Files
OpenRA/mods/cnc/sequences/misc.yaml
Paul Chote 6359d32946 Fix overlapping veterancy/hospital/hazmat indicators in TD.
This also changes the hazmat indicator to only be visible when on
tiberium, and the hospital indicator to blink while active and only
be visible when the infantry is damaged.
2018-06-02 18:12:08 +02:00

439 lines
5.5 KiB
YAML

fb4:
idle:
Length: 4
ZOffset: 1023
fire:
1: fire1
Length: *
Offset: 0,-3
ZOffset: 1023
2: fire2
Length: *
Offset: 0,-3
ZOffset: 1023
burn-l:
idle:
Length: *
ZOffset: 512
loop:
Start: 16
Length: 44
ZOffset: 512
end:
Start: 60
Length: 6
ZOffset: 512
burn-m:
idle:
Length: *
ZOffset: 512
loop:
Start: 16
Length: 44
ZOffset: 512
end:
Start: 60
Length: 6
ZOffset: 512
burn-s:
idle:
Length: *
ZOffset: 512
loop:
Start: 12
Length: 46
ZOffset: 512
end:
Start: 59
Length: 5
ZOffset: 512
120mm:
idle:
ZOffset: 1023
smoke_m:
idle:
Length: *
Offset: 2, -5
ZOffset: 512
loop:
Start: 49
Length: 42
Offset: 2, -5
ZOffset: 512
end:
Start: 26
Length: -26
Offset: 2, -5
ZOffset: 512
laserfire:
idle: veh-hit3
Length: *
ZOffset: 511
dragon:
idle:
Facings: 32
ZOffset: 1023
smokey:
idle:
Length: *
ZOffset: 1023
bomb:
idle:
Length: *
ZOffset: 1023
missile:
idle:
Facings: 32
ZOffset: 1023
patriot:
idle:
Facings: 32
ZOffset: 1023
explosion:
Defaults:
Length: *
ZOffset: 2047
nuke_explosion: atomsfx
piff: piff
piffs: piffpiff
chemball: chemball
small_napalm: napalm1
med_napalm: napalm2
big_napalm: napalm3
small_frag: veh-hit3
med_frag: frag1
big_frag: frag3
small_poof: veh-hit2
poof: art-exp1
small_building: veh-hit1
building: fball1
building_napalm: napalm2
FlipX: true
rank:
Defaults:
Offset: 0, 3
rank-veteran-1:
rank-veteran-2:
Start: 1
rank-veteran-3:
Start: 2
rank-elite:
Start: 3
Offset: 1, 3
rallypoint:
flag: flagfly
Length: *
Offset: 10,-5
ZOffset: 2535
circles: fpls
Length: *
ZOffset: 2047
beacon:
Defaults:
ZOffset: 2535
arrow: mouse2
Start: 5
Offset: 1,-12
circles: fpls
Length: *
ZOffset: 2047
airstrike: bombicon
Offset: 0,-42
atomic: atomicon
Offset: 0,-42
clock: beaconclock
Length: *
Offset: 0,-42
select:
repair:
Start: 2
allyrepair:
repair:
Length: *
Tick: 160
ZOffset: 2047
crate:
idle:
ZOffset: -511
xcratea:
idle: xcrate
ZOffset: -511
xcrateb:
idle: xcrate
Start: 1
ZOffset: -511
xcratec:
idle: xcrate
Start: 2
ZOffset: -511
xcrated:
idle: xcrate
Start: 3
ZOffset: -511
crate-effects:
Defaults:
Length: *
ZOffset: 2047
airstrike: deviator
nuke: missile2
dollar: dollar
reveal-map: radarcrate
hide-map: empulse
heal: healcrate
mine: mine
redskull: rapid
cloak: cloakcrate
levelup: levelup
Tick: 200
firepowerup: firepowercrate
armorup: armorcrate
speedup: speedcrate
atomic:
Defaults:
Length: *
ZOffset: 1023
up: atomicup
down: atomicdn
ionsfx:
idle:
Length: *
Offset: 0, -78
ZOffset: 1023
bomblet:
idle:
Length: *
ZOffset: 1023
mpspawn:
idle:
Length: *
waypoint:
idle:
Length: *
camera:
idle:
Length: *
clock:
idle: hclock
Length: *
pips:
pip-empty:
pip-green:
Start: 1
pip-yellow:
Start: 2
pip-gray:
Start: 3
pip-red:
Start: 4
pip-blue:
Start: 5
pip-heal: pip-heal
Offset: -1, 1
groups: pdigits
Length: *
Offset: 9, 5
pip-hazmat: pip-hazmat
Offset: -3, 0
overlay:
build-valid-desert:
build-valid-snow:
Start: 2
build-valid-temperat:
build-valid-winter:
build-valid-jungle:
build-invalid:
Start: 1
target-select:
Start: 3
target-valid-desert:
target-valid-snow:
Start: 2
target-valid-temperat:
target-valid-winter:
target-valid-jungle:
target-invalid:
Start: 1
editor-overlay:
copy: overlay
Start: 0
paste: overlay
Start: 1
poweroff:
offline:
Length: *
Tick: 160
ZOffset: 2047
icon:
Defaults:
AddExtension: False
airstrike: bombicnh.tem
ioncannon: ionicnh.tem
abomb: atomicnh.tem
moveflsh:
idle:
Length: *
Tick: 80
ZOffset: 2047
resources:
Defaults:
UseTilesetExtension: true
Length: *
ti1: ti1
ti2: ti2
ti3: ti3
ti4: ti4
ti5: ti5
ti6: ti6
ti7: ti7
ti8: ti8
ti9: ti9
ti10: ti10
ti11: ti11
ti12: ti12
bti1: rtib1
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti2: rtib2
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti3: rtib3
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti4: rtib4
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti5: rtib5
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti6: rtib6
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti7: rtib7
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti8: rtib8
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti9: rtib9
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti10: rtib10
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti11: rtib11
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti12: rtib12
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
shroud:
Defaults:
Length: 12
typea: shadow
typeb: shadow
Start: 12
typec: shadow
Start: 24
typed: shadow
Start: 36
full: fullshroud
Length: 1
# Note: The order of smudges and craters determines
# the index that is mapped to them in maps
scorches:
Defaults:
UseTilesetExtension: true
Length: *
sc1: sc1
sc2: sc2
sc3: sc3
sc4: sc4
sc5: sc5
sc6: sc6
craters:
Defaults:
UseTilesetExtension: true
Length: *
cr1: cr1
cr2: cr2
cr3: cr3
cr4: cr4
cr5: cr5
cr6: cr6
smokland:
open:
Length: 60
Tick: 120
ZOffset: 1023
idle:
Start: 60
Length: 32
Tick: 120
ZOffset: 1023