Extract common cnc campaign rules to shared includes.

This commit is contained in:
Paul Chote
2016-03-19 14:28:04 +00:00
parent 5d8824fece
commit 6ca7663579
46 changed files with 261 additions and 2444 deletions

View File

@@ -712,6 +712,6 @@ Actors:
Owner: Nod
Location: 26,14
Rules: rules.yaml
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Sequences: sequences.yaml

View File

@@ -1,29 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
World:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
LuaScript:
Scripts: cnc64gdi01.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: aoi
MissionData:
@@ -31,84 +8,11 @@ World:
StartVideo: obel.vqa
WinVideo: orcabomb.vqa
LossVideo: cutout.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 10000
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
BIO.Husk:
Tooltip:
ShowOwnerRow: false
@@ -141,22 +45,6 @@ OLDLST:
Cargo:
Types: disabled
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player
airstrike.proxy:
AlwaysVisible:
AirstrikePower:

View File

@@ -409,7 +409,7 @@ Actors:
Location: 16,50
Owner: Neutral
Rules: rules.yaml
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Sequences: sequences.yaml

View File

@@ -1,111 +1,35 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Civilian: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Dinosaur: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: scj01ea.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: j1
MissionData:
Briefing: There have been some reports of strange animals in this area. \n\nTake your units to investigate, and report back your findings.
BriefingVideo: generic.vqa
StartVideo: dino.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
Player:
EnemyWatcher:
PlayerResources:
DefaultCash: 0
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
^Palettes:
IndexedPlayerPalette:
PlayerIndex:
Dinosaur: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
PlayerIndex:
Dinosaur: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
^CivInfantry:
-ActorLostNotification:
^CivBuilding:
AnnounceOnSeen:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
OLDLST:
Inherits: LST
@@ -138,6 +62,4 @@ STEG:
Speed: 32
^DINO:
Tooltip:
ShowOwnerRow: false
MustBeDestroyed:

View File

@@ -394,7 +394,7 @@ Actors:
Location: 54,53
Owner: Neutral
Rules: rules.yaml
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Sequences: sequences.yaml

View File

@@ -1,29 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
World:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
LuaScript:
Scripts: gdi01.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: aoi
MissionData:
@@ -33,83 +10,6 @@ World:
StartVideo: landing.vqa
WinVideo: consyard.vqa
LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
NUKE:
-Sellable:
@@ -203,19 +103,3 @@ OLDLST:
RejectsOrders:
Cargo:
Types: disabled
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -623,6 +623,6 @@ Actors:
Location: 54,55
Owner: Neutral
Rules: rules.yaml
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Sequences: sequences.yaml

View File

@@ -1,29 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
World:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
LuaScript:
Scripts: gdi02.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: befeared
MissionData:
@@ -31,97 +8,14 @@ World:
BriefingVideo: gdi2.vqa
WinVideo: flag.vqa
LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
SBAG:
-Crushable:
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
HARV:
Harvester:
SearchFromProcRadius: 32
SearchFromOrderRadius: 20
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
PROC:
Buildable:
@@ -218,11 +112,3 @@ OLDLST:
RejectsOrders:
Cargo:
Types: disabled
MCV:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -697,4 +697,4 @@ Actors:
Location: 37,51
Owner: Neutral
Rules: rules.yaml
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -1,29 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
World:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
LuaScript:
Scripts: gdi03.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: crep226m
MissionData:
@@ -32,95 +9,10 @@ World:
StartVideo: samdie.vqa
WinVideo: bombaway.vqa
LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuilding:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
SBAG:
-Crushable:
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
WEAP:
Buildable:
Prerequisites: ~disabled
@@ -209,19 +101,3 @@ airstrike.proxy:
BeaconPoster: airstrike
DisplayRadarPing: True
CameraActor: camera
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -455,6 +455,6 @@ Actors:
Location: 27,58
Owner: Neutral
Rules: rules.yaml
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Weapons: weapons.yaml

View File

@@ -1,29 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
World:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
LuaScript:
Scripts: gdi04a.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: fist226m
MissionData:
@@ -33,96 +10,7 @@ World:
StartVideo: nitejump.vqa
WinVideo: burdet1.vqa
LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -526,6 +526,6 @@ Actors:
Location: 50,45
Owner: Neutral
Rules: rules.yaml
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Weapons: weapons.yaml

View File

@@ -1,29 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
World:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
LuaScript:
Scripts: gdi04b.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: fist226m
MissionData:
@@ -33,100 +10,11 @@ World:
StartVideo: nitejump.vqa
WinVideo: burdet1.vqa
LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
E3:
AutoTarget:
ScanRadius: 5
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -740,6 +740,6 @@ Actors:
Location: 28,47
Owner: Neutral
Rules: rules.yaml
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Weapons: weapons.yaml

View File

@@ -1,31 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Civillians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Civillians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
World:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
LuaScript:
Scripts: gdi04c.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: ind
MissionData:
@@ -35,15 +10,6 @@ World:
StartVideo: nodsweep.vqa
WinVideo: burdet1.vqa
LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
SmudgeLayer@SCORCH:
InitialSmudges:
58,38: sc5,0
@@ -61,103 +27,21 @@ World:
23,32: cr1,0
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Palettes:
IndexedPlayerPalette:
PlayerIndex:
Civillians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
PlayerIndex:
Civillians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
^CivInfantry:
Health:
HP: 125
^CivBuilding:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Bridge:
DamageMultiplier@INVULNERABLE:
Modifier: 0
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -754,6 +754,6 @@ Actors:
Location: 44,40
Owner: Neutral
Rules: rules.yaml
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Weapons: weapons.yaml

View File

@@ -1,31 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
World:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
LuaScript:
Scripts: gdi05a.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: rain
MissionData:
@@ -35,12 +10,6 @@ World:
StartVideo: seige.vqa
WinVideo: nodlose.vqa
LossVideo: gdilose.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
@@ -60,75 +29,21 @@ World:
11,51: cr1,0
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 2000
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Palettes:
IndexedPlayerPalette:
PlayerIndex:
AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
IndexedPlayerPalette@units:
PlayerIndex:
AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
AnnounceOnSeen:
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
E2:
Buildable:
Prerequisites: ~pyle
@@ -154,12 +69,6 @@ HARV:
SearchFromOrderRadius: 24
Buildable:
Prerequisites: ~disabled
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
LTNK:
Buildable:
@@ -168,12 +77,6 @@ LTNK:
MCV:
Buildable:
Prerequisites: ~disabled
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player
MTNK:
Buildable:

View File

@@ -607,4 +607,4 @@ Actors:
Location: 26,37
Owner: Nod
Rules: rules.yaml
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -1,47 +1,8 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
EnemyWatcher:
MusicPlaylist:
StartingMusic: rain
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 4000
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
LuaScript:
Scripts: gdi05b.lua
MusicPlaylist:
StartingMusic: rain
MissionData:
Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
BackgroundVideo: podium.vqa
@@ -49,15 +10,6 @@ World:
StartVideo: seige.vqa
WinVideo: nodlose.vqa
LossVideo: gdilose.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
SmudgeLayer@SCORCH:
InitialSmudges:
15,56: sc3,0
@@ -67,62 +19,22 @@ World:
24,52: sc1,0
39,51: sc4,0
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
Player:
EnemyWatcher:
PlayerResources:
DefaultCash: 4000
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Palettes:
IndexedPlayerPalette:
PlayerIndex:
AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
IndexedPlayerPalette@units:
PlayerIndex:
AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
AnnounceOnSeen:
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
SBAG:
Buildable:
Prerequisites: ~disabled
@@ -186,12 +98,6 @@ E3:
HARV:
Buildable:
Prerequisites: ~disabled
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MTNK:
Buildable:
@@ -212,12 +118,6 @@ MSAM:
MCV:
Buildable:
Prerequisites: ~disabled
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player
FTNK:
Buildable:

View File

@@ -1016,7 +1016,7 @@ Actors:
Owner: GDI
Location: 55,61
Rules: rules.yaml
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Sequences: sequences.yaml

View File

@@ -1,29 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
World:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
LuaScript:
Scripts: gdi06.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
BackgroundMusic: rain-ambient
StartingMusic: rain
@@ -53,85 +30,15 @@ World:
StartVideo: nitejump.vqa
WinVideo: sabotage.vqa
LossVideo: gdilose.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: True
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
FLARE:
RevealsShroud:
Range: 5c0
@@ -181,19 +88,3 @@ E3.sticky:
AllowMovement: false
RenderSprites:
Image: E3
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -253,4 +253,4 @@ Actors:
Location: 24,17
Owner: Neutral
Rules: rules.yaml
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -1,44 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Villagers: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Villagers: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: nod01.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: nomercy
VictoryMusic: nod_win1
@@ -47,15 +9,18 @@ World:
BackgroundVideo: intro2.vqa
BriefingVideo: nod1.vqa
LossVideo: nodlose.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Palettes:
IndexedPlayerPalette:
PlayerIndex:
Villagers: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
PlayerIndex:
Villagers: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
PlayerResources:
DefaultCash: 0
C10:
Tooltip:
@@ -67,85 +32,6 @@ C10:
^CivBuilding:
MustBeDestroyed:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivInfantry:
MustBeDestroyed:
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -194,4 +194,4 @@ Actors:
Location: 56,38
Owner: Neutral
Rules: rules.yaml
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -236,4 +236,4 @@ Actors:
Location: 30,44
Owner: Neutral
Rules: rules.yaml
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -1,40 +1,4 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 4000
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
LuaScript:
Scripts: nod02b.lua
MusicPlaylist:
@@ -46,70 +10,10 @@ World:
StartVideo: seige.vqa
WinVideo: airstrk.vqa
LossVideo: deskill.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
Player:
PlayerResources:
DefaultCash: 4000
NUK2:
Buildable:
@@ -170,12 +74,6 @@ MLRS:
MCV:
Buildable:
Prerequisites: ~disabled
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player
LST:
Buildable:
@@ -228,11 +126,3 @@ EYE:
ATWR:
Buildable:
Prerequisites: ~disabled
HARV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -430,4 +430,4 @@ Actors:
Location: 32,47
Owner: Neutral
Rules: rules.yaml
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -1,42 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 4000
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: nod03a.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: chrg226m
VictoryMusic: nod_win1
@@ -46,80 +10,10 @@ World:
StartVideo: dessweep.vqa
WinVideo: desflees.vqa
LossVideo: flag.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuilding:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
Player:
PlayerResources:
DefaultCash: 4000
HQ:
AirstrikePower:
@@ -196,19 +90,3 @@ MISS:
Name: Prison
Capturable:
CaptureThreshold: 1
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -474,4 +474,4 @@ Actors:
Location: 23,20
Owner: Neutral
Rules: rules.yaml
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -1,42 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 4000
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: nod03b.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: chrg226m
VictoryMusic: nod_win1
@@ -46,80 +10,10 @@ World:
StartVideo: dessweep.vqa
WinVideo: desflees.vqa
LossVideo: flag.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuilding:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
Player:
PlayerResources:
DefaultCash: 4000
HQ:
AirstrikePower:
@@ -196,19 +90,3 @@ MISS:
Name: Prison
Capturable:
CaptureThreshold: 1
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -534,4 +534,4 @@ Actors:
Facing: 160
SubCell: 2
Rules: rules.yaml
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -1,45 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
NodSupporter: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
NodSupporter: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: nod04a.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: valkyrie
VictoryMusic: nod_win1
@@ -48,88 +9,32 @@ World:
BriefingVideo: nod4b.vqa
StartVideo: retro.vqa
LossVideo: deskill.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
SmudgeLayer@SCORCH:
InitialSmudges:
37,24: sc6,0
36,18: sc6,0
Player:
EnemyWatcher:
PlayerResources:
DefaultCash: 0
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Palettes:
IndexedPlayerPalette:
PlayerIndex:
NodSupporter: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
PlayerIndex:
NodSupporter: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
AnnounceOnSeen:
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CivBuilding:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
AnnounceOnSeen:
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
AnnounceOnSeen:
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
NUK2:
Buildable:
Prerequisites: ~disabled
@@ -189,12 +94,6 @@ MLRS:
MCV:
Buildable:
Prerequisites: ~disabled
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player
LST:
Buildable:
@@ -235,11 +134,3 @@ EYE:
ATWR:
Buildable:
Prerequisites: ~disabled
HARV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -476,4 +476,4 @@ Actors:
Location: 32,22
Owner: Neutral
Rules: rules.yaml
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -1,41 +1,4 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
LuaScript:
Scripts: nod04b.lua
MusicPlaylist:
@@ -45,91 +8,20 @@ World:
Briefing: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack.
BriefingVideo: nod4b.vqa
LossVideo: nodlose.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player:
EnemyWatcher:
PlayerResources:
DefaultCash: 0
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
AnnounceOnSeen:
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
AnnounceOnSeen:
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CivBuilding:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
TRAN:
RejectsOrders:
-Selectable:
RevealsShroud:
Range: 5c0
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -373,4 +373,4 @@ Actors:
Location: 26,13
Owner: GDI
Rules: rules.yaml
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -1,42 +1,4 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Civilians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Civilians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
LuaScript:
Scripts: nod05.lua
MusicPlaylist:
@@ -49,78 +11,17 @@ World:
StartVideo: samsite.vqa
WinVideo: insites.vqa
LossVideo: flag.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
SmudgeLayer@CRATER:
InitialSmudges:
46,48: cr1,0
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuilding:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Palettes:
IndexedPlayerPalette:
PlayerIndex:
Civilians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
PlayerIndex:
Civilians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
NUK2:
Buildable:
@@ -169,12 +70,6 @@ MLRS:
MCV:
Buildable:
Prerequisites: ~disabled
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player
LST:
Buildable:
@@ -205,12 +100,6 @@ HARV:
Prerequisites: ~disabled
Harvester:
SearchFromOrderRadius: 24
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
FTNK:
Buildable:

View File

@@ -643,4 +643,4 @@ Actors:
Location: 57,32
Owner: GDI
Rules: rules.yaml
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -1,41 +1,4 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
LuaScript:
Scripts: nod06a.lua
MusicPlaylist:
@@ -46,86 +9,18 @@ World:
BriefingVideo: nod6.vqa
StartVideo: sundial.vqa
LossVideo: banner.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
Player:
EnemyWatcher:
PlayerResources:
DefaultCash: 0
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
AnnounceOnSeen:
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuilding:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
HARV:
Harvester:
SearchFromProcRadius: 64
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
FLARE:
Tooltip:
@@ -133,11 +28,3 @@ FLARE:
TRAN:
-Selectable:
MCV:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -586,4 +586,4 @@ Actors:
Owner: GDI
SubCell: 1
Rules: rules.yaml
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -1,42 +1,4 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Civilians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Civilians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
LuaScript:
Scripts: nod06b.lua
MusicPlaylist:
@@ -47,75 +9,18 @@ World:
BriefingVideo: nod6.vqa
StartVideo: sundial.vqa
LossVideo: banner.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
Player:
PlayerResources:
DefaultCash: 0
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuilding:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Palettes:
IndexedPlayerPalette:
PlayerIndex:
Civilians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
PlayerIndex:
Civilians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
FLARE:
Tooltip:
@@ -123,19 +28,3 @@ FLARE:
TRAN:
-Selectable:
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -463,4 +463,4 @@ Actors:
Location: 20,21
Owner: GDI
Rules: rules.yaml
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -1,40 +1,4 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 4000
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
LuaScript:
Scripts: nod06c.lua
MusicPlaylist:
@@ -45,15 +9,6 @@ World:
BriefingVideo: nod6.vqa
StartVideo: sundial.vqa
LossVideo: banner.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
SmudgeLayer@SCORCH:
InitialSmudges:
41,40: sc2,0
@@ -68,65 +23,9 @@ World:
42,39: cr1,0
43,36: cr1,0
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuilding:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
Player:
PlayerResources:
DefaultCash: 4000
^Bridge:
DamageMultiplier@INVULNERABLE:
@@ -195,12 +94,6 @@ MLRS:
MCV:
Buildable:
Prerequisites: ~disabled
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player
LST:
Buildable:
@@ -233,12 +126,6 @@ E3:
HARV:
Buildable:
Prerequisites: ~disabled
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MTNK:
Buildable:

View File

@@ -0,0 +1,28 @@
World:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000

View File

@@ -0,0 +1,53 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
^Vehicle:
RenderSprites:
PlayerPalette: player-units
^Tank:
RenderSprites:
PlayerPalette: player-units
^Helicopter:
RenderSprites:
PlayerPalette: player-units
^Infantry:
RenderSprites:
PlayerPalette: player-units
^CommonHuskDefaults:
RenderSprites:
PlayerPalette: player-units
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -0,0 +1,59 @@
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CivBuilding:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
^DINO:
Tooltip:
ShowOwnerRow: false