structures.yaml split into faction-specific structure and defense yamls
This commit is contained in:
@@ -70,10 +70,14 @@ Rules:
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./mods/ts/rules/world.yaml
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./mods/ts/rules/aircraft.yaml
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./mods/ts/rules/defaults.yaml
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./mods/ts/rules/structures.yaml
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./mods/ts/rules/gdi-infantry.yaml
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./mods/ts/rules/nod-infantry.yaml
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./mods/ts/rules/player-infantry.yaml
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./mods/ts/rules/gdi-defenses.yaml
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./mods/ts/rules/nod-defenses.yaml
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./mods/ts/rules/gdi-structures.yaml
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./mods/ts/rules/nod-structures.yaml
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./mods/ts/rules/player-structures.yaml
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./mods/ts/rules/gdi-vehicles.yaml
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./mods/ts/rules/nod-vehicles.yaml
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./mods/ts/rules/player-vehicles.yaml
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@@ -1270,6 +1270,28 @@ GALITE:
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Selectable:
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Bounds: 25, 35, 0, -12
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GAICBM:
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Inherits: ^Building
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Valued:
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Cost: 800
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-AcceptsSupplies:
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Tooltip:
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Name: Deployed ICBM
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-GivesBuildableArea:
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Health:
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HP: 400
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 5c0
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Transforms:
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IntoActor: icbm
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Offset: 1,1
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Facing: 96
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TransformSounds: place2.aud
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NoTransformSounds:
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-WithDeathAnimation:
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NAMNTK:
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Inherits: ^CivBuilding
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Tooltip:
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177
mods/ts/rules/gdi-defenses.yaml
Normal file
177
mods/ts/rules/gdi-defenses.yaml
Normal file
@@ -0,0 +1,177 @@
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GAWALL:
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Inherits: ^Wall
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 20
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Prerequisites: ~structures.gdi
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SoundOnDamageTransition:
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DamagedSounds:
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DestroyedSounds:
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Valued:
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Cost: 50
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Concrete Wall
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Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
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Health:
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HP: 300
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Armor:
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Type: Concrete
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Crushable:
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CrushClasses: heavywall
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LineBuild:
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NodeTypes: wall, turret
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GACTWR:
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Inherits: ^Building
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Valued:
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Cost: 600
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Tooltip:
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Name: Component Tower
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Description: Modular tower for base defenses.
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 30
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Prerequisites: gapile, ~structures.gdi
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Building:
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Selectable:
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Bounds: 48, 48, 0, -12
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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HP: 500
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Armor:
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Type: Light
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RevealsShroud:
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Range: 6c0
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BodyOrientation:
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QuantizedFacings: 32
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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UpgradeTypes: tower
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UpgradeMinEnabledLevel: 1
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Range: 5
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AutoTarget:
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Turreted:
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ROT: 10
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InitialFacing: 50
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AttackTurreted:
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UpgradeTypes: tower
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UpgradeMinEnabledLevel: 1
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CanPowerDown:
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WithTurret@VULC:
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UpgradeTypes: tower.vulcan
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UpgradeMinEnabledLevel: 1
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Recoils: no
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Sequence: turret-vulcan
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WithTurret@ROCKET:
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UpgradeTypes: tower.rocket
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UpgradeMinEnabledLevel: 1
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Recoils: no
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Sequence: turret-rocket
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WithTurret@SAM:
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UpgradeTypes: tower.sam
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UpgradeMinEnabledLevel: 1
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Recoils: no
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Sequence: turret-sam
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Armament@VULCPRIMARY:
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UpgradeTypes: tower.vulcan
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UpgradeMinEnabledLevel: 1
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Weapon: VulcanTower
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LocalOffset: 768,85,512
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MuzzleSequence: muzzle
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MuzzleSplitFacings: 8
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Armament@VULCSECONDARY:
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UpgradeTypes: tower.vulcan
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UpgradeMinEnabledLevel: 1
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Name: secondary
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Weapon: VulcanTower
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LocalOffset: 768,-85,512
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MuzzleSequence: muzzle
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MuzzleSplitFacings: 8
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Armament@ROCKET:
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UpgradeTypes: tower.rocket
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UpgradeMinEnabledLevel: 1
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Weapon: RPGTower
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LocalOffset: 512,-128,512
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Armament@SAM:
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UpgradeTypes: tower.sam
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UpgradeMinEnabledLevel: 1
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Weapon: RedEye2
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LocalOffset: 512,0,512
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WithMuzzleFlash:
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UpgradeTypes: tower.vulcan
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UpgradeMinEnabledLevel: 1
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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LineBuildNode:
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Types: turret
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-RenderBuilding:
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RenderBuildingWall:
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Type: wall
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Power@base:
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Amount: -10
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Power@turrets:
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UpgradeTypes: tower
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UpgradeMinEnabledLevel: 1
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Amount: -20
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Power@samextra:
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UpgradeTypes: tower.sam
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UpgradeMinEnabledLevel: 1
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Amount: -10
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Pluggable:
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Upgrades:
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tower.vulcan: tower, tower.vulcan
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tower.rocket: tower, tower.rocket
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tower.sam: tower, tower.sam
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GAVULC:
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Inherits: ^BuildingPlug
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Valued:
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Cost: 150
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Tooltip:
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Name: Vulcan Tower
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Description: Basic base defense. \nRequires no power to operate.\n Strong vs infantry and light armor\n Cannot target Aircraft
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 40
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Prerequisites: gactwr, gapile, ~structures.gdi
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Plug:
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Type: tower.vulcan
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Power:
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Amount: -20
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GAROCK:
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Inherits: ^BuildingPlug
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Valued:
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Cost: 600
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Tooltip:
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Name: RPG Upgrade
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Description: GDI Advanced base defense.\nRequires power to operate.\n Strong vs armored ground units\n Cannot target Aircraft
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 40
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Prerequisites: gactwr, gapile, ~structures.gdi
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Plug:
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Type: tower.rocket
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Power:
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Amount: -20
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GACSAM:
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Inherits: ^BuildingPlug
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Valued:
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Cost: 300
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Tooltip:
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Name: SAM. Upgrade
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Description: GDI Anti-Air base defense. \nRequires power to operate.\n Strong vs all Aircraft\n Cannot target ground units
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 40
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Prerequisites: gactwr, garadr, ~structures.gdi
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Plug:
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Type: tower.sam
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Power:
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Amount: -30
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395
mods/ts/rules/gdi-structures.yaml
Normal file
395
mods/ts/rules/gdi-structures.yaml
Normal file
@@ -0,0 +1,395 @@
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GAPOWR:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 0
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Prerequisites: ~structures.gdi
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Valued:
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Cost: 300
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Tooltip:
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Name: GDI Power Plant
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Description: Provides power for other structures
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ProvidesCustomPrerequisite:
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Prerequisite: anypower
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 750
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4c0
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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WithIdleOverlay@PLUG:
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Sequence: idle-plug
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Selectable:
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Bounds: 90, 84, 0, -12
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Power:
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Amount: 100
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InfiltrateForPowerOutage:
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AffectedByPowerOutage:
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TargetableBuilding:
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TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
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ScalePowerWithHealth:
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DisabledOverlay:
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Pluggable@pluga:
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Offset: 0,1
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Upgrades:
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powrup: powrup.a
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Power@pluga:
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UpgradeTypes: powrup.a
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UpgradeMinEnabledLevel: 1
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Amount: 50
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WithIdleOverlay@pluga:
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UpgradeTypes: powrup.a
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UpgradeMinEnabledLevel: 1
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Sequence: idle-powrupa
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Pluggable@plugb:
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Offset: 1,1
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Upgrades:
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powrup: powrup.b
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WithIdleOverlay@plugb:
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UpgradeTypes: powrup.b
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UpgradeMinEnabledLevel: 1
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Sequence: idle-powrupb
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Power@plugb:
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UpgradeTypes: powrup.b
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UpgradeMinEnabledLevel: 1
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Amount: 50
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GAPOWRUP:
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Inherits: ^BuildingPlug
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Valued:
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Cost: 150
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Tooltip:
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Name: Power Turbine
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Description: Provides extra power generation.
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 10
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Prerequisites: gapowr, ~structures.gdi
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Plug:
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Type: powrup
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Power:
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Amount: 50
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GAPILE:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 30
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Prerequisites: anypower, ~structures.gdi
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Valued:
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Cost: 300
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Tooltip:
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Name: GDI Barracks
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Description: Produces infantry
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ProvidesCustomPrerequisite:
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Prerequisite: barracks
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Selectable:
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Bounds: 88, 56, 0, -8
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Health:
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HP: 800
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 5c0
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RallyPoint:
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RallyPoint: 2,3
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Exit@1:
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SpawnOffset: -256,1024,0
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ExitCell: 2,2
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Production:
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Produces: Infantry
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PrimaryBuilding:
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ProductionBar:
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WithProductionOverlay@LIGHTS:
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Sequence: production-lights
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WithIdleOverlay@LIGHT:
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Sequence: idle-light
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WithIdleOverlay@FLAG:
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Sequence: idle-flag
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Power:
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Amount: -20
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GAWEAP:
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Inherits: ^Building
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Valued:
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Cost: 2000
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Tooltip:
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Name: GDI War Factory
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Description: Assembly point for\nvehicle reinforcements
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ProvidesCustomPrerequisite:
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Prerequisite: factory
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Buildable:
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Queue: Building
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BuildPaletteOrder: 50
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Prerequisites: proc, ~structures.gdi
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Building:
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Footprint: xxx= xxx= xxx=
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Dimensions: 4,3
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Selectable:
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Bounds: 154, 100, -2, -12
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Health:
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HP: 1000
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RevealsShroud:
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Range: 4c0
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-RenderBuilding:
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RenderBuildingWarFactory:
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RallyPoint:
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RallyPoint: 6,1
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Exit@1:
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SpawnOffset: 0,0,0
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ExitCell: 4,1
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Production:
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Produces: Vehicle
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PrimaryBuilding:
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ProductionBar:
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WithProductionOverlay@WHITELIGHTS:
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Sequence: production-lights-white
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WithProductionOverlay@REDLIGHTS:
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Sequence: production-lights-red
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WithIdleOverlay@TURBINES:
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Sequence: idle-turbines
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WithIdleOverlay@BIB:
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Sequence: bib
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Power:
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Amount: -30
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GAHPAD:
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Inherits: ^Building
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Valued:
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Cost: 500
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Tooltip:
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Name: Helipad
|
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Description: Produces, rearms and\nrepairs helicopters
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Buildable:
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BuildPaletteOrder: 60
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Queue: Building
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Prerequisites: garadr, ~structures.gdi
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Building:
|
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Footprint: xx xx
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Dimensions: 2,2
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Health:
|
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HP: 600
|
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RevealsShroud:
|
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Range: 5c0
|
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Exit@1:
|
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SpawnOffset: 0,-256,0
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RallyPoint:
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Production:
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Produces: Air
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PrimaryBuilding:
|
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Reservable:
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RepairsUnits:
|
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ProductionBar:
|
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WithIdleOverlay@PLATFORM:
|
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Sequence: idle-platform
|
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WithIdleOverlay@LIGHTS:
|
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Sequence: idle-lights
|
||||
WithDeathAnimation@BIB:
|
||||
DeathSequence: dead-platform
|
||||
UseDeathTypeSuffix: false
|
||||
Power:
|
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Amount: -10
|
||||
Selectable:
|
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Bounds: 88, 66, 0, -5
|
||||
|
||||
GADEPT:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Service Depot
|
||||
Description: Repairs vehicles
|
||||
Buildable:
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: factory, ~structures.gdi
|
||||
Queue: Building
|
||||
Building:
|
||||
Footprint: =x= xxx =x=
|
||||
Dimensions: 3,3
|
||||
Selectable:
|
||||
Bounds: 98, 68, -6, -6
|
||||
Health:
|
||||
HP: 1100
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
Reservable:
|
||||
RepairsUnits:
|
||||
RallyPoint:
|
||||
WithIdleOverlay@LIGHT:
|
||||
Sequence: idle-light
|
||||
WithIdleOverlay@GROUND:
|
||||
Sequence: ground
|
||||
WithRepairOverlay@CIRCUITS:
|
||||
Sequence: circuits
|
||||
WithRepairOverlay@CRANE:
|
||||
Sequence: crane
|
||||
WithRepairOverlay@PLATFORM:
|
||||
Sequence: platform
|
||||
WithDeathAnimation@BIB:
|
||||
DeathSequence: dead-ground
|
||||
UseDeathTypeSuffix: false
|
||||
Power:
|
||||
Amount: -30
|
||||
|
||||
GARADR:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: proc, ~structures.gdi
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: GDI Radar
|
||||
Description: Provides radar screen
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: radar
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Selectable:
|
||||
Bounds: 96, 116, 0, -28
|
||||
Health:
|
||||
HP: 800
|
||||
Armor:
|
||||
Type: Wood
|
||||
RequiresPower:
|
||||
CanPowerDown:
|
||||
ProvidesRadar:
|
||||
InfiltrateForExploration:
|
||||
DetectCloaked:
|
||||
Range: 10
|
||||
RenderDetectionCircle:
|
||||
RevealsShroud:
|
||||
Range: 10c0
|
||||
WithIdleOverlay@DISH:
|
||||
Sequence: idle-dish
|
||||
PauseOnLowPower: yes
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, C4, SpyInfiltrate
|
||||
Power:
|
||||
Amount: -50
|
||||
|
||||
GATECH:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: gaweap, garadr, ~structures.gdi
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: GDI Tech Center
|
||||
Description: Required for high-\ntech research
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: tech
|
||||
Building:
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
Selectable:
|
||||
Bounds: 110, 60, 3, -8
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
WithIdleOverlay@LIGHTS:
|
||||
Sequence: idle-lights
|
||||
Power:
|
||||
Amount: -150
|
||||
|
||||
GAPLUG:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: GDI Upgrade Center
|
||||
Description: Can be upgraded for additional technology.
|
||||
Selectable:
|
||||
Bounds: 115,120,0,-20
|
||||
Buildable:
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: proc, gatech
|
||||
Queue: Building
|
||||
Building:
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 2,3
|
||||
RequiresPower:
|
||||
CanPowerDown:
|
||||
DisabledOverlay:
|
||||
RenderBuilding:
|
||||
WithIdleOverlay@DISH:
|
||||
Sequence: idle-dish
|
||||
WithIdleOverlay@LIGHTS:
|
||||
Sequence: idle-lights
|
||||
WithIdleOverlay@STRIP:
|
||||
Sequence: idle-strip
|
||||
Health:
|
||||
HP: 1000
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
IonCannonPower:
|
||||
UpgradeTypes: plug.ioncannon
|
||||
UpgradeMinEnabledLevel: 1
|
||||
Icon: ioncannon
|
||||
Effect: ionbeam
|
||||
ChargeTime: 180
|
||||
Description: Ion Cannon
|
||||
LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
|
||||
BeginChargeSound:
|
||||
EndChargeSound: 00-i156.aud
|
||||
LaunchSound:
|
||||
SelectTargetSound:
|
||||
InsufficientPowerSound:
|
||||
DisplayRadarPing: True
|
||||
CameraActor: camera
|
||||
SupportPowerChargeBar:
|
||||
Power:
|
||||
Amount: -150
|
||||
Power@ioncannon:
|
||||
UpgradeTypes: plug.ioncannon
|
||||
UpgradeMinEnabledLevel: 1
|
||||
Amount: -100
|
||||
Pluggable@pluga:
|
||||
Offset: 0,2
|
||||
Upgrades:
|
||||
plug.ioncannon: plug.ioncannon, plug.ioncannona
|
||||
WithIdleOverlay@ioncannona:
|
||||
UpgradeTypes: plug.ioncannona
|
||||
UpgradeMinEnabledLevel: 1
|
||||
Sequence: idle-ioncannona
|
||||
Pluggable@plugb:
|
||||
Offset: 1,2
|
||||
Upgrades:
|
||||
plug.ioncannon: plug.ioncannon, plug.ioncannonb
|
||||
WithIdleOverlay@ioncannonb:
|
||||
UpgradeTypes: plug.ioncannonb
|
||||
UpgradeMinEnabledLevel: 1
|
||||
Sequence: idle-ioncannonb
|
||||
|
||||
GAPLUG3:
|
||||
Inherits: ^BuildingPlug
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Ion Cannon Uplink
|
||||
Description: Enables use of the Ion Cannon.
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 1000
|
||||
Prerequisites: gaplug, gatech, ~structures.gdi
|
||||
Plug:
|
||||
Type: plug.ioncannon
|
||||
Power:
|
||||
Amount: -100
|
||||
245
mods/ts/rules/nod-defenses.yaml
Normal file
245
mods/ts/rules/nod-defenses.yaml
Normal file
@@ -0,0 +1,245 @@
|
||||
NAWALL:
|
||||
Inherits: ^Wall
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 1001
|
||||
Prerequisites: ~structures.nod
|
||||
SoundOnDamageTransition:
|
||||
DamagedSounds:
|
||||
DestroyedSounds:
|
||||
Valued:
|
||||
Cost: 50
|
||||
CustomSellValue:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Concrete Wall
|
||||
Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
Type: Concrete
|
||||
Crushable:
|
||||
CrushClasses: heavywall
|
||||
LineBuild:
|
||||
NodeTypes: wall, turret
|
||||
|
||||
NALASR:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Laser Turret
|
||||
Description: Basic base defense. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
Prerequisites: nahand, ~structures.nod
|
||||
BuildPaletteOrder: 50
|
||||
Building:
|
||||
Selectable:
|
||||
Bounds: 40, 36, -8, -8
|
||||
RequiresPower:
|
||||
DisabledOverlay:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
RenderRangeCircle:
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 3
|
||||
Turreted:
|
||||
ROT: 10
|
||||
InitialFacing: 300
|
||||
Offset: 298,-171,0
|
||||
AttackTurreted:
|
||||
Armament:
|
||||
Weapon: LaserFire2
|
||||
RenderVoxels:
|
||||
WithVoxelTurret:
|
||||
AutoTarget:
|
||||
Power:
|
||||
Amount: -40
|
||||
|
||||
NAOBEL:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Obelisk of Light
|
||||
Description: Advanced base defense. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: natech, ~structures.nod
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Selectable:
|
||||
Bounds: 88, 74, 0, -14
|
||||
RequiresPower:
|
||||
DisabledOverlay:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 8c0
|
||||
RenderBuildingCharge:
|
||||
ChargeAudio: obelpowr.aud
|
||||
Armament:
|
||||
Weapon: LaserFire
|
||||
LocalOffset: 0,0,725
|
||||
AttackCharge:
|
||||
ReloadTime: 50
|
||||
InitialChargeDelay: 50
|
||||
AutoTarget:
|
||||
-RenderBuilding:
|
||||
RenderRangeCircle:
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 5
|
||||
WithIdleOverlay@LIGHTS:
|
||||
Sequence: idle-lights
|
||||
Power:
|
||||
Amount: -150
|
||||
|
||||
NASAM:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: S.A.M. Site
|
||||
Description: Nod Anti-Air base defense. \nRequires power to operate.\n Strong vs all Aircraft\n Cannot target ground units
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
Prerequisites: naradr, ~structures.nod
|
||||
BuildPaletteOrder: 60
|
||||
Building:
|
||||
Selectable:
|
||||
Bounds: 40, 36, -3, -8
|
||||
RequiresPower:
|
||||
DisabledOverlay:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 32
|
||||
RenderRangeCircle:
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 5
|
||||
AutoTarget:
|
||||
Turreted:
|
||||
ROT: 10
|
||||
InitialFacing: 50
|
||||
AttackTurreted:
|
||||
WithTurret:
|
||||
Recoils: no
|
||||
Armament:
|
||||
Weapon: RedEye2
|
||||
LocalOffset: 512,0,512
|
||||
Power:
|
||||
Amount: -30
|
||||
|
||||
GATICK:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 800
|
||||
-AcceptsSupplies:
|
||||
Tooltip:
|
||||
Name: Deployed Tick Tank
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 350
|
||||
Armor:
|
||||
Type: Concrete
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
Turreted:
|
||||
ROT: 6
|
||||
InitialFacing: 128
|
||||
Offset: 170,0,213
|
||||
Armament@PRIMARY:
|
||||
Weapon: 90mm
|
||||
LocalOffset: 384,0,128
|
||||
UpgradeTypes: eliteweapon
|
||||
UpgradeMaxEnabledLevel: 0
|
||||
UpgradeMaxAcceptedLevel: 1
|
||||
MuzzleSequence: muzzle
|
||||
Armament@ELITE:
|
||||
Weapon: 120mmx
|
||||
LocalOffset: 384,0,128
|
||||
UpgradeTypes: eliteweapon
|
||||
UpgradeMinEnabledLevel: 1
|
||||
MuzzleSequence: muzzle
|
||||
AttackTurreted:
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 32
|
||||
AutoTarget:
|
||||
RenderRangeCircle:
|
||||
DrawLineToTarget:
|
||||
RenderBuilding:
|
||||
RenderVoxels:
|
||||
WithVoxelBarrel:
|
||||
LocalOffset: 170,0,0
|
||||
WithVoxelTurret:
|
||||
Transforms:
|
||||
IntoActor: ttnk
|
||||
Offset: 1,1
|
||||
Facing: 96
|
||||
TransformSounds: place2.aud
|
||||
NoTransformSounds:
|
||||
WithMuzzleFlash:
|
||||
-WithDeathAnimation:
|
||||
|
||||
GAARTY:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 975
|
||||
-AcceptsSupplies:
|
||||
Tooltip:
|
||||
Name: Deployed Artillery
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 9c0
|
||||
Selectable:
|
||||
Voice: Vehicle
|
||||
Turreted:
|
||||
ROT: 5
|
||||
InitialFacing: 128
|
||||
Offset: 0,0,171
|
||||
Armament:
|
||||
Weapon: 155mm
|
||||
LocalOffset: 811,0,0
|
||||
MuzzleSequence: muzzle
|
||||
AttackTurreted:
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 32
|
||||
AutoTarget:
|
||||
RenderRangeCircle:
|
||||
DrawLineToTarget:
|
||||
RenderBuilding:
|
||||
RenderVoxels:
|
||||
WithVoxelBarrel:
|
||||
LocalOffset: 0,0,-512
|
||||
WithVoxelTurret:
|
||||
Transforms:
|
||||
IntoActor: art2
|
||||
Offset: 1,1
|
||||
Facing: 96
|
||||
TransformSounds: place2.aud
|
||||
NoTransformSounds:
|
||||
WithMuzzleFlash:
|
||||
-WithDeathAnimation:
|
||||
348
mods/ts/rules/nod-structures.yaml
Normal file
348
mods/ts/rules/nod-structures.yaml
Normal file
@@ -0,0 +1,348 @@
|
||||
NAPOWR:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 0
|
||||
Prerequisites: ~structures.nod
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Nod Power Plant
|
||||
Description: Provides power for other structures
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Selectable:
|
||||
Bounds: 88, 80, 2, -12
|
||||
Health:
|
||||
HP: 750
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
WithIdleOverlay@LIGHTS:
|
||||
Sequence: idle-lights
|
||||
Power:
|
||||
Amount: 100
|
||||
InfiltrateForPowerOutage:
|
||||
AffectedByPowerOutage:
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
||||
ScalePowerWithHealth:
|
||||
DisabledOverlay:
|
||||
|
||||
NAAPWR:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 5
|
||||
Prerequisites: factory, ~structures.nod
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Advanced Power Plant
|
||||
Description: Provides more power for structures
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 2,3
|
||||
Selectable:
|
||||
Bounds: 100, 74, 0, -12
|
||||
Health:
|
||||
HP: 900
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
WithIdleOverlay@LIGHTS:
|
||||
Sequence: idle-lights
|
||||
Power:
|
||||
Amount: 200
|
||||
InfiltrateForPowerOutage:
|
||||
AffectedByPowerOutage:
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
||||
ScalePowerWithHealth:
|
||||
DisabledOverlay:
|
||||
|
||||
NAHAND:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: anypower, ~structures.nod
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Hand of Nod
|
||||
Description: Produces infantry
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: barracks
|
||||
Building:
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
Selectable:
|
||||
Bounds: 116, 78, 3, -8
|
||||
Health:
|
||||
HP: 800
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
Exit@1:
|
||||
SpawnOffset: 384,768,0
|
||||
ExitCell: 3,2
|
||||
RallyPoint:
|
||||
RallyPoint: 3,3
|
||||
Production:
|
||||
Produces: Infantry
|
||||
PrimaryBuilding:
|
||||
ProductionBar:
|
||||
WithIdleOverlay@LIGHTS:
|
||||
Sequence: idle-lights
|
||||
WithProductionOverlay@LIGHT:
|
||||
Sequence: production-light
|
||||
Power:
|
||||
Amount: -20
|
||||
|
||||
NAWEAP:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Nod War Factory
|
||||
Description: Assembly point for\nvehicle reinforcements
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: factory
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: proc, ~structures.nod
|
||||
Building:
|
||||
Footprint: xxx= xxx= xxx=
|
||||
Dimensions: 4,3
|
||||
Selectable:
|
||||
Bounds: 149, 116, -3, -20
|
||||
Health:
|
||||
HP: 1000
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
-RenderBuilding:
|
||||
RenderBuildingWarFactory:
|
||||
RallyPoint:
|
||||
RallyPoint: 6,1
|
||||
Exit@1:
|
||||
SpawnOffset: 0,0,0
|
||||
ExitCell: 4,1
|
||||
Production:
|
||||
Produces: Vehicle
|
||||
PrimaryBuilding:
|
||||
ProductionBar:
|
||||
WithProductionOverlay@LIGHTS:
|
||||
Sequence: production-lights
|
||||
WithIdleOverlay@BIB:
|
||||
Sequence: bib
|
||||
Power:
|
||||
Amount: -30
|
||||
|
||||
NAHPAD:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Helipad
|
||||
Description: Produces, rearms and\nrepairs helicopters
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Queue: Building
|
||||
Prerequisites: naradr, ~structures.nod
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
HP: 600
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
Exit@1:
|
||||
SpawnOffset: 0,-256,0
|
||||
RallyPoint:
|
||||
Production:
|
||||
Produces: Air
|
||||
PrimaryBuilding:
|
||||
Reservable:
|
||||
RepairsUnits:
|
||||
ProductionBar:
|
||||
WithIdleOverlay@PLATFORM:
|
||||
Sequence: idle-platform
|
||||
WithIdleOverlay@LIGHTS:
|
||||
Sequence: idle-lights
|
||||
WithDeathAnimation@BIB:
|
||||
DeathSequence: dead-platform
|
||||
UseDeathTypeSuffix: false
|
||||
Power:
|
||||
Amount: -10
|
||||
Selectable:
|
||||
Bounds: 78, 54, 0, -8
|
||||
|
||||
NARADR:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: proc, ~structures.nod
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Nod Radar
|
||||
Description: Provides radar screen
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: radar
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Selectable:
|
||||
Bounds: 96, 82, 0, -17
|
||||
Health:
|
||||
HP: 800
|
||||
Armor:
|
||||
Type: Wood
|
||||
RequiresPower:
|
||||
CanPowerDown:
|
||||
ProvidesRadar:
|
||||
InfiltrateForExploration:
|
||||
DetectCloaked:
|
||||
Range: 10
|
||||
RenderDetectionCircle:
|
||||
RevealsShroud:
|
||||
Range: 10c0
|
||||
WithIdleOverlay@DISH:
|
||||
Sequence: idle-dish
|
||||
PauseOnLowPower: yes
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, C4, SpyInfiltrate
|
||||
Power:
|
||||
Amount: -50
|
||||
|
||||
NATECH:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: naweap, naradr, ~structures.nod
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Nod Tech Center
|
||||
Description: Required for high-\ntech research
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: tech
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Selectable:
|
||||
Bounds: 86, 58, 0, -4
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
WithIdleOverlay@LIGHTS:
|
||||
Sequence: idle-lights
|
||||
Power:
|
||||
Amount: -150
|
||||
|
||||
NASTLH:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Stealth Generator
|
||||
Description: Generates a cloaking field
|
||||
Buildable:
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: proc, natech, ~structures.nod
|
||||
Queue: Building
|
||||
Building:
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
WithIdleOverlay@pulse:
|
||||
Sequence: pulse
|
||||
PauseOnLowPower: true
|
||||
WithRangeCircle:
|
||||
Range: 12c0
|
||||
Type: cloakgenerator
|
||||
Power:
|
||||
Amount: -350
|
||||
RequiresPower:
|
||||
CanPowerDown:
|
||||
UpgradeActorsNear:
|
||||
Upgrades: cloakgenerator
|
||||
Range: 12c0
|
||||
EnableSound: cloak5.aud
|
||||
DisableSound: cloak5.aud
|
||||
AffectsParent: true
|
||||
Selectable:
|
||||
Bounds: 124, 64, 15, 13
|
||||
|
||||
NAMISL:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 100
|
||||
Owner: nod
|
||||
Prerequisites: natech
|
||||
BuildLimit: 1
|
||||
Valued:
|
||||
Cost: 1300
|
||||
Tooltip:
|
||||
Name: Nod Missile Silo
|
||||
Description: Launches a devastating missile\nat a target location.\nRequires power to operate.
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: tech
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Selectable:
|
||||
Bounds: 75,48
|
||||
Health:
|
||||
HP: 1000
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
WithIdleOverlay@LIGHTS:
|
||||
Sequence: idle-lights
|
||||
Power:
|
||||
Amount: -50
|
||||
CanPowerDown:
|
||||
RequiresPower:
|
||||
DisabledOverlay:
|
||||
SupportPowerChargeBar:
|
||||
NukePower:
|
||||
Icon: clustermissile
|
||||
ChargeTime: 540
|
||||
Description: Cluster Missile
|
||||
LongDesc: Launches a conventional warhead\nat a target location.
|
||||
BeginChargeSound:
|
||||
EndChargeSound: 00-i154.aud
|
||||
SelectTargetSound:
|
||||
InsufficientPowerSound:
|
||||
IncomingSound: 00-i150.aud
|
||||
LaunchSound: icbm1.aud
|
||||
MissileWeapon: ClusterMissile
|
||||
SpawnOffset: 0,427,0
|
||||
DisplayTimer: False
|
||||
DisplayBeacon: False
|
||||
DisplayRadarPing: True
|
||||
BeaconPoster:
|
||||
CameraActor: camera
|
||||
218
mods/ts/rules/player-structures.yaml
Normal file
218
mods/ts/rules/player-structures.yaml
Normal file
@@ -0,0 +1,218 @@
|
||||
GACNST:
|
||||
Inherits: ^Building
|
||||
Building:
|
||||
Footprint: xxx xxx xxx
|
||||
BuildSounds: facbld1.aud
|
||||
Dimensions: 3,3
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 1000
|
||||
Prerequisites: ~disabled
|
||||
Health:
|
||||
HP: 1500
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
Production:
|
||||
Produces: Building,Defense
|
||||
Valued:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Construction Yard
|
||||
Description: Builds base structures.
|
||||
CustomSellValue:
|
||||
Value: 2500
|
||||
BaseBuilding:
|
||||
Transforms:
|
||||
IntoActor: mcv
|
||||
Offset: 1,1
|
||||
Facing: 96
|
||||
ProductionBar@Building:
|
||||
ProductionType: Building
|
||||
ProductionBar@Defense:
|
||||
ProductionType: Defense
|
||||
WithIdleOverlay@TOP:
|
||||
Sequence: idle-top
|
||||
WithIdleOverlay@SIDE:
|
||||
Sequence: idle-side
|
||||
WithIdleOverlay@FRONT:
|
||||
Sequence: idle-front
|
||||
WithBuildingPlacedOverlay:
|
||||
Power:
|
||||
Amount: 0
|
||||
Selectable:
|
||||
Bounds: 144, 80, 0, -12
|
||||
ProvidesCustomPrerequisite@gdi:
|
||||
Race: gdi
|
||||
Prerequisite: structures.gdi
|
||||
ProvidesCustomPrerequisite@nod:
|
||||
Race: nod
|
||||
Prerequisite: structures.nod
|
||||
|
||||
PROC:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Tiberium Refinery
|
||||
Description: Processes raw Tiberium\ninto useable resources
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: anypower
|
||||
Building:
|
||||
Footprint: xxx= xx== xxx=
|
||||
Dimensions: 4,3
|
||||
Selectable:
|
||||
Bounds: 134, 122, 0, -18
|
||||
Health:
|
||||
HP: 900
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
TiberianSunRefinery:
|
||||
DockAngle: 160
|
||||
DockOffset: 2,1
|
||||
StoresResources:
|
||||
PipColor: Green
|
||||
PipCount: 15
|
||||
Capacity: 3000
|
||||
CustomSellValue:
|
||||
Value: 600
|
||||
FreeActor:
|
||||
Actor: HARV
|
||||
InitialActivity: FindResources
|
||||
SpawnOffset: 3,1
|
||||
Facing: 160
|
||||
WithIdleOverlay@REDLIGHTS:
|
||||
Sequence: idle-redlights
|
||||
WithIdleOverlay@BIB:
|
||||
Sequence: bib
|
||||
Power:
|
||||
Amount: -30
|
||||
|
||||
GASILO:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: proc
|
||||
Valued:
|
||||
Cost: 150
|
||||
Tooltip:
|
||||
Name: Silo
|
||||
Description: Stores excess Tiberium.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2, 2
|
||||
Selectable:
|
||||
Bounds: 80, 48, -5, 0
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
-RenderBuilding:
|
||||
RenderBuildingSilo:
|
||||
WithIdleOverlay@UNDERLAY:
|
||||
Sequence: idle-underlay
|
||||
WithIdleOverlay@LIGHTS:
|
||||
Sequence: idle-lights
|
||||
StoresResources:
|
||||
PipCount: 5
|
||||
Capacity: 1500
|
||||
Power:
|
||||
Amount: -10
|
||||
|
||||
GADPSA:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 950
|
||||
-AcceptsSupplies:
|
||||
Tooltip:
|
||||
Name: Deployed Sensor Array
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 8c0
|
||||
Transforms:
|
||||
IntoActor: lpst
|
||||
Offset: 1,1
|
||||
Facing: 96
|
||||
TransformSounds: place2.aud
|
||||
NoTransformSounds:
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 6
|
||||
-WithDeathAnimation:
|
||||
|
||||
NAPULS:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: EMP Cannon
|
||||
Description: Disables vehicles. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: radar
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Selectable:
|
||||
Bounds: 78, 54, 0, -12
|
||||
RequiresPower:
|
||||
DisabledOverlay:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 8c0
|
||||
Turreted:
|
||||
ROT: 10
|
||||
InitialFacing: 300
|
||||
AttackTurreted:
|
||||
Armament:
|
||||
Weapon: EMPulseCannon
|
||||
AutoTarget:
|
||||
RenderRangeCircle:
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 5
|
||||
WithTurret:
|
||||
Sequence: turret
|
||||
Power:
|
||||
Amount: -150
|
||||
|
||||
ANYPOWER:
|
||||
Tooltip:
|
||||
Name: Power Plant
|
||||
Description: Power Plant
|
||||
|
||||
BARRACKS:
|
||||
Tooltip:
|
||||
Name: Infantry Production
|
||||
Description: Infantry Production
|
||||
|
||||
FACTORY:
|
||||
Tooltip:
|
||||
Name: Vehicle Production
|
||||
Description: Vehicle Production
|
||||
|
||||
RADAR:
|
||||
Tooltip:
|
||||
Name: Radar
|
||||
Description: Radar
|
||||
|
||||
TECH:
|
||||
Tooltip:
|
||||
Name: Tech Center
|
||||
Description: Tech Center
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user