349 lines
6.4 KiB
YAML
349 lines
6.4 KiB
YAML
NAPOWR:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 0
|
|
Prerequisites: ~structures.nod
|
|
Valued:
|
|
Cost: 300
|
|
Tooltip:
|
|
Name: Nod Power Plant
|
|
Description: Provides power for other structures
|
|
ProvidesCustomPrerequisite:
|
|
Prerequisite: anypower
|
|
Building:
|
|
Footprint: xx xx
|
|
Dimensions: 2,2
|
|
Selectable:
|
|
Bounds: 88, 80, 2, -12
|
|
Health:
|
|
HP: 750
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
WithIdleOverlay@LIGHTS:
|
|
Sequence: idle-lights
|
|
Power:
|
|
Amount: 100
|
|
InfiltrateForPowerOutage:
|
|
AffectedByPowerOutage:
|
|
TargetableBuilding:
|
|
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
|
ScalePowerWithHealth:
|
|
DisabledOverlay:
|
|
|
|
NAAPWR:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 5
|
|
Prerequisites: factory, ~structures.nod
|
|
Valued:
|
|
Cost: 600
|
|
Tooltip:
|
|
Name: Advanced Power Plant
|
|
Description: Provides more power for structures
|
|
ProvidesCustomPrerequisite:
|
|
Prerequisite: anypower
|
|
Building:
|
|
Footprint: xxx xxx
|
|
Dimensions: 2,3
|
|
Selectable:
|
|
Bounds: 100, 74, 0, -12
|
|
Health:
|
|
HP: 900
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
WithIdleOverlay@LIGHTS:
|
|
Sequence: idle-lights
|
|
Power:
|
|
Amount: 200
|
|
InfiltrateForPowerOutage:
|
|
AffectedByPowerOutage:
|
|
TargetableBuilding:
|
|
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
|
ScalePowerWithHealth:
|
|
DisabledOverlay:
|
|
|
|
NAHAND:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 30
|
|
Prerequisites: anypower, ~structures.nod
|
|
Valued:
|
|
Cost: 300
|
|
Tooltip:
|
|
Name: Hand of Nod
|
|
Description: Produces infantry
|
|
ProvidesCustomPrerequisite:
|
|
Prerequisite: barracks
|
|
Building:
|
|
Footprint: xxx xxx
|
|
Dimensions: 3,2
|
|
Selectable:
|
|
Bounds: 116, 78, 3, -8
|
|
Health:
|
|
HP: 800
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
Exit@1:
|
|
SpawnOffset: 384,768,0
|
|
ExitCell: 3,2
|
|
RallyPoint:
|
|
RallyPoint: 3,3
|
|
Production:
|
|
Produces: Infantry
|
|
PrimaryBuilding:
|
|
ProductionBar:
|
|
WithIdleOverlay@LIGHTS:
|
|
Sequence: idle-lights
|
|
WithProductionOverlay@LIGHT:
|
|
Sequence: production-light
|
|
Power:
|
|
Amount: -20
|
|
|
|
NAWEAP:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 2000
|
|
Tooltip:
|
|
Name: Nod War Factory
|
|
Description: Assembly point for\nvehicle reinforcements
|
|
ProvidesCustomPrerequisite:
|
|
Prerequisite: factory
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 50
|
|
Prerequisites: proc, ~structures.nod
|
|
Building:
|
|
Footprint: xxx= xxx= xxx=
|
|
Dimensions: 4,3
|
|
Selectable:
|
|
Bounds: 149, 116, -3, -20
|
|
Health:
|
|
HP: 1000
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
-RenderBuilding:
|
|
RenderBuildingWarFactory:
|
|
RallyPoint:
|
|
RallyPoint: 6,1
|
|
Exit@1:
|
|
SpawnOffset: 0,0,0
|
|
ExitCell: 4,1
|
|
Production:
|
|
Produces: Vehicle
|
|
PrimaryBuilding:
|
|
ProductionBar:
|
|
WithProductionOverlay@LIGHTS:
|
|
Sequence: production-lights
|
|
WithIdleOverlay@BIB:
|
|
Sequence: bib
|
|
Power:
|
|
Amount: -30
|
|
|
|
NAHPAD:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 500
|
|
Tooltip:
|
|
Name: Helipad
|
|
Description: Produces, rearms and\nrepairs helicopters
|
|
Buildable:
|
|
BuildPaletteOrder: 60
|
|
Queue: Building
|
|
Prerequisites: naradr, ~structures.nod
|
|
Building:
|
|
Footprint: xx xx
|
|
Dimensions: 2,2
|
|
Health:
|
|
HP: 600
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
Exit@1:
|
|
SpawnOffset: 0,-256,0
|
|
RallyPoint:
|
|
Production:
|
|
Produces: Air
|
|
PrimaryBuilding:
|
|
Reservable:
|
|
RepairsUnits:
|
|
ProductionBar:
|
|
WithIdleOverlay@PLATFORM:
|
|
Sequence: idle-platform
|
|
WithIdleOverlay@LIGHTS:
|
|
Sequence: idle-lights
|
|
WithDeathAnimation@BIB:
|
|
DeathSequence: dead-platform
|
|
UseDeathTypeSuffix: false
|
|
Power:
|
|
Amount: -10
|
|
Selectable:
|
|
Bounds: 78, 54, 0, -8
|
|
|
|
NARADR:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 90
|
|
Prerequisites: proc, ~structures.nod
|
|
Valued:
|
|
Cost: 1000
|
|
Tooltip:
|
|
Name: Nod Radar
|
|
Description: Provides radar screen
|
|
ProvidesCustomPrerequisite:
|
|
Prerequisite: radar
|
|
Building:
|
|
Footprint: xx xx
|
|
Dimensions: 2,2
|
|
Selectable:
|
|
Bounds: 96, 82, 0, -17
|
|
Health:
|
|
HP: 800
|
|
Armor:
|
|
Type: Wood
|
|
RequiresPower:
|
|
CanPowerDown:
|
|
ProvidesRadar:
|
|
InfiltrateForExploration:
|
|
DetectCloaked:
|
|
Range: 10
|
|
RenderDetectionCircle:
|
|
RevealsShroud:
|
|
Range: 10c0
|
|
WithIdleOverlay@DISH:
|
|
Sequence: idle-dish
|
|
PauseOnLowPower: yes
|
|
TargetableBuilding:
|
|
TargetTypes: Ground, C4, SpyInfiltrate
|
|
Power:
|
|
Amount: -50
|
|
|
|
NATECH:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 100
|
|
Prerequisites: naweap, naradr, ~structures.nod
|
|
Valued:
|
|
Cost: 2000
|
|
Tooltip:
|
|
Name: Nod Tech Center
|
|
Description: Required for high-\ntech research
|
|
ProvidesCustomPrerequisite:
|
|
Prerequisite: tech
|
|
Building:
|
|
Footprint: xx xx
|
|
Dimensions: 2,2
|
|
Selectable:
|
|
Bounds: 86, 58, 0, -4
|
|
Health:
|
|
HP: 500
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
WithIdleOverlay@LIGHTS:
|
|
Sequence: idle-lights
|
|
Power:
|
|
Amount: -150
|
|
|
|
NASTLH:
|
|
Inherits: ^Building
|
|
Valued:
|
|
Cost: 2500
|
|
Tooltip:
|
|
Name: Stealth Generator
|
|
Description: Generates a cloaking field
|
|
Buildable:
|
|
BuildPaletteOrder: 80
|
|
Prerequisites: proc, natech, ~structures.nod
|
|
Queue: Building
|
|
Building:
|
|
Footprint: xxx xxx
|
|
Dimensions: 3,2
|
|
Health:
|
|
HP: 600
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
WithIdleOverlay@pulse:
|
|
Sequence: pulse
|
|
PauseOnLowPower: true
|
|
WithRangeCircle:
|
|
Range: 12c0
|
|
Type: cloakgenerator
|
|
Power:
|
|
Amount: -350
|
|
RequiresPower:
|
|
CanPowerDown:
|
|
UpgradeActorsNear:
|
|
Upgrades: cloakgenerator
|
|
Range: 12c0
|
|
EnableSound: cloak5.aud
|
|
DisableSound: cloak5.aud
|
|
AffectsParent: true
|
|
Selectable:
|
|
Bounds: 124, 64, 15, 13
|
|
|
|
NAMISL:
|
|
Inherits: ^Building
|
|
Buildable:
|
|
Queue: Defense
|
|
BuildPaletteOrder: 100
|
|
Owner: nod
|
|
Prerequisites: natech
|
|
BuildLimit: 1
|
|
Valued:
|
|
Cost: 1300
|
|
Tooltip:
|
|
Name: Nod Missile Silo
|
|
Description: Launches a devastating missile\nat a target location.\nRequires power to operate.
|
|
ProvidesCustomPrerequisite:
|
|
Prerequisite: tech
|
|
Building:
|
|
Footprint: xx xx
|
|
Dimensions: 2,2
|
|
Selectable:
|
|
Bounds: 75,48
|
|
Health:
|
|
HP: 1000
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
WithIdleOverlay@LIGHTS:
|
|
Sequence: idle-lights
|
|
Power:
|
|
Amount: -50
|
|
CanPowerDown:
|
|
RequiresPower:
|
|
DisabledOverlay:
|
|
SupportPowerChargeBar:
|
|
NukePower:
|
|
Icon: clustermissile
|
|
ChargeTime: 540
|
|
Description: Cluster Missile
|
|
LongDesc: Launches a conventional warhead\nat a target location.
|
|
BeginChargeSound:
|
|
EndChargeSound: 00-i154.aud
|
|
SelectTargetSound:
|
|
InsufficientPowerSound:
|
|
IncomingSound: 00-i150.aud
|
|
LaunchSound: icbm1.aud
|
|
MissileWeapon: ClusterMissile
|
|
SpawnOffset: 0,427,0
|
|
DisplayTimer: False
|
|
DisplayBeacon: False
|
|
DisplayRadarPing: True
|
|
BeaconPoster:
|
|
CameraActor: camera
|