152 lines
4.3 KiB
C#
152 lines
4.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Controls the spawning of specified actor types. Attach this to the world actor.")]
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[TraitLocation(SystemActors.World)]
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public class ActorSpawnManagerInfo : ConditionalTraitInfo, Requires<MapCreepsInfo>
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{
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[Desc("Minimum number of actors.")]
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public readonly int Minimum = 0;
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[Desc("Maximum number of actors.")]
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public readonly int Maximum = 4;
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[Desc("Initial delay before first actor is spawn")]
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public readonly int InitialDelay = 0;
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[Desc("Time (in ticks) between actor spawn. Supports 1 or 2 values.",
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"If 2 values are provided they are used as a range from which a value is randomly selected.")]
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public readonly int[] SpawnInterval = { 6000 };
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[FieldLoader.Require]
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[ActorReference]
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[Desc("Name of the actor that will be randomly picked to spawn.")]
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public readonly string[] Actors = Array.Empty<string>();
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public readonly string Owner = "Creeps";
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[Desc("Type of ActorSpawner with which it connects.")]
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public readonly HashSet<string> Types = new();
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public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
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{
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base.RulesetLoaded(rules, ai);
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if (SpawnInterval.Length == 0 || SpawnInterval.Length > 2)
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throw new YamlException($"{nameof(ActorSpawnManager)}.{nameof(SpawnInterval)} must be either 1 or 2 values");
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if (SpawnInterval.Length == 2 && SpawnInterval[0] >= SpawnInterval[1])
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throw new YamlException($"{nameof(ActorSpawnManager)}.{nameof(SpawnInterval)}'s first value must be less than the second value");
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if (SpawnInterval.Any(it => it < 0))
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throw new YamlException($"{nameof(ActorSpawnManager)}.{nameof(SpawnInterval)}'s value(s) must not be less than 0");
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}
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public override object Create(ActorInitializer init) { return new ActorSpawnManager(this); }
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}
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public class ActorSpawnManager : ConditionalTrait<ActorSpawnManagerInfo>, ITick
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{
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readonly ActorSpawnManagerInfo info;
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bool enabled;
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int spawnCountdown;
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int initialDelay;
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int actorsPresent;
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public ActorSpawnManager(ActorSpawnManagerInfo info)
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: base(info)
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{
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this.info = info;
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}
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protected override void Created(Actor self)
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{
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enabled = self.Trait<MapCreeps>().Enabled;
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base.Created(self);
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}
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protected override void TraitEnabled(Actor self)
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{
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initialDelay = info.InitialDelay;
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spawnCountdown = 0;
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}
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void ITick.Tick(Actor self)
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{
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if (IsTraitDisabled || !enabled)
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return;
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if (--initialDelay > 0)
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return;
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if (info.Maximum < 1 || actorsPresent >= info.Maximum)
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return;
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if (--spawnCountdown > 0 && actorsPresent >= info.Minimum)
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return;
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var spawnPoint = GetRandomSpawnPoint(self.World, self.World.SharedRandom);
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if (spawnPoint == null)
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return;
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spawnCountdown = Util.RandomInRange(self.World.SharedRandom, info.SpawnInterval);
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do
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{
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// Always spawn at least one actor, plus
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// however many needed to reach the minimum.
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SpawnActor(self, spawnPoint);
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// choose new random SpawnPoint for each actor
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spawnPoint = GetRandomSpawnPoint(self.World, self.World.SharedRandom);
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}
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while (actorsPresent < info.Minimum);
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}
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WPos SpawnActor(Actor self, Actor spawnPoint)
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{
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self.World.AddFrameEndTask(w => w.CreateActor(info.Actors.Random(self.World.SharedRandom), new TypeDictionary
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{
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new OwnerInit(w.Players.First(x => x.PlayerName == info.Owner)),
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new LocationInit(spawnPoint.Location)
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}));
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actorsPresent++;
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return spawnPoint.CenterPosition;
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}
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Actor GetRandomSpawnPoint(World world, Support.MersenneTwister random)
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{
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var spawnPointActors = world.ActorsWithTrait<ActorSpawner>()
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.Where(x => !x.Trait.IsTraitDisabled && (info.Types.Overlaps(x.Trait.Types) || x.Trait.Types.Count == 0))
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.ToArray();
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return spawnPointActors.Length > 0 ? spawnPointActors.Random(random).Actor : null;
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}
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public void DecreaseActorCount()
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{
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actorsPresent--;
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}
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}
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}
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