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60fee57f75d1075041aa494936bd5721db619680
OpenRA/OpenRA.Platforms.Default
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Paul Chote d112083c44 Clean up sound devices on game exit.
2015-09-20 22:46:07 +01:00
..
DefaultPlatform.cs
untie the engine from SDL2 and MiniTK
2015-08-23 07:58:03 +02:00
ErrorHandler.cs
Added thread-affinity checks to SDL2 renderer.
2015-09-18 21:04:21 +01:00
FrameBuffer.cs
Added thread-affinity checks to SDL2 renderer.
2015-09-18 21:04:21 +01:00
MultiTapDetection.cs
Added thread-affinity checks to SDL2 renderer.
2015-09-18 21:04:21 +01:00
OpenAlSoundEngine.cs
Clean up sound devices on game exit.
2015-09-20 22:46:07 +01:00
OpenRA.Platforms.Default.csproj
Added thread-affinity checks to SDL2 renderer.
2015-09-18 21:04:21 +01:00
Sdl2GraphicsDevice.cs
Added thread-affinity checks to SDL2 renderer.
2015-09-18 21:04:21 +01:00
Sdl2Input.cs
Added thread-affinity checks to SDL2 renderer.
2015-09-18 21:04:21 +01:00
Shader.cs
Added thread-affinity checks to SDL2 renderer.
2015-09-18 21:04:21 +01:00
Texture.cs
Added thread-affinity checks to SDL2 renderer.
2015-09-18 21:04:21 +01:00
ThreadAffine.cs
Added thread-affinity checks to SDL2 renderer.
2015-09-18 21:04:21 +01:00
VertexBuffer.cs
Added thread-affinity checks to SDL2 renderer.
2015-09-18 21:04:21 +01:00
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