Files
OpenRA/OpenRA.Mods.Common/Widgets/VideoPlayerWidget.cs
penev92 6321432d97 Fix crash caused by VideoPlayerWidget.DrawOverlay
Somehow this would divide by 0 on the next line, not crashing but resulting in an integer overflow on `overlayHeight`, which would crash when trying to render.
2023-02-18 14:10:24 +01:00

244 lines
7.2 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Video;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets
{
public class VideoPlayerWidget : Widget
{
public Hotkey CancelKey = new Hotkey(Keycode.ESCAPE, Modifiers.None);
public float AspectRatio = 1.2f;
public bool DrawOverlay = true;
public bool Skippable = true;
public bool Paused => paused;
public IVideo Video => video;
Sprite videoSprite, overlaySprite;
Sheet overlaySheet;
IVideo video = null;
string cachedVideoFileName;
float invLength;
float2 videoOrigin, videoSize;
float2 overlayOrigin, overlaySize;
float overlayScale;
bool stopped;
bool paused;
int textureSize;
Action onComplete;
public void Load(string filename)
{
if (filename == cachedVideoFileName)
return;
var stream = Game.ModData.DefaultFileSystem.Open(filename);
var video = VideoLoader.GetVideo(stream, true, Game.ModData.VideoLoaders);
Open(video);
cachedVideoFileName = filename;
}
public void Open(IVideo video)
{
this.video = video;
if (video == null)
return;
stopped = true;
paused = true;
Game.Sound.StopVideo();
onComplete = () => { };
invLength = video.Framerate * 1f / video.FrameCount;
var size = Math.Max(video.Width, video.Height);
textureSize = Exts.NextPowerOf2(size);
var videoSheet = new Sheet(SheetType.BGRA, new Size(textureSize, textureSize));
videoSheet.GetTexture().ScaleFilter = TextureScaleFilter.Linear;
videoSheet.GetTexture().SetData(video.CurrentFrameData, textureSize, textureSize);
videoSprite = new Sprite(videoSheet,
new Rectangle(
0,
0,
video.Width,
video.Height),
TextureChannel.RGBA);
var scale = Math.Min((float)RenderBounds.Width / video.Width, RenderBounds.Height / (video.Height * AspectRatio));
videoOrigin = new float2(
RenderBounds.X + (RenderBounds.Width - scale * video.Width) / 2,
RenderBounds.Y + (RenderBounds.Height - scale * video.Height * AspectRatio) / 2);
// Round size to integer pixels. Round up to be consistent with the scale calculation.
videoSize = new float2((int)Math.Ceiling(video.Width * scale), (int)Math.Ceiling(video.Height * AspectRatio * scale));
}
public override void Draw()
{
if (video == null)
return;
if (!stopped && !paused)
{
int nextFrame;
if (video.HasAudio && !Game.Sound.DummyEngine)
nextFrame = (int)float2.Lerp(0, video.FrameCount, Game.Sound.VideoSeekPosition * invLength);
else
nextFrame = video.CurrentFrameIndex + 1;
// Without the 2nd check the sound playback sometimes ends before the final frame is displayed which causes the player to be stuck on the first frame
if (nextFrame > video.FrameCount || nextFrame < video.CurrentFrameIndex)
{
Stop();
return;
}
var skippedFrames = 0;
while (nextFrame > video.CurrentFrameIndex)
{
video.AdvanceFrame();
videoSprite.Sheet.GetTexture().SetData(video.CurrentFrameData, textureSize, textureSize);
skippedFrames++;
}
if (skippedFrames > 1)
Log.Write("perf", $"{nameof(VideoPlayerWidget)}: {cachedVideoFileName} skipped {skippedFrames} frames at position {video.CurrentFrameIndex}");
}
WidgetUtils.DrawSprite(videoSprite, videoOrigin, videoSize);
if (DrawOverlay)
{
// Create the scan line grid to render over the video
// To avoid aliasing, this must be an integer number of screen pixels.
// A few complications to be aware of:
// - The video may have a different aspect ratio to the widget RenderBounds
// - The RenderBounds coordinates may be a non-integer scale of the screen pixel size
// - The screen pixel size may change while the video is playing back
// (user moves a window between displays with different DPI on macOS)
var scale = Game.Renderer.WindowScale;
if (overlaySheet == null || overlayScale != scale)
{
overlaySheet?.Dispose();
// Calculate the scan line height by converting the video scale (copied from Open()) to screen
// pixels, halving it (scan lines cover half the pixel height), and rounding to the nearest integer.
var videoScale = Math.Min((float)RenderBounds.Width / video.Width, RenderBounds.Height / (video.Height * AspectRatio));
var halfRowHeight = (int)(videoScale * scale / 2 + 0.5f);
// If the video is "too tightly packed" into the player and there is no room for drawing an overlay disable it.
if (halfRowHeight == 0)
{
DrawOverlay = false;
return;
}
// The overlay can be minimally stored in a 1px column which is stretched to cover the full screen
var overlayHeight = (int)(RenderBounds.Height * scale / halfRowHeight);
var overlaySheetSize = new Size(1, Exts.NextPowerOf2(overlayHeight));
var overlay = new byte[4 * Exts.NextPowerOf2(overlayHeight)];
overlaySheet = new Sheet(SheetType.BGRA, overlaySheetSize);
// Every second pixel is the scan line - set alpha to 128 to make the lines less harsh
for (var i = 3; i < 4 * overlayHeight; i += 8)
overlay[i] = 128;
overlaySheet.GetTexture().SetData(overlay, overlaySheetSize.Width, overlaySheetSize.Height);
overlaySprite = new Sprite(overlaySheet, new Rectangle(0, 0, 1, overlayHeight), TextureChannel.RGBA);
// Overlay origin must be rounded to the nearest screen pixel to prevent aliasing
overlayOrigin = new float2((int)(RenderBounds.X * scale + 0.5f), (int)(RenderBounds.Y * scale + 0.5f)) / scale;
overlaySize = new float2(RenderBounds.Width, overlayHeight * halfRowHeight / scale);
overlayScale = scale;
}
WidgetUtils.DrawSprite(overlaySprite, overlayOrigin, overlaySize);
}
}
public override bool HandleKeyPress(KeyInput e)
{
if (Hotkey.FromKeyInput(e) != CancelKey || e.Event != KeyInputEvent.Down || !Skippable)
return false;
Stop();
return true;
}
public override bool HandleMouseInput(MouseInput mi)
{
return RenderBounds.Contains(mi.Location) && Skippable;
}
public override string GetCursor(int2 pos)
{
return null;
}
public void Play()
{
PlayThen(() => { });
}
public void PlayThen(Action after)
{
if (video == null)
return;
onComplete = after;
if (stopped && video.HasAudio)
Game.Sound.PlayVideo(video.AudioData, video.AudioChannels, video.SampleBits, video.SampleRate);
else
Game.Sound.PlayVideo();
stopped = paused = false;
}
public void Pause()
{
if (stopped || paused || video == null)
return;
paused = true;
Game.Sound.PauseVideo();
}
public void Stop()
{
if (stopped || video == null)
return;
stopped = true;
paused = true;
Game.Sound.StopVideo();
video.Reset();
videoSprite.Sheet.GetTexture().SetData(video.CurrentFrameData, textureSize, textureSize);
Game.RunAfterTick(onComplete);
}
public void CloseVideo()
{
Stop();
video = null;
}
}
}