Files
OpenRA/OpenRA.Game/Traits/DrawLineToTarget.cs
2011-01-07 20:14:22 +13:00

104 lines
2.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Effects;
namespace OpenRA.Traits
{
public class DrawLineToTargetInfo : ITraitInfo
{
public readonly int Ticks = 60;
public virtual object Create(ActorInitializer init) { return new DrawLineToTarget(this); }
}
public class DrawLineToTarget : IPostRenderSelection
{
DrawLineToTargetInfo Info;
public DrawLineToTarget(DrawLineToTargetInfo info)
{
this.Info = info;
}
Target target;
int lifetime;
Color c;
public void SetTarget(Actor self, Target target, Color c)
{
this.target = target;
lifetime = Info.Ticks;
this.c = c;
}
public void SetTargetSilently(Actor self, Target target, Color c)
{
this.target = target;
this.c = c;
}
public void RenderAfterWorld(WorldRenderer wr, Actor self)
{
if (self.IsIdle) return;
var force = Game.GetModifierKeys().HasModifier(Modifiers.Alt);
if ((lifetime <= 0 || --lifetime <= 0) && !force)
return;
if (!target.IsValid)
return;
var p = target.CenterLocation;
var move = self.TraitOrDefault<IMove>();
var origin = move != null ? self.CenterLocation - new int2(0, move.Altitude) : self.CenterLocation;
Game.Renderer.LineRenderer.DrawLine(origin, p, c, c);
for (bool b = false; !b; p = origin, b = true)
{
Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, -1), p + new float2(-1, 1), c, c);
Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, 1), p + new float2(1, 1), c, c);
Game.Renderer.LineRenderer.DrawLine(p + new float2(1, 1), p + new float2(1, -1), c, c);
Game.Renderer.LineRenderer.DrawLine(p + new float2(1, -1), p + new float2(-1, -1), c, c);
}
}
}
public static class LineTargetExts
{
public static void SetTargetLine(this Actor self, Target target, Color color)
{
self.SetTargetLine(target, color, true);
}
public static void SetTargetLine(this Actor self, Target target, Color color, bool display)
{
if (self.Owner != self.World.LocalPlayer)
return;
self.World.AddFrameEndTask(w =>
{
if (self.Destroyed) return;
if (target.IsActor && display)
w.Add(new FlashTarget(target.Actor));
var line = self.TraitOrDefault<DrawLineToTarget>();
if (line != null)
if (display)
line.SetTarget(self, target, color);
else
line.SetTargetSilently(self, target, color);
});
}
}
}