Files
OpenRA/mods/ra/sequences/infantry.yaml
reaperrr aa953ba5a1 Remove unused and buggy stand2 sequence from ants
They were unused, their settings were wrong,
and even if fixed they'd make idle ants look
glitchy, because the game switches between
stand sequences randomly.
2019-10-15 14:48:11 +02:00

1354 lines
17 KiB
YAML

e1:
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 8
Facings: 8
prone-stand:
Start: 144
Stride: 4
Facings: 8
prone-stand2:
Start: 144
Stride: 4
Facings: 8
prone-run:
Start: 144
Length: 4
Facings: 8
Tick: 100
liedown:
Start: 128
Length: 2
Facings: 8
standup:
Start: 176
Length: 2
Facings: 8
prone-shoot:
Start: 192
Length: 8
Facings: 8
parachute:
Start: 377
idle1:
Start: 256
Length: 16
Tick: 120
idle2:
Start: 272
Length: 16
Tick: 120
die1:
Start: 288
Length: 8
die2:
Start: 296
Length: 8
die3:
Start: 304
Length: 8
die4:
Start: 312
Length: 12
die5:
Start: 324
Length: 18
die6: electro
Length: *
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
die-crushed: corpse1
Length: *
Tick: 1600
ZOffset: -511
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
garrison-muzzle: minigun
Length: 6
Facings: 8
icon: e1icon
sniper:
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 16
Facings: 8
prone-stand:
Start: 208
Stride: 4
Facings: 8
prone-stand2:
Start: 208
Stride: 4
Facings: 8
prone-run:
Start: 208
Length: 4
Facings: 8
Tick: 100
liedown:
Start: 192
Length: 2
Facings: 8
standup:
Start: 240
Length: 2
Facings: 8
prone-shoot:
Start: 256
Length: 16
Facings: 8
idle1:
Start: 384
Length: 14
Tick: 120
idle2:
Start: 399
Length: 16
Tick: 120
die1:
Start: 416
Length: 8
die2:
Start: 424
Length: 8
die3:
Start: 432
Length: 8
die4:
Start: 440
Length: 12
die5:
Start: 452
Length: 18
die6: electro
Length: *
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
die-crushed: corpse1
Length: 6
Tick: 1600
ZOffset: -511
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
garrison-muzzle: minigun
Length: 3
Stride: 6
Facings: 8
icon: snipericon
e3:
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 120
shoot:
Start: 64
Length: 8
Facings: 8
parachute:
Start: 393
idle1:
Start: 272
Length: 14
Tick: 120
idle2:
Start: 287
Length: 16
Tick: 120
die1:
Start: 304
Length: 8
die2:
Start: 312
Length: 8
die3:
Start: 320
Length: 8
die4:
Start: 328
Length: 12
die5:
Start: 340
Length: 18
die6: electro
Length: *
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
die-crushed: corpse1
Length: 6
Tick: 1600
ZOffset: -511
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
prone-stand:
Start: 144
Stride: 4
Facings: 8
prone-stand2:
Start: 144
Stride: 4
Facings: 8
prone-run:
Start: 144
Length: 4
Facings: 8
Tick: 120
prone-shoot:
Start: 192
Length: 10
Facings: 8
icon: e3icon
e6:
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
parachute:
Start: 210
idle1:
Start: 121
Length: 8
Tick: 120
idle2:
Start: 130
Length: 14
Tick: 120
die1:
Start: 146
Length: 8
die2:
Start: 154
Length: 8
die3:
Start: 162
Length: 8
die4:
Start: 170
Length: 12
die5:
Start: 182
Length: 18
die6: electro
Length: *
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
die-crushed: corpse1
Length: 6
Tick: 1600
ZOffset: -511
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
prone-stand:
Start: 82
Stride: 4
Facings: 8
prone-stand2:
Start: 82
Stride: 4
Facings: 8
prone-run:
Start: 82
Length: 4
Facings: 8
Tick: 100
icon: e6icon
medi:
stand:
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
heal:
Start: 56
Length: 58
Tick: 120
standup:
Start: 114
Length: 2
Facings: 8
idle:
Start: 178
Length: 14
Tick: 120
die1:
Start: 193
Length: 7
die2:
Start: 201
Length: 8
die3:
Start: 209
Length: 8
die4:
Start: 217
Length: 12
die5:
Start: 229
Length: 18
die6: electro
Length: *
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
die-crushed: corpse1
Length: 6
Tick: 1600
ZOffset: -511
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
prone-stand:
Start: 130
Stride: 4
Facings: 8
prone-run:
Start: 130
Length: 4
Facings: 8
Tick: 100
icon: mediicon
mech:
stand:
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
repair:
Start: 56
Length: 58
Tick: 120
standup:
Start: 114
Length: 2
Facings: 8
idle:
Start: 178
Length: 14
Tick: 120
die1:
Start: 193
Length: 7
die2:
Start: 201
Length: 8
die3:
Start: 209
Length: 8
die4:
Start: 217
Length: 12
die5:
Start: 229
Length: 18
die6: electro
Length: *
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
die-crushed: corpse1
Length: 6
Tick: 1600
ZOffset: -511
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
prone-stand:
Start: 130
Stride: 4
Facings: 8
prone-run:
Start: 130
Length: 4
Facings: 8
Tick: 100
icon: mechicon
e2:
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 80
throw:
Start: 64
Length: 20
Facings: 8
parachute:
Start: 505
idle1:
Start: 384
Length: 14
Tick: 120
idle2:
Start: 399
Length: 16
Tick: 120
die1:
Start: 416
Length: 8
die2:
Start: 424
Length: 8
die3:
Start: 432
Length: 8
die4:
Start: 440
Length: 12
die5:
Start: 452
Length: 18
die6: electro
Length: *
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
die-crushed: corpse1
Length: 6
Tick: 1600
ZOffset: -511
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
prone-stand:
Start: 240
Stride: 4
Facings: 8
prone-stand2:
Start: 240
Stride: 4
Facings: 8
prone-run:
Start: 240
Length: 4
Facings: 8
Tick: 80
prone-throw:
Start: 288
Length: 12
Facings: 8
icon: e2icon
dog:
stand:
Facings: 8
walk:
Start: 8
Length: 6
Facings: 8
Tick: 80
run:
Start: 56
Length: 6
Facings: 8
Tick: 80
eat:
Start: 104
Length: 14
Facings: 8
Tick: 120
idle1:
Start: 216
Length: 7
Tick: 120
idle2:
Start: 224
Length: 11
Tick: 120
die1:
Start: 236
Length: 6
die2:
Start: 242
Length: 9
die3:
Start: 236
Length: 6
die4:
Start: 242
Length: 9
die5:
Start: 251
Length: 14
die6: electdog
Length: *
die-crushed: corpse1
Length: 6
Tick: 1600
ZOffset: -511
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
jump: dogbullt
Length: 4
Facings: 8
icon: dogicon
spy:
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 8
Facings: 8
idle1:
Start: 256
Length: 14
Tick: 120
idle2:
Start: 271
Length: 16
Tick: 120
die1:
Start: 288
Length: 8
die2:
Start: 296
Length: 8
die3:
Start: 304
Length: 8
die4:
Start: 312
Length: 12
die5:
Start: 324
Length: 18
die6: electro
Length: *
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
die-crushed: corpse1
Length: 6
Tick: 1600
ZOffset: -511
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
prone-stand:
Start: 144
Stride: 4
Facings: 8
prone-stand2:
Start: 144
Stride: 4
Facings: 8
prone-run:
Start: 144
Length: 4
Facings: 8
Tick: 100
prone-shoot:
Start: 192
Length: 8
Facings: 8
icon: spyicon
thf:
stand:
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
idle:
Start: 120
Length: 19
Tick: 120
die1:
Start: 139
Length: 8
die2:
Start: 147
Length: 8
die3:
Start: 155
Length: 8
die4:
Start: 163
Length: 12
die5:
Start: 175
Length: 18
die6: electro
Length: *
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
die-crushed: corpse1
Length: 6
Tick: 1600
ZOffset: -511
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
prone-stand:
Start: 72
Stride: 4
Facings: 8
prone-run:
Start: 72
Length: 4
Facings: 8
Tick: 80
icon: thficon
e7:
stand:
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 80
shoot:
Start: 56
Length: 7
Facings: 8
idle1:
Start: 233
Length: 14
Tick: 120
idle2:
Start: 248
Length: 14
Tick: 120
die1:
Start: 262
Length: 8
die2:
Start: 270
Length: 8
die3:
Start: 278
Length: 8
die4:
Start: 286
Length: 12
die5:
Start: 298
Length: 18
die6: electro
Length: *
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
die-crushed: corpse1
Length: 6
Tick: 1600
ZOffset: -511
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
prone-stand:
Start: 128
Stride: 4
Facings: 8
prone-run:
Start: 128
Length: 4
Facings: 8
Tick: 80
prone-shoot:
Start: 176
Length: 7
Facings: 8
garrison-muzzle: minigun
Length: 3
Stride: 6
Facings: 8
icon: e7icon
e4:
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 120
shoot:
Start: 64
Length: 16
Facings: 8
parachute:
Start: 528
idle1:
Start: 384
Length: 14
Tick: 120
idle2:
Start: 399
Length: 16
Tick: 120
die1:
Start: 416
Length: 8
die2:
Start: 424
Length: 8
die3:
Start: 432
Length: 8
die4:
Start: 440
Length: 12
die5:
Start: 452
Length: 18
die6: electro
Length: *
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
die-crushed: corpse1
Length: 6
Tick: 1600
ZOffset: -511
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
prone-stand:
Start: 208
Stride: 4
Facings: 8
prone-stand2:
Start: 208
Stride: 4
Facings: 8
prone-run:
Start: 208
Length: 4
Facings: 8
Tick: 120
prone-shoot:
Start: 256
Length: 16
Facings: 8
icon: e4icon
gnrl:
stand:
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 56
Length: 4
Facings: 8
prone-stand:
Start: 104
Stride: 4
Facings: 8
prone-run:
Start: 104
Length: 4
Facings: 8
Tick: 100
standup:
Start: 136
Length: 2
Facings: 8
prone-shoot:
Start: 152
Length: 4
Facings: 8
idle1:
Start: 184
Length: 26
Tick: 120
die1:
Start: 210
Length: 8
die2:
Start: 218
Length: 8
die3:
Start: 226
Length: 8
die4:
Start: 234
Length: 12
die5:
Start: 246
Length: 18
die6: electro
Length: *
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
die-crushed: corpse1
Length: 6
Tick: 1600
ZOffset: -511
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
shok:
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 120
shoot:
Start: 64
Length: 16
Facings: 8
prone-stand:
Start: 208
Stride: 4
Facings: 8
prone-stand2:
Start: 208
Stride: 4
Facings: 8
prone-run:
Start: 208
Length: 4
Facings: 8
Tick: 120
liedown:
Start: 192
Length: 2
Facings: 8
standup:
Start: 240
Length: 2
Facings: 8
prone-shoot:
Start: 256
Length: 16
Facings: 8
parachute:
Start: 528
idle1:
Start: 384
Length: 14
Tick: 120
idle2:
Start: 399
Length: 16
Tick: 120
die1:
Start: 416
Length: 8
die2:
Start: 424
Length: 8
die3:
Start: 432
Length: 8
die4:
Start: 440
Length: 12
die5:
Start: 452
Length: 18
die6: electro
Length: *
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
die-crushed: corpse1
Length: 6
Tick: 1600
ZOffset: -511
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
icon: shokicon
c1:
stand:
Facings: 8
panic-stand:
Facings: 8
panic-run:
Start: 8
Length: 6
Facings: 8
shoot:
Start: 120
Length: 4
Facings: 8
die1:
Start: 152
Length: 8
die2:
Start: 160
Length: 8
die3:
Start: 168
Length: 12
die4:
Start: 168
Length: 12
die5:
Start: 180
Length: 18
die6: electro
Length: *
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
die-crushed: corpse1
Length: 6
Tick: 1600
ZOffset: -511
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
run:
Start: 56
Length: 6
Facings: 8
Tick: 80
c2:
stand:
Facings: 8
panic-stand:
Facings: 8
panic-run:
Start: 8
Length: 6
Facings: 8
shoot:
Start: 120
Length: 4
Facings: 8
die1:
Start: 152
Length: 8
die2:
Start: 160
Length: 8
die3:
Start: 168
Length: 12
die4:
Start: 168
Length: 12
die5:
Start: 180
Length: 18
die6: electro
Length: *
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
die-crushed: corpse1
Length: 6
Tick: 1600
ZOffset: -511
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
run:
Start: 56
Length: 6
Facings: 8
Tick: 80
c3:
stand:
Facings: 8
panic-stand:
Facings: 8
panic-run:
Start: 8
Length: 6
Facings: 8
shoot:
Start: 120
Length: 4
Facings: 8
die1:
Start: 152
Length: 8
die2:
Start: 160
Length: 8
die3:
Start: 168
Length: 12
die4:
Start: 168
Length: 12
die5:
Start: 180
Length: 18
die6: electro
Length: *
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
die-crushed: corpse1
Length: 6
Tick: 1600
ZOffset: -511
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
run:
Start: 56
Length: 6
Facings: 8
Tick: 80
einstein:
stand:
Facings: 8
panic-stand:
Facings: 8
panic-run:
Start: 8
Length: 6
Facings: 8
run:
Start: 56
Length: 6
Facings: 8
Tick: 80
die1:
Start: 120
Length: 8
die2:
Start: 128
Length: 8
die3:
Start: 136
Length: 12
die4:
Start: 136
Length: 12
die5:
Start: 148
Length: 17
die6: electro
Length: *
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
die-crushed: corpse1
Length: 6
Tick: 1600
ZOffset: -511
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
delphi:
stand:
Facings: 8
panic-stand:
Facings: 8
panic-run:
Start: 8
Length: 6
Facings: 8
run:
Start: 56
Length: 6
Facings: 8
Tick: 80
die1:
Start: 329
Length: 8
die2:
Start: 337
Length: 8
die3:
Start: 345
Length: 12
die4:
Start: 345
Length: 12
die5:
Start: 357
Length: 17
die6: electro
Length: *
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
die-crushed: corpse1
Length: 6
Tick: 1600
ZOffset: -511
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
chan:
stand:
Facings: 8
panic-stand:
Facings: 8
panic-run:
Start: 8
Length: 6
Facings: 8
run:
Start: 56
Length: 6
Facings: 8
Tick: 80
die1:
Start: 120
Length: 8
die2:
Start: 128
Length: 8
die3:
Start: 136
Length: 12
die4:
Start: 136
Length: 12
die5:
Start: 148
Length: 17
die6: electro
Length: *
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
die-crushed: corpse1
Length: 6
Tick: 1600
ZOffset: -511
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
zombie:
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
bite:
Start: 64
Length: 4
Facings: 8
idle1:
Start: 96
Length: 10
Tick: 120
die1:
Start: 106
Length: 8
die2:
Start: 106
Length: 8
die3:
Start: 106
Length: 8
die4:
Start: 106
Length: 8
die5:
Start: 114
Length: 19
die6: electro
Length: *
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
die-crushed: corpse1
Length: 6
Tick: 1600
ZOffset: -511
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
icon: zombicon
ant:
stand: ant1
Facings: 8
run: ant1
Start: 8
Length: 8
Facings: 8
bite: ant1
Start: 72
Length: 4
Facings: 8
die: ant1
Start: 104
Length: 8
Tick: 300
die-crushed: ant1
Start: 104
Length: 8
Tick: 400
ZOffset: -511
icon: anticon
fireant:
stand: ant2
Facings: 8
run: ant2
Start: 8
Length: 8
Facings: 8
bite: ant2
Start: 72
Length: 4
Facings: 8
die: ant2
Start: 104
Length: 8
Tick: 300
die-crushed: ant2
Start: 104
Length: 8
Tick: 400
ZOffset: -511
icon: anticon
scoutant:
stand: ant3
Facings: 8
run: ant3
Start: 8
Length: 8
Facings: 8
bite: ant3
Start: 72
Length: 4
Facings: 8
die: ant3
Start: 104
Length: 8
Tick: 300
die-crushed: ant3
Start: 104
Length: 8
Tick: 400
ZOffset: -511
icon: anticon