Files
OpenRA/OpenRA.Mods.Common/Traits/World/StartGameNotification.cs
2024-10-04 15:11:27 +03:00

77 lines
2.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.World)]
sealed class StartGameNotificationInfo : TraitInfo
{
[NotificationReference("Speech")]
public readonly string Notification = "StartGame";
[FluentReference(optional: true)]
public readonly string TextNotification = null;
[NotificationReference("Speech")]
public readonly string LoadedNotification = "GameLoaded";
[FluentReference(optional: true)]
public readonly string LoadedTextNotification = null;
[NotificationReference("Speech")]
public readonly string SavedNotification = "GameSaved";
[FluentReference(optional: true)]
public readonly string SavedTextNotification = null;
public override object Create(ActorInitializer init) { return new StartGameNotification(this); }
}
sealed class StartGameNotification : IPostWorldLoaded, INotifyGameLoaded, INotifyGameSaved
{
readonly StartGameNotificationInfo info;
public StartGameNotification(StartGameNotificationInfo info)
{
this.info = info;
}
void IPostWorldLoaded.PostWorldLoaded(World world, WorldRenderer wr)
{
if (!world.IsLoadingGameSave)
{
Game.Sound.PlayNotification(world.Map.Rules, null, "Speech", info.Notification, world.RenderPlayer?.Faction.InternalName);
TextNotificationsManager.AddTransientLine(null, info.TextNotification);
}
}
void INotifyGameLoaded.GameLoaded(World world)
{
if (!world.IsReplay)
{
Game.Sound.PlayNotification(world.Map.Rules, null, "Speech", info.LoadedNotification, world.RenderPlayer?.Faction.InternalName);
TextNotificationsManager.AddTransientLine(null, info.LoadedTextNotification);
}
}
void INotifyGameSaved.GameSaved(World world)
{
if (!world.IsReplay)
{
Game.Sound.PlayNotification(world.Map.Rules, null, "Speech", info.SavedNotification, world.RenderPlayer?.Faction.InternalName);
TextNotificationsManager.AddTransientLine(null, info.SavedTextNotification);
}
}
}
}