Files
OpenRA/OpenRA.Mods.Common/Traits/OwnerLostAction.cs
2021-06-29 18:33:21 -05:00

56 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public enum OwnerLostActionType { ChangeOwner, Dispose, Kill }
[Desc("Perform an action when the actor's owner is defeated.")]
public class OwnerLostActionInfo : ConditionalTraitInfo
{
[FieldLoader.Require]
[Desc("What does this unit do when its owner loses.",
"Allowed values are 'ChangeOwner', 'Dispose', 'Kill'")]
public readonly OwnerLostActionType Action = OwnerLostActionType.Kill;
[Desc("Map player to use when 'Action' is 'ChangeOwner'.")]
public readonly string Owner = "Neutral";
[Desc("The deathtypes used when 'Action' is 'Kill'.")]
public readonly BitSet<DamageType> DeathTypes = default(BitSet<DamageType>);
public override object Create(ActorInitializer init) { return new OwnerLostAction(init, this); }
}
public class OwnerLostAction : ConditionalTrait<OwnerLostActionInfo>, INotifyOwnerLost
{
public OwnerLostAction(ActorInitializer init, OwnerLostActionInfo info)
: base(info) { }
void INotifyOwnerLost.OnOwnerLost(Actor self)
{
if (IsTraitDisabled)
return;
if (Info.Action == OwnerLostActionType.Kill)
self.Kill(self, Info.DeathTypes);
else if (Info.Action == OwnerLostActionType.Dispose)
self.Dispose();
else if (Info.Action == OwnerLostActionType.ChangeOwner)
self.ChangeOwner(self.World.Players.First(p => p.InternalName == Info.Owner));
}
}
}