Files
OpenRA/OpenRA.Server/Program.cs
2016-03-30 19:26:50 +01:00

59 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Net;
using System.Threading;
using OpenRA.Support;
namespace OpenRA.Server
{
class Program
{
static void Main(string[] args)
{
Log.AddChannel("debug", "dedicated-debug.log");
Log.AddChannel("perf", "dedicated-perf.log");
Log.AddChannel("server", "dedicated-server.log");
// HACK: The engine code assumes that Game.Settings is set.
// This isn't nearly as bad as ModData, but is still not very nice.
Game.InitializeSettings(new Arguments(args));
var settings = Game.Settings.Server;
// HACK: The engine code *still* assumes that Game.ModData is set
var mod = Game.Settings.Game.Mod;
var modData = Game.ModData = new ModData(mod, false);
modData.MapCache.LoadMaps();
settings.Map = modData.MapCache.ChooseInitialMap(settings.Map, new MersenneTwister());
Console.WriteLine("Starting dedicated server for mod: " + mod);
while (true)
{
var server = new Server(new IPEndPoint(IPAddress.Any, settings.ListenPort), settings, modData, true);
while (true)
{
Thread.Sleep(1000);
if (server.State == ServerState.GameStarted && server.Conns.Count < 1)
{
Console.WriteLine("No one is playing, shutting down...");
server.Shutdown();
break;
}
}
Console.WriteLine("Starting a new server instance...");
}
}
}
}