77 lines
2.5 KiB
C#
77 lines
2.5 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Linq;
|
|
using OpenRA.Mods.Common;
|
|
using OpenRA.Mods.Common.Traits;
|
|
using OpenRA.Primitives;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Cnc.Traits
|
|
{
|
|
[Desc("Creates a free duplicate of produced units.")]
|
|
public class ClonesProducedUnitsInfo : ConditionalTraitInfo, Requires<ProductionInfo>, Requires<ExitInfo>
|
|
{
|
|
[FieldLoader.Require]
|
|
[Desc("Uses the \"Cloneable\" trait to determine whether or not we should clone a produced unit.")]
|
|
public readonly BitSet<CloneableType> CloneableTypes = default(BitSet<CloneableType>);
|
|
|
|
[FieldLoader.Require]
|
|
[Desc("e.g. Infantry, Vehicles, Aircraft, Buildings")]
|
|
public readonly string ProductionType = "";
|
|
|
|
public override object Create(ActorInitializer init) { return new ClonesProducedUnits(init, this); }
|
|
}
|
|
|
|
public class ClonesProducedUnits : ConditionalTrait<ClonesProducedUnitsInfo>, INotifyOtherProduction
|
|
{
|
|
readonly Production[] productionTraits;
|
|
|
|
public ClonesProducedUnits(ActorInitializer init, ClonesProducedUnitsInfo info)
|
|
: base(info)
|
|
{
|
|
productionTraits = init.Self.TraitsImplementing<Production>().ToArray();
|
|
}
|
|
|
|
public void UnitProducedByOther(Actor self, Actor producer, Actor produced, string productionType, TypeDictionary init)
|
|
{
|
|
if (IsTraitDisabled)
|
|
return;
|
|
|
|
// No recursive cloning!
|
|
if (producer.Owner != self.Owner || producer.Info.HasTraitInfo<ClonesProducedUnitsInfo>())
|
|
return;
|
|
|
|
var ci = produced.Info.TraitInfoOrDefault<CloneableInfo>();
|
|
if (ci == null || !Info.CloneableTypes.Overlaps(ci.Types))
|
|
return;
|
|
|
|
var factionInit = init.GetOrDefault<FactionInit>();
|
|
|
|
// Stop as soon as one production trait successfully produced
|
|
foreach (var p in productionTraits)
|
|
{
|
|
if (!string.IsNullOrEmpty(Info.ProductionType) && !p.Info.Produces.Contains(Info.ProductionType))
|
|
continue;
|
|
|
|
var inits = new TypeDictionary
|
|
{
|
|
new OwnerInit(self.Owner),
|
|
factionInit ?? new FactionInit(BuildableInfo.GetInitialFaction(produced.Info, p.Faction))
|
|
};
|
|
|
|
if (p.Produce(self, produced.Info, Info.ProductionType, inits))
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|