Files
OpenRA/mods/cnc/maps/gdi06/rules.yaml

91 lines
1.6 KiB
YAML

World:
LuaScript:
Scripts: gdi06.lua
MusicPlaylist:
BackgroundMusic: rain-ambient
StartingMusic: rain
WeatherOverlay:
ParticleDensityFactor: 0.0007625
ChangingWindLevel: true
WindLevels: -5, -3, -2, 0, 2, 3, 5
WindTick: 150, 550
InstantWindChanges: false
UseSquares: false
ScatterDirection: 0, 0
Gravity: 8.00, 12.00
SwingOffset: 0, 0
SwingSpeed: 0, 0
SwingAmplitude: 0, 0
ParticleColors: 304074, 28386C, 202C60, 182C54
LineTailAlphaValue: 150
ParticleSize: 1, 1
GlobalLightingPaletteEffect:
Red: 0.75
Green: 0.85
Blue: 1.5
Ambient: 0.35
MissionData:
Briefing: Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** so that the base is incapacitated. Get in, hit it, and get the **** out.
BriefingVideo: gdi6.vqa
StartVideo: nitejump.vqa
WinVideo: sabotage.vqa
LossVideo: gdilose.vqa
MapOptions:
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: True
Player:
PlayerResources:
DefaultCash: 0
FLARE:
RevealsShroud:
Range: 5c0
OLDLST:
Inherits: LST
-WithRoof:
-Selectable:
RejectsOrders:
Cargo:
Types: disabled
SAM:
SpawnActorOnDeath:
Actor: e1
RMBO:
MustBeDestroyed:
RequiredForShortGame: true
AutoTarget:
TargetWhenIdle: false
TargetWhenDamaged: true
Health:
HP: 150
RMBO.easy:
Inherits: RMBO
Health:
HP: 300
SelfHealing:
Ticks: 10
HealIfBelow: 50%
DamageCooldown: 200
RenderSprites:
Image: RMBO
RMBO.hard:
Inherits: RMBO
AutoTarget:
TargetWhenDamaged: false
RenderSprites:
Image: RMBO
E3.sticky:
Inherits: E3
AutoTarget:
AllowMovement: false
RenderSprites:
Image: E3