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OpenRA/mods/d2k/maps/ordos-03a/ordos03a.lua

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Lua

--[[
Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
HarkonnenBase = { HBarracks, HWindTrap1, HWindTrap2, HLightFactory, HOutpost, HConyard, HRefinery, HSilo1, HSilo2, HSilo3, HSilo4 }
HarkonnenBaseAreaTrigger = { CPos.New(2, 58), CPos.New(3, 58), CPos.New(4, 58), CPos.New(5, 58), CPos.New(6, 58), CPos.New(7, 58), CPos.New(8, 58), CPos.New(9, 58), CPos.New(10, 58), CPos.New(11, 58), CPos.New(12, 58), CPos.New(13, 58), CPos.New(14, 58), CPos.New(15, 58), CPos.New(16, 58), CPos.New(16, 59), CPos.New(16, 60) }
HarkonnenReinforcements =
{
easy =
{
{ "light_inf", "trike", "trooper" },
{ "light_inf", "trike", "quad" },
{ "light_inf", "light_inf", "trooper", "trike", "trike", "quad" }
},
normal =
{
{ "light_inf", "trike", "trooper" },
{ "light_inf", "trike", "trike" },
{ "light_inf", "light_inf", "trooper", "trike", "trike", "quad" },
{ "light_inf", "light_inf", "trooper", "trooper" },
{ "light_inf", "light_inf", "light_inf", "light_inf" },
{ "light_inf", "trike", "quad", "quad" }
},
hard =
{
{ "trike", "trike", "quad" },
{ "light_inf", "trike", "trike" },
{ "trooper", "trooper", "light_inf", "trike" },
{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
{ "light_inf", "light_inf", "trooper", "trooper" },
{ "trike", "trike", "quad", "quad", "quad", "trike" },
{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
{ "light_inf", "trike", "light_inf", "trooper", "trooper", "quad" },
{ "trike", "trike", "quad", "quad", "quad", "trike" }
}
}
HarkonnenAttackDelay =
{
easy = DateTime.Minutes(5),
normal = DateTime.Minutes(2) + DateTime.Seconds(40),
hard = DateTime.Minutes(1) + DateTime.Seconds(20)
}
HarkonnenAttackWaves =
{
easy = 3,
normal = 6,
hard = 9
}
HarkonnenPaths =
{
{ HarkonnenEntry1.Location, HarkonnenRally1.Location },
{ HarkonnenEntry2.Location, HarkonnenRally2.Location },
{ HarkonnenEntry3.Location, HarkonnenRally3.Location }
}
HarkonnenHunters = { "light_inf", "light_inf", "trike", "quad" }
HarkonnenInitialReinforcements = { "light_inf", "light_inf", "quad", "quad", "trike", "trike", "trooper", "trooper" }
HarkonnenHunterPath = { HarkonnenEntry5.Location, HarkonnenRally5.Location }
HarkonnenInitialPath = { HarkonnenEntry4.Location, HarkonnenRally4.Location }
OrdosReinforcements = { "quad", "raider" }
OrdosPath = { OrdosEntry.Location, OrdosRally.Location }
OrdosBaseBuildings = { "barracks", "light_factory" }
OrdosUpgrades = { "upgrade.barracks", "upgrade.light" }
MessageCheck = function(index)
return #player.GetActorsByType(OrdosBaseBuildings[index]) > 0 and not player.HasPrerequisites({ OrdosUpgrades[index] })
end
Tick = function()
if player.HasNoRequiredUnits() then
harkonnen.MarkCompletedObjective(KillOrdos)
end
if harkonnen.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillHarkonnen) then
Media.DisplayMessage("The Harkonnen have been annihilated!", "Mentat")
player.MarkCompletedObjective(KillHarkonnen)
end
if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[harkonnen] then
local units = harkonnen.GetActorsByType("harvester")
if #units > 0 then
LastHarvesterEaten[harkonnen] = false
ProtectHarvester(units[1], harkonnen, AttackGroupSize[Difficulty])
end
end
if DateTime.GameTime % DateTime.Seconds(32) == 0 and (MessageCheck(1) or MessageCheck(2)) then
Media.DisplayMessage("Upgrade barracks and light factory to produce more advanced units.", "Mentat")
end
end
WorldLoaded = function()
harkonnen = Player.GetPlayer("Harkonnen")
player = Player.GetPlayer("Ordos")
InitObjectives(player)
KillOrdos = harkonnen.AddPrimaryObjective("Kill all Ordos units.")
KillHarkonnen = player.AddPrimaryObjective("Eliminate all Harkonnen units and reinforcements\nin the area.")
Camera.Position = OConyard.CenterPosition
Trigger.OnAllKilled(HarkonnenBase, function()
Utils.Do(harkonnen.GetGroundAttackers(), IdleHunt)
end)
local path = function() return Utils.Random(HarkonnenPaths) end
local waveCondition = function() return player.IsObjectiveCompleted(KillHarkonnen) end
SendCarryallReinforcements(harkonnen, 0, HarkonnenAttackWaves[Difficulty], HarkonnenAttackDelay[Difficulty], path, HarkonnenReinforcements[Difficulty], waveCondition)
ActivateAI()
Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(30), function()
Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", OrdosReinforcements, OrdosPath, { OrdosPath[1] })
end)
TriggerCarryallReinforcements(player, harkonnen, HarkonnenBaseAreaTrigger, HarkonnenHunters, HarkonnenHunterPath)
end