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OpenRA/mods/d2k/maps/ordos-03a/ordos03a-AI.lua

51 lines
1.8 KiB
Lua

--[[
Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
AttackGroupSize =
{
easy = 6,
normal = 8,
hard = 10
}
AttackDelays =
{
easy = { DateTime.Seconds(4), DateTime.Seconds(9) },
normal = { DateTime.Seconds(2), DateTime.Seconds(7) },
hard = { DateTime.Seconds(1), DateTime.Seconds(5) }
}
HarkonnenInfantryTypes = { "light_inf", "light_inf", "light_inf", "trooper", "trooper" }
HarkonnenVehicleTypes = { "trike", "trike", "quad" }
InitAIUnits = function()
IdlingUnits[harkonnen] = Reinforcements.Reinforce(harkonnen, HarkonnenInitialReinforcements, HarkonnenInitialPath)
DefendAndRepairBase(harkonnen, HarkonnenBase, 0.75, AttackGroupSize[Difficulty])
end
ActivateAI = function()
LastHarvesterEaten[harkonnen] = true
Trigger.AfterDelay(0, InitAIUnits)
HConyard.Produce(OrdosUpgrades[1])
HConyard.Produce(OrdosUpgrades[2])
local delay = function() return Utils.RandomInteger(AttackDelays[Difficulty][1], AttackDelays[Difficulty][2] + 1) end
local infantryToBuild = function() return { Utils.Random(HarkonnenInfantryTypes) } end
local vehilcesToBuild = function() return { Utils.Random(HarkonnenVehicleTypes) } end
local attackThresholdSize = AttackGroupSize[Difficulty] * 2.5
-- Finish the upgrades first before trying to build something
Trigger.AfterDelay(DateTime.Seconds(14), function()
ProduceUnits(harkonnen, HBarracks, delay, infantryToBuild, AttackGroupSize[Difficulty], attackThresholdSize)
ProduceUnits(harkonnen, HLightFactory, delay, vehilcesToBuild, AttackGroupSize[Difficulty], attackThresholdSize)
end)
end