Files
OpenRA/OpenRA.Mods.RA/Strategic/StrategicPoint.cs

47 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class StrategicPointInfo : ITraitInfo
{
public readonly bool Critical = false;
public object Create(ActorInitializer init) { return new StrategicPoint(init.self, this); }
}
public class StrategicPoint : INotifyCapture, ITick
{
[Sync] public Actor Self;
[Sync] public bool Critical;
[Sync] public Player OriginalOwner;
[Sync] public int TicksOwned = 0;
public StrategicPointInfo Info;
public StrategicPoint(Actor self, StrategicPointInfo info)
{
Self = self;
Info = info;
OriginalOwner = self.Owner;
Critical = info.Critical;
}
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
{
TicksOwned = 0;
}
public void Tick(Actor self)
{
if (OriginalOwner == self.Owner || self.Owner.WinState != WinState.Undefined) return;
TicksOwned++;
}
}
}