Chris Forbes
6010034b4a
remove ObjectCreator.Param and all associated nonsense
2011-10-21 18:16:07 +13:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
7f1918d07b
add stance cycling on 'z'
2011-10-11 09:33:50 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
082603dd54
don't offer attackmove OG in cases for other players' stuff
2011-09-04 10:49:26 +12:00
Chris Forbes
014e63383b
fix comment in WorldCommandWidget
2011-09-04 10:45:10 +12:00
Chris Forbes
d3def71340
Add ReturnToBase (F) support for aircraft; #1084
2011-08-13 15:01:41 +12:00
Paul Chote
06990e356f
Simple world tooltip.
2011-07-14 20:29:12 +12:00
Paul Chote
1114293035
Apply consistent widget method names. Semantic change: Widgets that want to tick when !Visible must override TickOuter() instead of Tick().
2011-07-14 20:29:02 +12:00
Chris Forbes
93a2e478f9
fix 'exploit detected' spam when selecting someone else's units and pressing s/f/x
2011-04-13 20:13:54 +12:00
Paul Chote
b0425aff3b
Renormalize line endings and fix copyright headers again.
2011-04-07 21:15:42 +12:00
Paul Chote
1ceede4322
Fix #656 - base cycling fired on both key down and key up.
2011-03-22 21:21:34 +13:00
Paul Chote
eb69b697b1
Fix bogus handling of special keyboard characters everywhere else. Textfields now only accept valid characters, support right-delete.
2011-03-18 10:48:12 +13:00
Chris Forbes
a3994df925
queries dies
2011-03-17 22:09:10 +13:00
Chris Forbes
149324ea92
remove most of the crap from queries
2011-03-17 22:09:08 +13:00
Chris Forbes
4f79aca484
fix #643
2011-03-15 09:32:25 +13:00
Chris Forbes
116ef15fdb
GotoNextBase dies in a fire; INotifyKeyPress dies
2011-03-13 12:12:57 +13:00
Chris Forbes
f58e9a2a99
do transport unload on 'f'
2011-03-12 23:34:59 +13:00
Chris Forbes
d4f58015c7
issue the right order for deploy
2011-03-06 10:36:07 +13:00
Chris Forbes
65a54ba13a
add audio feedback to stop/scatter/deploy junk
2011-03-06 10:22:40 +13:00
Paul Chote
e2af08f812
Add a scatter key
2011-02-06 13:15:47 +13:00
Paul Chote
e3fda8c68e
Remove unused stance code
2011-02-06 13:06:39 +13:00
Paul Chote
481cc7807b
Don't require a WorldRenderer to draw non-world-rendering widgets.
2011-01-19 20:41:32 +13:00
Chris Forbes
220579ff85
wire 's' (default binding) to issue 'Stop' order to each selected actor
2010-12-06 20:43:09 +13:00
Chris Forbes
9584c78500
hack around ICE in gmcs-2.6.7; feature wasn't used anyway
2010-11-15 19:59:07 +13:00
geckosoft
8df47f5a60
Added: UnitStanceDefensive
2010-11-13 17:44:45 +13:00
geckosoft
0e6dbe28a8
Changed: Renamed UnitStanceGuard => UnitStanceHoldGround
2010-11-13 17:43:09 +13:00
geckosoft
05f6958286
Changed: From running on the local player, to running on all players
2010-11-13 17:38:41 +13:00
geckosoft
6b40abb58c
Implemented: Stances
...
Added: Basic stances (Aggressive, Guard (Hold Ground), Hold Fire, None (dummy), Return Fire)
Added: WorldCommandWidget (to be able to set said stances)
Added: WorldCommandWidget to ra (cnc will follow, later on)
Changed: Added support to AttackBase for firing with movement disabled + utility method ScanForTarget (used by stances)
Added: AssignUnitStance (attach this to unit-producing actors, together with what stances can be picked as 'default')
2010-11-13 17:26:42 +13:00