Files
OpenRA/OpenRA.Mods.Common/UtilityCommands/ExtractSettingsDocsCommand.cs
2016-07-26 00:02:01 -03:00

87 lines
3.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
namespace OpenRA.Mods.Common.UtilityCommands
{
class ExtractSettingsDocsCommand : IUtilityCommand
{
public string Name { get { return "--settings-docs"; } }
public bool ValidateArguments(string[] args)
{
return true;
}
[Desc("Generate settings documentation in markdown format.")]
public void Run(ModData modData, string[] args)
{
Game.ModData = modData;
Console.WriteLine(
"This documentation is aimed at server administrators. It displays all settings with default values and description. " +
"Please do not edit it directly, but add new `[Desc(\"String\")]` tags to the source code. This file has been " +
"automatically generated for version {0} of OpenRA.", Game.ModData.Manifest.Mod.Version);
Console.WriteLine();
Console.WriteLine("All settings can be changed by starting the game via a command-line parameter like `Game.Mod=ra`.");
Console.WriteLine();
Console.WriteLine("## Location");
Console.WriteLine("* Windows: `My Documents\\OpenRA\\settings.yaml`");
Console.WriteLine("* Mac OS X: `~/Library/Application Support/OpenRA/settings.yaml`");
Console.WriteLine("* Linux `~/.openra/settings.yaml`");
Console.WriteLine();
Console.WriteLine(
"If you create the folder `Support` relative to the OpenRA main directory, everything " +
"including settings gets stored there to aid portable installations.");
Console.WriteLine();
var sections = new Settings(null, new Arguments()).Sections;
sections.Add("Launch", new LaunchArguments(new Arguments(new string[0])));
foreach (var section in sections.OrderBy(s => s.Key))
{
var fields = section.Value.GetType().GetFields();
if (fields.Length > 0 && fields.Where(field => field.GetCustomAttributes<DescAttribute>(false).Length > 0).Count() > 0)
Console.WriteLine("## {0}", section.Key);
else
Console.WriteLine();
foreach (var field in fields)
{
if (!field.HasAttribute<DescAttribute>())
continue;
Console.WriteLine("### {0}", field.Name);
var lines = field.GetCustomAttributes<DescAttribute>(false).SelectMany(d => d.Lines);
foreach (var line in lines)
{
Console.WriteLine("{0}", line);
Console.WriteLine();
}
var value = field.GetValue(section.Value);
if (value != null && !value.ToString().StartsWith("System."))
{
Console.WriteLine("**Default Value:** {0}", value);
Console.WriteLine();
Console.WriteLine("```yaml");
Console.WriteLine("{0}: ", section.Key);
Console.WriteLine("\t{0}: {1}", field.Name, value);
Console.WriteLine("``` ");
}
else
Console.WriteLine();
}
}
}
}
}