Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/ObserverStatsLogic.cs
2024-11-03 16:52:47 +02:00

621 lines
24 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Lint;
using OpenRA.Mods.Common.Traits;
using OpenRA.Network;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public enum ObserverStatsPanel { None, Basic, Economy, Production, SupportPowers, Combat, Army, Graph, ArmyGraph }
[ChromeLogicArgsHotkeys(
"StatisticsBasicKey",
"StatisticsEconomyKey",
"StatisticsProductionKey",
"StatisticsSupportPowersKey",
"StatisticsCombatKey",
"StatisticsArmyKey",
"StatisticsGraphKey",
"StatisticsArmyGraphKey")]
public class ObserverStatsLogic : ChromeLogic
{
[FluentReference]
const string InformationNone = "options-observer-stats.none";
[FluentReference]
const string Basic = "options-observer-stats.basic";
[FluentReference]
const string Economy = "options-observer-stats.economy";
[FluentReference]
const string Production = "options-observer-stats.production";
[FluentReference]
const string SupportPowers = "options-observer-stats.support-powers";
[FluentReference]
const string Combat = "options-observer-stats.combat";
[FluentReference]
const string Army = "options-observer-stats.army";
[FluentReference]
const string EarningsGraph = "options-observer-stats.earnings-graph";
[FluentReference]
const string ArmyGraph = "options-observer-stats.army-graph";
[FluentReference("team")]
const string TeamNumber = "label-team-name";
[FluentReference]
const string NoTeam = "label-no-team";
readonly ContainerWidget basicStatsHeaders;
readonly ContainerWidget economyStatsHeaders;
readonly ContainerWidget productionStatsHeaders;
readonly ContainerWidget supportPowerStatsHeaders;
readonly ContainerWidget combatStatsHeaders;
readonly ContainerWidget armyHeaders;
readonly ScrollPanelWidget playerStatsPanel;
readonly ScrollItemWidget basicPlayerTemplate;
readonly ScrollItemWidget economyPlayerTemplate;
readonly ScrollItemWidget productionPlayerTemplate;
readonly ScrollItemWidget supportPowersPlayerTemplate;
readonly ScrollItemWidget armyPlayerTemplate;
readonly ScrollItemWidget combatPlayerTemplate;
readonly ContainerWidget incomeGraphContainer;
readonly ContainerWidget armyValueGraphContainer;
readonly LineGraphWidget incomeGraph;
readonly LineGraphWidget armyValueGraph;
readonly ScrollItemWidget teamTemplate;
readonly Player[] players;
readonly IGrouping<int, Player>[] teams;
readonly bool hasTeams;
readonly World world;
readonly WorldRenderer worldRenderer;
readonly string clickSound = ChromeMetrics.Get<string>("ClickSound");
ObserverStatsPanel activePanel;
[ObjectCreator.UseCtor]
public ObserverStatsLogic(World world, ModData modData, WorldRenderer worldRenderer, Widget widget, Dictionary<string, MiniYaml> logicArgs)
{
this.world = world;
this.worldRenderer = worldRenderer;
MiniYaml yaml;
var keyNames = Enum.GetNames(typeof(ObserverStatsPanel));
var statsHotkeys = new HotkeyReference[keyNames.Length];
for (var i = 0; i < keyNames.Length; i++)
statsHotkeys[i] = logicArgs.TryGetValue("Statistics" + keyNames[i] + "Key", out yaml) ? modData.Hotkeys[yaml.Value] : new HotkeyReference();
players = world.Players.Where(p => !p.NonCombatant && p.Playable).ToArray();
teams = players
.GroupBy(p => (world.LobbyInfo.ClientWithIndex(p.ClientIndex) ?? new Session.Client()).Team)
.OrderBy(g => g.Key)
.ToArray();
hasTeams = !(teams.Length == 1 && teams[0].Key == 0);
basicStatsHeaders = widget.Get<ContainerWidget>("BASIC_STATS_HEADERS");
economyStatsHeaders = widget.Get<ContainerWidget>("ECONOMY_STATS_HEADERS");
productionStatsHeaders = widget.Get<ContainerWidget>("PRODUCTION_STATS_HEADERS");
supportPowerStatsHeaders = widget.Get<ContainerWidget>("SUPPORT_POWERS_HEADERS");
armyHeaders = widget.Get<ContainerWidget>("ARMY_HEADERS");
combatStatsHeaders = widget.Get<ContainerWidget>("COMBAT_STATS_HEADERS");
playerStatsPanel = widget.Get<ScrollPanelWidget>("PLAYER_STATS_PANEL");
playerStatsPanel.Layout = new GridLayout(playerStatsPanel);
playerStatsPanel.IgnoreMouseOver = true;
if (ShowScrollBar)
{
playerStatsPanel.ScrollBar = ScrollBar.Left;
AdjustHeader(basicStatsHeaders);
AdjustHeader(economyStatsHeaders);
AdjustHeader(productionStatsHeaders);
AdjustHeader(supportPowerStatsHeaders);
AdjustHeader(combatStatsHeaders);
AdjustHeader(armyHeaders);
}
basicPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("BASIC_PLAYER_TEMPLATE");
economyPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("ECONOMY_PLAYER_TEMPLATE");
productionPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("PRODUCTION_PLAYER_TEMPLATE");
supportPowersPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("SUPPORT_POWERS_PLAYER_TEMPLATE");
armyPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("ARMY_PLAYER_TEMPLATE");
combatPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("COMBAT_PLAYER_TEMPLATE");
incomeGraphContainer = widget.Get<ContainerWidget>("INCOME_GRAPH_CONTAINER");
incomeGraph = incomeGraphContainer.Get<LineGraphWidget>("INCOME_GRAPH");
armyValueGraphContainer = widget.Get<ContainerWidget>("ARMY_VALUE_GRAPH_CONTAINER");
armyValueGraph = armyValueGraphContainer.Get<LineGraphWidget>("ARMY_VALUE_GRAPH");
teamTemplate = playerStatsPanel.Get<ScrollItemWidget>("TEAM_TEMPLATE");
var statsDropDown = widget.Get<DropDownButtonWidget>("STATS_DROPDOWN");
StatsDropDownOption CreateStatsOption(string title, ObserverStatsPanel panel, ScrollItemWidget template, Action a)
{
title = FluentProvider.GetMessage(title);
return new StatsDropDownOption
{
Title = FluentProvider.GetMessage(title),
IsSelected = () => activePanel == panel,
OnClick = () =>
{
ClearStats();
playerStatsPanel.Visible = true;
statsDropDown.GetText = () => title;
activePanel = panel;
if (template != null)
AdjustStatisticsPanel(template);
a();
Ui.ResetTooltips();
}
};
}
var statsDropDownOptions = new StatsDropDownOption[]
{
new()
{
Title = FluentProvider.GetMessage(InformationNone),
IsSelected = () => activePanel == ObserverStatsPanel.None,
OnClick = () =>
{
var informationNone = FluentProvider.GetMessage(InformationNone);
statsDropDown.GetText = () => informationNone;
playerStatsPanel.Visible = false;
ClearStats();
activePanel = ObserverStatsPanel.None;
}
},
CreateStatsOption(Basic, ObserverStatsPanel.Basic, basicPlayerTemplate, () => DisplayStats(BasicStats)),
CreateStatsOption(Economy, ObserverStatsPanel.Economy, economyPlayerTemplate, () => DisplayStats(EconomyStats)),
CreateStatsOption(Production, ObserverStatsPanel.Production, productionPlayerTemplate, () => DisplayStats(ProductionStats)),
CreateStatsOption(SupportPowers, ObserverStatsPanel.SupportPowers, supportPowersPlayerTemplate, () => DisplayStats(SupportPowerStats)),
CreateStatsOption(Combat, ObserverStatsPanel.Combat, combatPlayerTemplate, () => DisplayStats(CombatStats)),
CreateStatsOption(Army, ObserverStatsPanel.Army, armyPlayerTemplate, () => DisplayStats(ArmyStats)),
CreateStatsOption(EarningsGraph, ObserverStatsPanel.Graph, null, () => IncomeGraph()),
CreateStatsOption(ArmyGraph, ObserverStatsPanel.ArmyGraph, null, () => ArmyValueGraph()),
};
ScrollItemWidget SetupItem(StatsDropDownOption option, ScrollItemWidget template)
{
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
return item;
}
var statsDropDownPanelTemplate = logicArgs.TryGetValue("StatsDropDownPanelTemplate", out yaml) ? yaml.Value : "LABEL_DROPDOWN_TEMPLATE";
statsDropDown.OnMouseDown = _ => statsDropDown.ShowDropDown(statsDropDownPanelTemplate, 230, statsDropDownOptions, SetupItem);
statsDropDownOptions[0].OnClick();
var keyListener = statsDropDown.Get<LogicKeyListenerWidget>("STATS_DROPDOWN_KEYHANDLER");
keyListener.AddHandler(e =>
{
if (e.Event == KeyInputEvent.Down && !e.IsRepeat)
{
for (var i = 0; i < statsHotkeys.Length; i++)
{
if (statsHotkeys[i].IsActivatedBy(e))
{
Game.Sound.PlayNotification(modData.DefaultRules, null, "Sounds", clickSound, null);
statsDropDownOptions[i].OnClick();
return true;
}
}
}
return false;
});
if (logicArgs.TryGetValue("ClickSound", out yaml))
clickSound = yaml.Value;
}
void ClearStats()
{
playerStatsPanel.Children.Clear();
basicStatsHeaders.Visible = false;
economyStatsHeaders.Visible = false;
productionStatsHeaders.Visible = false;
supportPowerStatsHeaders.Visible = false;
armyHeaders.Visible = false;
combatStatsHeaders.Visible = false;
incomeGraphContainer.Visible = false;
armyValueGraphContainer.Visible = false;
incomeGraph.GetSeries = null;
armyValueGraph.GetSeries = null;
}
void IncomeGraph()
{
playerStatsPanel.Visible = false;
incomeGraphContainer.Visible = true;
incomeGraph.GetSeries = () =>
players.Select(p => new LineGraphSeries(
p.ResolvedPlayerName,
p.Color,
(p.PlayerActor.TraitOrDefault<PlayerStatistics>() ?? new PlayerStatistics(p.PlayerActor)).IncomeSamples.Select(s => (float)s)));
}
void ArmyValueGraph()
{
playerStatsPanel.Visible = false;
armyValueGraphContainer.Visible = true;
armyValueGraph.GetSeries = () =>
players.Select(p => new LineGraphSeries(
p.ResolvedPlayerName,
p.Color,
(p.PlayerActor.TraitOrDefault<PlayerStatistics>() ?? new PlayerStatistics(p.PlayerActor)).ArmySamples.Select(s => (float)s)));
}
void DisplayStats(Func<Player, ScrollItemWidget> createItem)
{
foreach (var team in teams)
{
if (hasTeams)
{
var tt = ScrollItemWidget.Setup(teamTemplate, () => false, () => { });
tt.IgnoreMouseOver = true;
var teamLabel = tt.Get<LabelWidget>("TEAM");
var teamText = team.Key > 0 ? FluentProvider.GetMessage(TeamNumber, "team", team.Key)
: FluentProvider.GetMessage(NoTeam);
teamLabel.GetText = () => teamText;
tt.Bounds.Width = teamLabel.Bounds.Width = Game.Renderer.Fonts[tt.Font].Measure(teamText).X;
var colorBlockWidget = tt.Get<ColorBlockWidget>("TEAM_COLOR");
var scrollBarOffset = playerStatsPanel.ScrollBar != ScrollBar.Hidden
? playerStatsPanel.ScrollbarWidth
: 0;
var boundsWidth = tt.Parent.Bounds.Width - scrollBarOffset;
colorBlockWidget.Bounds.Width = boundsWidth - 200;
var gradient = tt.Get<GradientColorBlockWidget>("TEAM_GRADIENT");
gradient.Bounds.X = boundsWidth - 200;
playerStatsPanel.AddChild(tt);
}
foreach (var p in team)
{
var player = p;
playerStatsPanel.AddChild(createItem(player));
}
}
}
ScrollItemWidget CombatStats(Player player)
{
combatStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(combatPlayerTemplate, player);
AddPlayerFlagAndName(template, player);
var playerName = template.Get<LabelWidget>("PLAYER");
playerName.GetColor = () => Color.White;
var playerColor = template.Get<ColorBlockWidget>("PLAYER_COLOR");
var playerGradient = template.Get<GradientColorBlockWidget>("PLAYER_GRADIENT");
SetupPlayerColor(player, template, playerColor, playerGradient);
var stats = player.PlayerActor.TraitOrDefault<PlayerStatistics>();
if (stats == null)
return template;
var destroyedText = new CachedTransform<int, string>(i => "$" + i.ToString(NumberFormatInfo.CurrentInfo));
template.Get<LabelWidget>("ASSETS_DESTROYED").GetText = () => destroyedText.Update(stats.KillsCost);
var lostText = new CachedTransform<int, string>(i => "$" + i.ToString(NumberFormatInfo.CurrentInfo));
template.Get<LabelWidget>("ASSETS_LOST").GetText = () => lostText.Update(stats.DeathsCost);
var unitsKilledText = new CachedTransform<int, string>(i => i.ToString(NumberFormatInfo.CurrentInfo));
template.Get<LabelWidget>("UNITS_KILLED").GetText = () => unitsKilledText.Update(stats.UnitsKilled);
var unitsDeadText = new CachedTransform<int, string>(i => i.ToString(NumberFormatInfo.CurrentInfo));
template.Get<LabelWidget>("UNITS_DEAD").GetText = () => unitsDeadText.Update(stats.UnitsDead);
var buildingsKilledText = new CachedTransform<int, string>(i => i.ToString(NumberFormatInfo.CurrentInfo));
template.Get<LabelWidget>("BUILDINGS_KILLED").GetText = () => buildingsKilledText.Update(stats.BuildingsKilled);
var buildingsDeadText = new CachedTransform<int, string>(i => i.ToString(NumberFormatInfo.CurrentInfo));
template.Get<LabelWidget>("BUILDINGS_DEAD").GetText = () => buildingsDeadText.Update(stats.BuildingsDead);
var armyText = new CachedTransform<int, string>(i => "$" + i.ToString(NumberFormatInfo.CurrentInfo));
template.Get<LabelWidget>("ARMY_VALUE").GetText = () => armyText.Update(stats.ArmyValue);
var visionText = new CachedTransform<int, string>(i => Vision(i));
template.Get<LabelWidget>("VISION").GetText = () => player.Shroud.Disabled ? "100%" : visionText.Update(player.Shroud.RevealedCells);
return template;
}
ScrollItemWidget ProductionStats(Player player)
{
productionStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(productionPlayerTemplate, player);
AddPlayerFlagAndName(template, player);
var playerName = template.Get<LabelWidget>("PLAYER");
playerName.GetColor = () => Color.White;
var playerColor = template.Get<ColorBlockWidget>("PLAYER_COLOR");
var playerGradient = template.Get<GradientColorBlockWidget>("PLAYER_GRADIENT");
SetupPlayerColor(player, template, playerColor, playerGradient);
template.Get<ObserverProductionIconsWidget>("PRODUCTION_ICONS").GetPlayer = () => player;
template.IgnoreChildMouseOver = false;
return template;
}
ScrollItemWidget SupportPowerStats(Player player)
{
supportPowerStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(supportPowersPlayerTemplate, player);
AddPlayerFlagAndName(template, player);
var playerName = template.Get<LabelWidget>("PLAYER");
playerName.GetColor = () => Color.White;
var playerColor = template.Get<ColorBlockWidget>("PLAYER_COLOR");
var playerGradient = template.Get<GradientColorBlockWidget>("PLAYER_GRADIENT");
SetupPlayerColor(player, template, playerColor, playerGradient);
template.Get<ObserverSupportPowerIconsWidget>("SUPPORT_POWER_ICONS").GetPlayer = () => player;
template.IgnoreChildMouseOver = false;
return template;
}
ScrollItemWidget ArmyStats(Player player)
{
armyHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(armyPlayerTemplate, player);
AddPlayerFlagAndName(template, player);
var playerName = template.Get<LabelWidget>("PLAYER");
playerName.GetColor = () => Color.White;
var playerColor = template.Get<ColorBlockWidget>("PLAYER_COLOR");
var playerGradient = template.Get<GradientColorBlockWidget>("PLAYER_GRADIENT");
SetupPlayerColor(player, template, playerColor, playerGradient);
template.Get<ObserverArmyIconsWidget>("ARMY_ICONS").GetPlayer = () => player;
template.IgnoreChildMouseOver = false;
return template;
}
ScrollItemWidget EconomyStats(Player player)
{
economyStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(economyPlayerTemplate, player);
AddPlayerFlagAndName(template, player);
var playerName = template.Get<LabelWidget>("PLAYER");
playerName.GetColor = () => Color.White;
var playerColor = template.Get<ColorBlockWidget>("PLAYER_COLOR");
var playerGradient = template.Get<GradientColorBlockWidget>("PLAYER_GRADIENT");
SetupPlayerColor(player, template, playerColor, playerGradient);
var stats = player.PlayerActor.TraitOrDefault<PlayerStatistics>();
if (stats == null)
return template;
var res = player.PlayerActor.Trait<PlayerResources>();
var cashText = new CachedTransform<int, string>(i => "$" + i);
template.Get<LabelWidget>("CASH").GetText = () => cashText.Update(res.GetCashAndResources());
var incomeText = new CachedTransform<int, string>(i => "$" + i);
template.Get<LabelWidget>("INCOME").GetText = () => incomeText.Update(stats.DisplayIncome);
var earnedText = new CachedTransform<int, string>(i => "$" + i);
template.Get<LabelWidget>("EARNED").GetText = () => earnedText.Update(res.Earned);
var spentText = new CachedTransform<int, string>(i => "$" + i);
template.Get<LabelWidget>("SPENT").GetText = () => spentText.Update(res.Spent);
var assetsText = new CachedTransform<int, string>(i => "$" + i);
template.Get<LabelWidget>("ASSETS").GetText = () => assetsText.Update(stats.AssetsValue);
var harvesters = template.Get<LabelWidget>("HARVESTERS");
harvesters.GetText = () => world.ActorsWithTrait<Harvester>()
.Count(a => a.Actor.Owner == player && !a.Actor.IsDead && !a.Trait.IsTraitDisabled).ToString(NumberFormatInfo.CurrentInfo);
var carryalls = template.GetOrNull<LabelWidget>("CARRYALLS");
if (carryalls != null)
carryalls.GetText = () => world.ActorsWithTrait<AutoCarryall>()
.Count(a => a.Actor.Owner == player && !a.Actor.IsDead).ToString(NumberFormatInfo.CurrentInfo);
var derricks = template.GetOrNull<LabelWidget>("DERRICKS");
if (derricks != null)
derricks.GetText = () => world.ActorsHavingTrait<UpdatesDerrickCount>()
.Count(a => a.Owner == player && !a.IsDead).ToString(NumberFormatInfo.CurrentInfo);
return template;
}
ScrollItemWidget BasicStats(Player player)
{
basicStatsHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(basicPlayerTemplate, player);
AddPlayerFlagAndName(template, player);
var playerName = template.Get<LabelWidget>("PLAYER");
playerName.GetColor = () => Color.White;
var playerColor = template.Get<ColorBlockWidget>("PLAYER_COLOR");
var playerGradient = template.Get<GradientColorBlockWidget>("PLAYER_GRADIENT");
SetupPlayerColor(player, template, playerColor, playerGradient);
var res = player.PlayerActor.Trait<PlayerResources>();
var cashText = new CachedTransform<int, string>(i => "$" + i);
template.Get<LabelWidget>("CASH").GetText = () => cashText.Update(res.GetCashAndResources());
var powerRes = player.PlayerActor.TraitOrDefault<PowerManager>();
if (powerRes != null)
{
var power = template.Get<LabelWidget>("POWER");
var powerText = new CachedTransform<(int PowerDrained, int PowerProvided), string>(p => p.PowerDrained + "/" + p.PowerProvided);
power.GetText = () => powerText.Update((powerRes.PowerDrained, powerRes.PowerProvided));
power.GetColor = () => GetPowerColor(powerRes.PowerState);
}
var stats = player.PlayerActor.TraitOrDefault<PlayerStatistics>();
if (stats == null)
return template;
var killsText = new CachedTransform<int, string>(i => i.ToString(NumberFormatInfo.CurrentInfo));
template.Get<LabelWidget>("KILLS").GetText = () => killsText.Update(stats.UnitsKilled + stats.BuildingsKilled);
var deathsText = new CachedTransform<int, string>(i => i.ToString(NumberFormatInfo.CurrentInfo));
template.Get<LabelWidget>("DEATHS").GetText = () => deathsText.Update(stats.UnitsDead + stats.BuildingsDead);
var destroyedText = new CachedTransform<int, string>(i => "$" + i.ToString(NumberFormatInfo.CurrentInfo));
template.Get<LabelWidget>("ASSETS_DESTROYED").GetText = () => destroyedText.Update(stats.KillsCost);
var lostText = new CachedTransform<int, string>(i => "$" + i.ToString(NumberFormatInfo.CurrentInfo));
template.Get<LabelWidget>("ASSETS_LOST").GetText = () => lostText.Update(stats.DeathsCost);
var experienceText = new CachedTransform<int, string>(i => i.ToString(NumberFormatInfo.CurrentInfo));
template.Get<LabelWidget>("EXPERIENCE").GetText = () => experienceText.Update(stats.Experience);
var actionsText = new CachedTransform<double, string>(d => AverageOrdersPerMinute(d));
template.Get<LabelWidget>("ACTIONS_MIN").GetText = () => actionsText.Update(stats.OrderCount);
return template;
}
static void SetupPlayerColor(Player player, ScrollItemWidget template, ColorBlockWidget colorBlockWidget, GradientColorBlockWidget gradientColorBlockWidget)
{
var pColor = player.Color;
var color = Color.FromArgb(128, pColor.R, pColor.G, pColor.B);
var hoverColor = Color.FromArgb(192, pColor.R, pColor.G, pColor.B);
var isMouseOver = new CachedTransform<Widget, bool>(w => w == template || template.Children.Contains(w));
colorBlockWidget.GetColor = () => isMouseOver.Update(Ui.MouseOverWidget) ? hoverColor : color;
gradientColorBlockWidget.GetTopLeftColor = () => isMouseOver.Update(Ui.MouseOverWidget) ? hoverColor : color;
gradientColorBlockWidget.GetBottomLeftColor = () => isMouseOver.Update(Ui.MouseOverWidget) ? hoverColor : color;
gradientColorBlockWidget.GetTopRightColor = () => isMouseOver.Update(Ui.MouseOverWidget) ? hoverColor : Color.Transparent;
gradientColorBlockWidget.GetBottomRightColor = () => isMouseOver.Update(Ui.MouseOverWidget) ? hoverColor : Color.Transparent;
}
ScrollItemWidget SetupPlayerScrollItemWidget(ScrollItemWidget template, Player player)
{
return ScrollItemWidget.Setup(template, () => false, () =>
{
var playerBase = world.ActorsHavingTrait<BaseBuilding>().FirstOrDefault(a => !a.IsDead && a.Owner == player);
if (playerBase != null)
worldRenderer.Viewport.Center(playerBase.CenterPosition);
});
}
void AdjustStatisticsPanel(Widget itemTemplate)
{
var height = playerStatsPanel.Bounds.Height;
var scrollbarWidth = playerStatsPanel.ScrollBar != ScrollBar.Hidden ? playerStatsPanel.ScrollbarWidth : 0;
playerStatsPanel.Bounds.Width = itemTemplate.Bounds.Width + scrollbarWidth;
if (playerStatsPanel.Bounds.Height < height)
playerStatsPanel.ScrollToTop();
}
void AdjustHeader(ContainerWidget headerTemplate)
{
var offset = playerStatsPanel.ScrollbarWidth;
headerTemplate.Get<ColorBlockWidget>("HEADER_COLOR").Bounds.Width += offset;
headerTemplate.Get<GradientColorBlockWidget>("HEADER_GRADIENT").Bounds.X += offset;
foreach (var headerLabel in headerTemplate.Children.OfType<LabelWidget>())
headerLabel.Bounds.X += offset;
}
static void AddPlayerFlagAndName(ScrollItemWidget template, Player player)
{
var flag = template.Get<ImageWidget>("FLAG");
flag.GetImageCollection = () => "flags";
flag.GetImageName = () => player.Faction.InternalName;
var playerName = template.Get<LabelWidget>("PLAYER");
WidgetUtils.BindPlayerNameAndStatus(playerName, player);
playerName.GetColor = () => player.Color;
}
string AverageOrdersPerMinute(double orders)
{
return (world.WorldTick == 0 ? 0 : orders / (world.WorldTick / 1500.0)).ToString("F1", NumberFormatInfo.CurrentInfo);
}
string Vision(int revealedCells)
{
return (Math.Ceiling(revealedCells * 100d / world.Map.ProjectedCells.Length) / 100).ToString("P0", NumberFormatInfo.CurrentInfo);
}
static Color GetPowerColor(PowerState state)
{
if (state == PowerState.Critical)
return Color.Red;
if (state == PowerState.Low)
return Color.Orange;
return Color.LimeGreen;
}
// HACK The height of the templates and the scrollpanel needs to be kept in synch
bool ShowScrollBar => players.Length + (hasTeams ? teams.Length : 0) > 10;
sealed class StatsDropDownOption
{
public string Title;
public Func<bool> IsSelected;
public Action OnClick;
}
}
}