284 lines
5.3 KiB
YAML
284 lines
5.3 KiB
YAML
NAWALL:
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Inherits: ^Wall
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 1001
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Prerequisites: ~structures.nod
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SoundOnDamageTransition:
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DamagedSounds:
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DestroyedSounds:
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Valued:
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Cost: 50
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Concrete Wall
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Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
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Health:
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HP: 300
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Armor:
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Type: Concrete
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BlocksProjectiles:
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Height: 640
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Crushable:
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CrushClasses: heavywall
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LineBuild:
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NodeTypes: wall, turret
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NALASR:
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Inherits: ^Defense
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Valued:
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Cost: 500
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Tooltip:
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Name: Laser Turret
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Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
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Buildable:
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Queue: Defense
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Prerequisites: nahand, ~structures.nod
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BuildPaletteOrder: 50
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Building:
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Selectable:
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Bounds: 40, 30, -8, -6
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RequiresPower:
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DisabledOverlay:
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Health:
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HP: 400
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Armor:
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Type: Light
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RevealsShroud:
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Range: 5c0
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DetectCloaked:
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Range: 3c0
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Turreted:
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ROT: 10
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InitialFacing: 300
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Offset: 298,-171,288
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AttackTurreted:
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Armament:
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Weapon: TurretLaserFire
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LocalOffset: 352, 0, 224
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RenderVoxels:
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WithVoxelTurret:
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Power:
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Amount: -40
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SelectionDecorations:
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VisualBounds: 40, 36, -8, -8
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BodyOrientation:
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QuantizedFacings: 0
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NAOBEL:
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Inherits: ^Defense
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Valued:
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Cost: 1500
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Tooltip:
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Name: Obelisk of Light
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Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 90
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Prerequisites: natech, ~structures.nod
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Selectable:
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Bounds: 88, 42, 0, -6
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RequiresPower:
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DisabledOverlay:
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Health:
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HP: 600
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 8c0
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Armament:
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Weapon: ObeliskLaserFire
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LocalOffset: 1400,210,800
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AttackCharge:
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ChargeAudio: obelpowr.aud
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InitialChargeDelay: 120
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WithChargeOverlay:
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Sequence: active
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Palette: player
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IsPlayerPalette: true
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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Power:
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Amount: -150
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SelectionDecorations:
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VisualBounds: 88, 72, 0, -12
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NASAM:
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Inherits: ^Defense
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Valued:
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Cost: 600
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Tooltip:
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Name: S.A.M. Site
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Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
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Buildable:
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Queue: Defense
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Prerequisites: naradr, ~structures.nod
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BuildPaletteOrder: 60
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Building:
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Selectable:
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Bounds: 40, 30, -3, -8
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RequiresPower:
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DisabledOverlay:
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Health:
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HP: 500
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Armor:
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Type: Light
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BodyOrientation:
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QuantizedFacings: 32
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RenderRangeCircle:
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RangeCircleType: aa
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Turreted:
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ROT: 10
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InitialFacing: 50
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AttackTurreted:
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WithSpriteTurret:
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Recoils: no
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Armament:
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Weapon: RedEye2
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LocalOffset: 512,0,512
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Power:
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Amount: -30
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SelectionDecorations:
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VisualBounds: 40, 36, -3, -8
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GATICK:
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Inherits: ^DeployedVehicle
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Valued:
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Cost: 800
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Tooltip:
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Name: Tick Tank
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Health:
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HP: 350
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Armor:
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Type: Concrete
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RevealsShroud:
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Range: 5c0
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Turreted:
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ROT: 6
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InitialFacing: 224
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Offset: 0,96,224
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Armament@PRIMARY:
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Weapon: 90mm
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LocalOffset: 448,0,348
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UpgradeTypes: eliteweapon
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UpgradeMaxEnabledLevel: 0
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UpgradeMaxAcceptedLevel: 1
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MuzzleSequence: muzzle
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Armament@ELITE:
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Weapon: 120mmx
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LocalOffset: 448,0,348
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UpgradeTypes: eliteweapon
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UpgradeMinEnabledLevel: 1
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MuzzleSequence: muzzle
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BodyOrientation:
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QuantizedFacings: 32
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RenderVoxels:
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WithVoxelBarrel:
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LocalOffset: 128,0,348
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WithVoxelTurret:
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Transforms:
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IntoActor: ttnk
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Facing: 159
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TransformSounds: place2.aud
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NoTransformSounds:
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Voice: Move
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WithMuzzleOverlay:
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GAARTY:
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Inherits@1: ^DeployedVehicle
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Valued:
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Cost: 975
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Tooltip:
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Name: Deployed Artillery
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Health:
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HP: 300
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Armor:
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Type: Light
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RevealsShroud:
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Range: 9c0
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Turreted:
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ROT: 5
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InitialFacing: 128
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Offset: 0,0,171
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Armament:
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Weapon: 155mm
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LocalOffset: 811,0,0
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MuzzleSequence: muzzle
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BodyOrientation:
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QuantizedFacings: 32
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RenderVoxels:
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LightAmbientColor: 0.4, 0.4, 0.4
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WithVoxelBarrel:
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LocalOffset: 0,0,-512
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WithVoxelTurret:
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Transforms:
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IntoActor: art2
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Facing: 96
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TransformSounds: place2.aud
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NoTransformSounds:
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Voice: Move
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WithMuzzleOverlay:
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NAMISL:
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Inherits: ^Building
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 100
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Prerequisites: natech, ~structures.nod
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BuildLimit: 1
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Valued:
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Cost: 1300
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Tooltip:
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Name: Nod Missile Silo
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Description: Launches a devastating missile\nat a target location.\nRequires power to operate.
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ProvidesPrerequisite:
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Prerequisite: tech
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Selectable:
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Bounds: 75,48
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Health:
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HP: 1000
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4c0
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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Power:
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Amount: -50
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CanPowerDown:
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IndicatorPalette: mouse
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PowerupSpeech: EnablePower
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PowerdownSpeech: DisablePower
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RequiresPower:
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DisabledOverlay:
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ProvidesPrerequisite@buildingname:
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SupportPowerChargeBar:
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NukePower:
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Cursor: nuke
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Icon: clustermissile
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ChargeTime: 540
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Description: Cluster Missile
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LongDesc: Launches a conventional warhead\nat a target location.
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BeginChargeSound:
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EndChargeSound: 00-i154.aud
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SelectTargetSound:
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InsufficientPowerSound:
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IncomingSound: 00-i150.aud
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LaunchSound: icbm1.aud
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MissileWeapon: ClusterMissile
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SpawnOffset: 0,427,0
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DisplayTimer: False
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DisplayBeacon: False
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DisplayRadarPing: True
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BeaconPoster:
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CameraActor: camera
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SelectionDecorations:
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VisualBounds: 75,48
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