Files
OpenRA/OpenRa.Game/Traits/PlayerColorPalette.cs
2010-02-05 12:36:47 +13:00

31 lines
1007 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Drawing;
using OpenRa.FileFormats;
namespace OpenRa.Traits
{
class PlayerColorPaletteInfo : ITraitInfo
{
public readonly string Name = null;
public readonly string DisplayName = null;
public readonly string BasePalette = null;
public readonly string Remap = null;
public readonly int[] DisplayColor = null;
public object Create(Actor self) { return new PlayerColorPalette(self, this); }
}
class PlayerColorPalette
{
public PlayerColorPalette(Actor self, PlayerColorPaletteInfo info)
{
var wr = self.World.WorldRenderer;
var pal = wr.GetPalette(info.BasePalette);
var newpal = (info.Remap == null) ? pal : new Palette(pal, new PlayerColorRemap(FileSystem.Open(info.Remap)));
wr.AddPalette(info.Name, newpal);
Player.RegisterPlayerColor(info.Name, info.DisplayName, Color.FromArgb(info.DisplayColor[0], info.DisplayColor[1], info.DisplayColor[2]));
}
}
}