Files
OpenRA/OpenRa.Game/GameRules/WarheadInfo.cs
2009-10-14 13:59:27 +13:00

49 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.FileFormats;
using OpenRa.Game.Graphics;
namespace OpenRa.Game.GameRules
{
class WarheadInfoLoader
{
readonly Dictionary<string, WarheadInfo> warheadInfos = new Dictionary<string, WarheadInfo>();
public WarheadInfoLoader(IniFile rules)
{
foreach (var s in Util.ReadAllLines(FileSystem.Open("warheads.txt")))
{
var unitName = s.Split(',')[0];
warheadInfos.Add(unitName.ToLowerInvariant(),
new WarheadInfo(rules.GetSection(unitName)));
}
}
public WarheadInfo this[string unitName]
{
get
{
return warheadInfos[unitName.ToLowerInvariant()];
}
}
}
class WarheadInfo
{
public readonly int Spread = 1;
public readonly string Verses = "100%,100%,100%,100%,100%";
public readonly bool Wall = false;
public readonly bool Wood = false;
public readonly bool Ore = false;
public readonly int Explosion = 0;
public readonly int InfDeath = 0;
public WarheadInfo(IniSection ini)
{
FieldLoader.Load(this, ini);
}
}
}