132 lines
4.8 KiB
Lua
132 lines
4.8 KiB
Lua
--[[
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Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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HarkonnenBase = { HBarracks, HWindTrap1, HWindTrap2, HLightFactory, HOutpost, HConyard, HRefinery, HSilo1, HSilo2, HSilo3, HSilo4 }
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HarkonnenBaseAreaTrigger = { CPos.New(2, 58), CPos.New(3, 58), CPos.New(4, 58), CPos.New(5, 58), CPos.New(6, 58), CPos.New(7, 58), CPos.New(8, 58), CPos.New(9, 58), CPos.New(10, 58), CPos.New(11, 58), CPos.New(12, 58), CPos.New(13, 58), CPos.New(14, 58), CPos.New(15, 58), CPos.New(16, 58), CPos.New(16, 59), CPos.New(16, 60) }
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HarkonnenReinforcements =
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{
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easy =
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{
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{ "light_inf", "trike", "trooper" },
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{ "light_inf", "trike", "quad" },
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{ "light_inf", "light_inf", "trooper", "trike", "trike", "quad" }
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},
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normal =
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{
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{ "light_inf", "trike", "trooper" },
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{ "light_inf", "trike", "trike" },
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{ "light_inf", "light_inf", "trooper", "trike", "trike", "quad" },
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{ "light_inf", "light_inf", "trooper", "trooper" },
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{ "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "trike", "quad", "quad" }
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},
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hard =
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{
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{ "trike", "trike", "quad" },
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{ "light_inf", "trike", "trike" },
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{ "trooper", "trooper", "light_inf", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
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{ "light_inf", "light_inf", "trooper", "trooper" },
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{ "trike", "trike", "quad", "quad", "quad", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
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{ "light_inf", "trike", "light_inf", "trooper", "trooper", "quad" },
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{ "trike", "trike", "quad", "quad", "quad", "trike" }
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}
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}
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HarkonnenAttackDelay =
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{
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easy = DateTime.Minutes(5),
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normal = DateTime.Minutes(2) + DateTime.Seconds(40),
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hard = DateTime.Minutes(1) + DateTime.Seconds(20)
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}
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HarkonnenAttackWaves =
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{
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easy = 3,
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normal = 6,
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hard = 9
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}
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HarkonnenPaths =
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{
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{ HarkonnenEntry1.Location, HarkonnenRally1.Location },
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{ HarkonnenEntry2.Location, HarkonnenRally2.Location },
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{ HarkonnenEntry3.Location, HarkonnenRally3.Location }
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}
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HarkonnenHunters = { "light_inf", "light_inf", "trike", "quad" }
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HarkonnenInitialReinforcements = { "light_inf", "light_inf", "quad", "quad", "trike", "trike", "trooper", "trooper" }
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HarkonnenHunterPath = { HarkonnenEntry5.Location, HarkonnenRally5.Location }
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HarkonnenInitialPath = { HarkonnenEntry4.Location, HarkonnenRally4.Location }
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OrdosReinforcements = { "quad", "raider" }
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OrdosPath = { OrdosEntry.Location, OrdosRally.Location }
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OrdosBaseBuildings = { "barracks", "light_factory" }
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OrdosUpgrades = { "upgrade.barracks", "upgrade.light" }
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MessageCheck = function(index)
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return #player.GetActorsByType(OrdosBaseBuildings[index]) > 0 and not player.HasPrerequisites({ OrdosUpgrades[index] })
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end
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Tick = function()
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if player.HasNoRequiredUnits() then
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harkonnen.MarkCompletedObjective(KillOrdos)
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end
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if harkonnen.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillHarkonnen) then
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Media.DisplayMessage("The Harkonnen have been annihilated!", "Mentat")
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player.MarkCompletedObjective(KillHarkonnen)
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end
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if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[harkonnen] then
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local units = harkonnen.GetActorsByType("harvester")
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if #units > 0 then
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LastHarvesterEaten[harkonnen] = false
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ProtectHarvester(units[1], harkonnen, AttackGroupSize[Difficulty])
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end
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end
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if DateTime.GameTime % DateTime.Seconds(32) == 0 and (MessageCheck(1) or MessageCheck(2)) then
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Media.DisplayMessage("Upgrade barracks and light factory to produce more advanced units.", "Mentat")
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end
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end
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WorldLoaded = function()
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harkonnen = Player.GetPlayer("Harkonnen")
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player = Player.GetPlayer("Ordos")
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InitObjectives(player)
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KillOrdos = harkonnen.AddPrimaryObjective("Kill all Ordos units.")
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KillHarkonnen = player.AddPrimaryObjective("Eliminate all Harkonnen units and reinforcements\nin the area.")
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Camera.Position = OConyard.CenterPosition
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Trigger.OnAllKilled(HarkonnenBase, function()
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Utils.Do(harkonnen.GetGroundAttackers(), IdleHunt)
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end)
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local path = function() return Utils.Random(HarkonnenPaths) end
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local waveCondition = function() return player.IsObjectiveCompleted(KillHarkonnen) end
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SendCarryallReinforcements(harkonnen, 0, HarkonnenAttackWaves[Difficulty], HarkonnenAttackDelay[Difficulty], path, HarkonnenReinforcements[Difficulty], waveCondition)
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ActivateAI()
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Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(30), function()
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Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", OrdosReinforcements, OrdosPath, { OrdosPath[1] })
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end)
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TriggerCarryallReinforcements(player, harkonnen, HarkonnenBaseAreaTrigger, HarkonnenHunters, HarkonnenHunterPath)
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end
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