Fix overlapping veterancy/hospital/hazmat indicators in TD.

This also changes the hazmat indicator to only be visible when on
tiberium, and the hospital indicator to blink while active and only
be visible when the infantry is damaged.
This commit is contained in:
Paul Chote
2018-05-20 16:22:23 +00:00
committed by reaperrr
parent eccfac7840
commit 6359d32946
3 changed files with 60 additions and 5 deletions

View File

@@ -146,6 +146,38 @@
RequiresCondition: rank-elite
ZOffset: 256
^InfantryExperienceHospitalHazmatOverrides:
WithDecoration@RANK-1:
BlinkInterval: 32
BlinkPatterns:
hospitalheal && hazmatsuits: On, Off, Off
hospitalheal || hazmatsuits: On, Off
WithDecoration@RANK-2:
BlinkInterval: 32
BlinkPatterns:
hospitalheal && hazmatsuits: On, Off, Off
hospitalheal || hazmatsuits: On, Off
WithDecoration@RANK-3:
BlinkInterval: 32
BlinkPatterns:
hospitalheal && hazmatsuits: On, Off, Off
hospitalheal || hazmatsuits: On, Off
WithDecoration@RANK-ELITE:
BlinkInterval: 32
BlinkPatterns:
hospitalheal && hazmatsuits: On, Off, Off
hospitalheal || hazmatsuits: On, Off
WithDecoration@HAZMAT:
BlinkInterval: 32
BlinkPatterns:
rank-veteran && hospitalheal: Off, Off, On
rank-veteran || hospitalheal: Off, On
WithDecoration@REDCROSS:
BlinkPatterns:
rank-veteran && hazmatsuits: Off, On, Off
rank-veteran && !hazmatsuits: Off, On
hazmatsuits: On, Off
^AutoTargetGround:
AutoTarget:
AttackAnythingCondition: stance-attackanything
@@ -354,9 +386,15 @@
DamageInterval: 16
DamageTypes: TiberiumDeath
RequiresCondition: !hazmatsuits
GrantConditionOnPrerequisite@BIO:
Condition: hazmatsuits
GrantConditionOnTerrain@HAZMAT:
Condition: ontiberium
TerrainTypes: Tiberium, BlueTiberium
GrantConditionOnPrerequisite@HAZMAT:
Condition: biolab
Prerequisites: bio
GrantCondition@HAZMAT:
RequiresCondition: biolab && ontiberium
Condition: hazmatsuits
WithDecoration@HAZMAT:
Image: pips
Sequence: pip-hazmat
@@ -381,13 +419,21 @@
DamageCooldown: 125
RequiresCondition: hospitalheal
GrantConditionOnPrerequisite@HOSPITAL:
Condition: hospitalheal
Condition: hospital
Prerequisites: hosp
GrantConditionOnDamageState@HOSPITAL:
Condition: damaged
ValidDamageStates: Light, Medium, Heavy, Critical
GrantCondition@HOSPITAL:
RequiresCondition: hospital && damaged
Condition: hospitalheal
WithDecoration@REDCROSS:
Image: pips
Sequence: pip-heal
ReferencePoint: Bottom, Right
RequiresCondition: hospitalheal
BlinkInterval: 32
BlinkPattern: On, Off
DetectCloaked:
Range: 2c0
DeathSounds@NORMAL:

View File

@@ -2,6 +2,7 @@ E1:
Inherits: ^Soldier
Inherits@EXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides
Valued:
Cost: 100
Tooltip:
@@ -28,6 +29,7 @@ E2:
Inherits: ^Soldier
Inherits@EXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides
Valued:
Cost: 160
Tooltip:
@@ -61,6 +63,7 @@ E3:
Inherits: ^Soldier
Inherits@EXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides
Valued:
Cost: 300
Tooltip:
@@ -90,6 +93,7 @@ E4:
Inherits: ^Soldier
Inherits@EXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides
Valued:
Cost: 200
Tooltip:
@@ -121,6 +125,7 @@ E5:
Inherits: ^Soldier
Inherits@EXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides
Valued:
Cost: 300
Tooltip:
@@ -179,6 +184,7 @@ RMBO:
Inherits: ^Soldier
Inherits@EXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides
Valued:
Cost: 2000
Tooltip:

View File

@@ -124,6 +124,8 @@ explosion:
FlipX: true
rank:
Defaults:
Offset: 0, 3
rank-veteran-1:
rank-veteran-2:
Start: 1
@@ -131,6 +133,7 @@ rank:
Start: 2
rank-elite:
Start: 3
Offset: 1, 3
rallypoint:
flag: flagfly
@@ -257,12 +260,12 @@ pips:
pip-blue:
Start: 5
pip-heal: pip-heal
Length: *
Offset: -1, 1
groups: pdigits
Length: *
Offset: 9, 5
pip-hazmat: pip-hazmat
Length: *
Offset: -3, 0
overlay:
build-valid-desert: