Files
OpenRA/mods/cnc/maps/gdi05b/rules.yaml

145 lines
2.4 KiB
YAML

World:
LuaScript:
Scripts: gdi05b.lua
MusicPlaylist:
StartingMusic: rain
MissionData:
Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
BackgroundVideo: podium.vqa
BriefingVideo: gdi5.vqa
StartVideo: seige.vqa
WinVideo: nodlose.vqa
LossVideo: gdilose.vqa
SmudgeLayer@SCORCH:
InitialSmudges:
15,56: sc3,0
40,53: sc2,0
24,53: sc2,0
39,52: sc5,0
24,52: sc1,0
39,51: sc4,0
Player:
EnemyWatcher:
PlayerResources:
DefaultCash: 4000
^Palettes:
IndexedPlayerPalette:
PlayerIndex:
AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
IndexedPlayerPalette@units:
PlayerIndex:
AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
^Building:
AnnounceOnSeen:
SBAG:
Buildable:
Prerequisites: ~disabled
GTWR:
Buildable:
Prerequisites: ~disabled
ATWR:
Buildable:
Prerequisites: ~disabled
WEAP:
Buildable:
Prerequisites: ~disabled
CYCL:
Buildable:
Prerequisites: ~disabled
NUK2:
Buildable:
Prerequisites: ~disabled
FIX:
Buildable:
Prerequisites: ~disabled
HPAD:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
EYE:
Buildable:
Prerequisites: ~disabled
GUN:
Buildable:
Prerequisites: ~disabled
OBLI:
Buildable:
Prerequisites: ~disabled
TMPL:
Buildable:
Prerequisites: ~disabled
E2:
Buildable:
Prerequisites: ~pyle
E3:
Buildable:
Prerequisites: ~disabled
HARV:
Buildable:
Prerequisites: ~disabled
MTNK:
Buildable:
Prerequisites: ~disabled
HTNK:
Buildable:
Prerequisites: ~disabled
RMBO:
Buildable:
Prerequisites: ~disabled
MSAM:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
FTNK:
Buildable:
Prerequisites: ~disabled
airstrike.proxy:
AlwaysVisible:
AirstrikePower:
Icon: airstrike
StartFullyCharged: True
ChargeTime: 120
SquadSize: 1
QuantizedFacings: 8
Description: Air Strike
LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
EndChargeSound: airredy1.aud
SelectTargetSound: select1.aud
InsufficientPowerSound: nopower1.aud
IncomingSound: enemya.aud
UnitType: a10
DisplayBeacon: True
BeaconPoster: airstrike
DisplayRadarPing: True
CameraActor: camera