Files
OpenRA/OpenRA.Game/Graphics/Minimap.cs
2015-07-05 11:15:14 +01:00

111 lines
3.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Graphics
{
public static class Minimap
{
public static Bitmap TerrainBitmap(TileSet tileset, Map map, bool actualSize = false)
{
var b = map.Bounds;
var width = b.Width;
var height = b.Height;
if (!actualSize)
width = height = Exts.NextPowerOf2(Math.Max(b.Width, b.Height));
var terrain = new Bitmap(width, height);
var bitmapData = terrain.LockBits(terrain.Bounds(),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
var mapTiles = map.MapTiles.Value;
unsafe
{
var colors = (int*)bitmapData.Scan0;
var stride = bitmapData.Stride / 4;
for (var y = 0; y < b.Height; y++)
{
for (var x = 0; x < b.Width; x++)
{
var mapX = x + b.Left;
var mapY = y + b.Top;
var type = tileset.GetTileInfo(mapTiles[new MPos(mapX, mapY)]);
var color = type != null ? type.LeftColor : Color.Black;
colors[y * stride + x] = color.ToArgb();
}
}
}
terrain.UnlockBits(bitmapData);
return terrain;
}
// Add the static resources defined in the map; if the map lives
// in a world use AddCustomTerrain instead
static Bitmap AddStaticResources(TileSet tileset, Map map, Ruleset resourceRules, Bitmap terrainBitmap)
{
var terrain = new Bitmap(terrainBitmap);
var b = map.Bounds;
var bitmapData = terrain.LockBits(terrain.Bounds(),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
unsafe
{
var colors = (int*)bitmapData.Scan0;
var stride = bitmapData.Stride / 4;
for (var y = 0; y < b.Height; y++)
{
for (var x = 0; x < b.Width; x++)
{
var mapX = x + b.Left;
var mapY = y + b.Top;
if (map.MapResources.Value[new MPos(mapX, mapY)].Type == 0)
continue;
var res = resourceRules.Actors["world"].Traits.WithInterface<ResourceTypeInfo>()
.Where(t => t.ResourceType == map.MapResources.Value[new MPos(mapX, mapY)].Type)
.Select(t => t.TerrainType).FirstOrDefault();
if (res == null)
continue;
colors[y * stride + x] = tileset[tileset.GetTerrainIndex(res)].Color.ToArgb();
}
}
}
terrain.UnlockBits(bitmapData);
return terrain;
}
public static Bitmap RenderMapPreview(TileSet tileset, Map map, bool actualSize)
{
return RenderMapPreview(tileset, map, map.Rules, actualSize);
}
public static Bitmap RenderMapPreview(TileSet tileset, Map map, Ruleset resourceRules, bool actualSize)
{
using (var terrain = TerrainBitmap(tileset, map, actualSize))
return AddStaticResources(tileset, map, resourceRules, terrain);
}
}
}