145 lines
2.4 KiB
YAML
145 lines
2.4 KiB
YAML
World:
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LuaScript:
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Scripts: gdi05b.lua
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MusicPlaylist:
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StartingMusic: rain
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MissionData:
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Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
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BackgroundVideo: podium.vqa
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BriefingVideo: gdi5.vqa
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StartVideo: seige.vqa
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WinVideo: nodlose.vqa
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LossVideo: gdilose.vqa
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SmudgeLayer@SCORCH:
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InitialSmudges:
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15,56: sc3,0
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40,53: sc2,0
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24,53: sc2,0
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39,52: sc5,0
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24,52: sc1,0
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39,51: sc4,0
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Player:
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EnemyWatcher:
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PlayerResources:
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DefaultCash: 4000
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^Palettes:
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IndexedPlayerPalette:
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PlayerIndex:
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AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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IndexedPlayerPalette@units:
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PlayerIndex:
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AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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^Building:
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AnnounceOnSeen:
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SBAG:
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Buildable:
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Prerequisites: ~disabled
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GTWR:
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Buildable:
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Prerequisites: ~disabled
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ATWR:
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Buildable:
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Prerequisites: ~disabled
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WEAP:
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Buildable:
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Prerequisites: ~disabled
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CYCL:
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Buildable:
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Prerequisites: ~disabled
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NUK2:
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Buildable:
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Prerequisites: ~disabled
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FIX:
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Buildable:
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Prerequisites: ~disabled
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HPAD:
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Buildable:
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Prerequisites: ~disabled
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BRIK:
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Buildable:
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Prerequisites: ~disabled
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EYE:
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Buildable:
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Prerequisites: ~disabled
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GUN:
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Buildable:
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Prerequisites: ~disabled
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OBLI:
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Buildable:
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Prerequisites: ~disabled
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TMPL:
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Buildable:
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Prerequisites: ~disabled
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E2:
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Buildable:
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Prerequisites: ~pyle
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E3:
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Buildable:
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Prerequisites: ~disabled
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HARV:
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Buildable:
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Prerequisites: ~disabled
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MTNK:
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Buildable:
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Prerequisites: ~disabled
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HTNK:
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Buildable:
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Prerequisites: ~disabled
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RMBO:
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Buildable:
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Prerequisites: ~disabled
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MSAM:
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Buildable:
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Prerequisites: ~disabled
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MCV:
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Buildable:
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Prerequisites: ~disabled
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FTNK:
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Buildable:
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Prerequisites: ~disabled
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airstrike.proxy:
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AlwaysVisible:
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AirstrikePower:
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Icon: airstrike
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StartFullyCharged: True
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ChargeTime: 120
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SquadSize: 1
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QuantizedFacings: 8
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Description: Air Strike
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LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
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EndChargeSound: airredy1.aud
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SelectTargetSound: select1.aud
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InsufficientPowerSound: nopower1.aud
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IncomingSound: enemya.aud
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UnitType: a10
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DisplayBeacon: True
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BeaconPoster: airstrike
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DisplayRadarPing: True
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CameraActor: camera
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