Added: Basic stances (Aggressive, Guard (Hold Ground), Hold Fire, None (dummy), Return Fire) Added: WorldCommandWidget (to be able to set said stances) Added: WorldCommandWidget to ra (cnc will follow, later on) Changed: Added support to AttackBase for firing with movement disabled + utility method ScanForTarget (used by stances) Added: AssignUnitStance (attach this to unit-producing actors, together with what stances can be picked as 'default')
31 lines
868 B
C#
Executable File
31 lines
868 B
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Air
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{
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class AttackHeliInfo : AttackFrontalInfo
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{
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public override object Create(ActorInitializer init) { return new AttackHeli(init.self, this); }
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}
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class AttackHeli : AttackFrontal
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{
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public AttackHeli(Actor self, AttackHeliInfo info) : base(self, info) { }
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protected override IActivity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
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{
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return new HeliAttack( newTarget );
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}
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}
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}
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