplug2:
place: gtplug_e
Offset: 24,-48, 48
UseTilesetCode: true
Reverses: true
Length: 14
Tick: 120
icon: rad2icon
gaplug3:
place: gtplug_f
Offset: 24,-48, 48
UseTilesetCode: true
Reverses: true
Length: 14
Tick: 120
icon: rad3icon
gaplug4:
place: gtplug_d
Offset: 24,-48, 48
UseTilesetCode: true
Reverses: true
Length: 14
Tick: 120
icon: rad1icon