162 lines
4.2 KiB
C#
162 lines
4.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Network;
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using OpenRA.Orders;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets
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{
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public class WorldCommandWidget : Widget
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{
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public World World { get { return OrderManager.world; } }
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public string AttackMoveKey = "a";
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public string StopKey = "s";
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public string ScatterKey = "x";
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public string DeployKey = "f";
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public string StanceCycleKey = "z";
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public string BaseCycleKey = "backspace";
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public readonly OrderManager OrderManager;
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[ObjectCreator.UseCtor]
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public WorldCommandWidget(OrderManager orderManager) { OrderManager = orderManager; }
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public override string GetCursor(int2 pos) { return null; }
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public override Rectangle GetEventBounds() { return Rectangle.Empty; }
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public override bool HandleKeyPress(KeyInput e)
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{
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if (World == null) return false;
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if (World.LocalPlayer == null) return false;
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return ProcessInput(e);
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}
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bool ProcessInput(KeyInput e)
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{
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if (e.Modifiers == Modifiers.None && e.Event == KeyInputEvent.Down)
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{
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if (e.KeyName == BaseCycleKey)
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return CycleBases();
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if (!World.Selection.Actors.Any())
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return false;
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if (e.KeyName == AttackMoveKey)
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return PerformAttackMove();
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if (e.KeyName == StopKey)
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return PerformStop();
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if (e.KeyName == ScatterKey)
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return PerformScatter();
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if (e.KeyName == DeployKey)
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return PerformDeploy();
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if (e.KeyName == StanceCycleKey)
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return PerformStanceCycle();
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}
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return false;
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}
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// todo: take ALL this garbage and route it through the OrderTargeter stuff.
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bool PerformAttackMove()
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{
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var actors = World.Selection.Actors
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.Where(a => a.Owner == World.LocalPlayer).ToArray();
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if (actors.Length > 0)
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World.OrderGenerator = new GenericSelectTarget(actors, "AttackMove",
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"attackmove", MouseButton.Right);
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return true;
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}
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void PerformKeyboardOrderOnSelection(Func<Actor, Order> f)
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{
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var orders = World.Selection.Actors
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.Where(a => a.Owner == World.LocalPlayer).Select(f).ToArray();
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foreach (var o in orders) World.IssueOrder(o);
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World.PlayVoiceForOrders(orders);
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}
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bool PerformStop()
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{
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PerformKeyboardOrderOnSelection(a => new Order("Stop", a, false));
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return true;
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}
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bool PerformScatter()
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{
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PerformKeyboardOrderOnSelection(a => new Order("Scatter", a, false));
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return true;
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}
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bool PerformDeploy()
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{
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/* hack: three orders here -- ReturnToBase, DeployTransform, Unload. */
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PerformKeyboardOrderOnSelection(a => new Order("ReturnToBase", a, false));
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PerformKeyboardOrderOnSelection(a => new Order("DeployTransform", a, false));
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PerformKeyboardOrderOnSelection(a => new Order("Unload", a, false));
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return true;
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}
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bool PerformStanceCycle()
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{
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var actor = World.Selection.Actors
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.Where(a => a.Owner == World.LocalPlayer)
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.Select(a => Pair.New( a, a.TraitOrDefault<AutoTarget>() ))
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.Where(a => a.Second != null).FirstOrDefault();
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if (actor.First == null)
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return true;
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var stances = (UnitStance[])Enum.GetValues(typeof(UnitStance));
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var nextStance = stances.Concat(stances).SkipWhile(s => s != actor.Second.stance).Skip(1).First();
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PerformKeyboardOrderOnSelection(a =>
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new Order("SetUnitStance", a, false) { TargetLocation = new int2((int)nextStance, 0) });
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Game.Debug( "Unit stance set to: {0}".F(nextStance) );
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return true;
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}
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bool CycleBases()
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{
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var bases = World.ActorsWithTrait<BaseBuilding>()
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.Where( a => a.Actor.Owner == World.LocalPlayer ).ToArray();
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if (!bases.Any()) return true;
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var next = bases
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.Select(b => b.Actor)
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.SkipWhile(b => !World.Selection.Actors.Contains(b))
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.Skip(1)
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.FirstOrDefault();
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if (next == null)
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next = bases.Select(b => b.Actor).First();
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World.Selection.Combine(World, new Actor[] { next }, false, true);
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Game.viewport.Center(World.Selection.Actors);
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return true;
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}
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}
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} |