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6c129eed3cc8b54eaba799a6cde79d67ec867d02
OpenRA
/
OpenRA.Game
/
Traits
/
Health.cs
Paul Chote
c79f5b5365
Ignore damage modifiers when killing a unit via actor.Kill(). Fixes surrender desync (
#460
); Fixes invulnerable actors surviving in situations where they should be killed (bridge death, losing/surrender, etc).
2011-07-25 22:23:15 +12:00
4.8 KiB
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