Split TS vehicles.yaml into gdi-, nod- and player-vehicles.yaml
This commit is contained in:
@@ -74,7 +74,9 @@ Rules:
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./mods/ts/rules/gdi-infantry.yaml
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./mods/ts/rules/nod-infantry.yaml
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./mods/ts/rules/player-infantry.yaml
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./mods/ts/rules/vehicles.yaml
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./mods/ts/rules/gdi-vehicles.yaml
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./mods/ts/rules/nod-vehicles.yaml
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./mods/ts/rules/player-vehicles.yaml
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./mods/ts/rules/trees.yaml
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Weapons:
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206
mods/ts/rules/gdi-vehicles.yaml
Normal file
206
mods/ts/rules/gdi-vehicles.yaml
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@@ -0,0 +1,206 @@
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APC:
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Inherits: ^Vehicle
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Valued:
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Cost: 600
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Tooltip:
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Name: Amphibious APC
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Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 30
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Prerequisites: ~gaweap, gapile
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Mobile:
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ROT: 5
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Speed: 113
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Health:
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HP: 200
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 5c0
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Turreted:
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ROT: 10
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Cargo:
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Types: Infantry
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MaxWeight: 5
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PipCount: 5
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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HVR:
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Inherits: ^Vehicle
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Valued:
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Cost: 900
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Tooltip:
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Name: Hover MLRS
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Description: Hover Multi-Launch Rocket System
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 50
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Prerequisites: ~gaweap, garadr
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Hothey: v
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Mobile:
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Speed: 99
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TerrainSpeeds:
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Clear: 100
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Road: 100
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Rail: 100
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DirtRoad: 100
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Rough: 100
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Water: 100
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Tiberium: 100
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BlueTiberium: 100
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Health:
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HP: 230
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Armor:
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Type: Light
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RevealsShroud:
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Range: 7c0
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Armament:
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Weapon: HoverMissile
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LocalOffset: 0,171,384, 0,-171,384
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Turreted:
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ROT: 7
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Offset: -128,0,85
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AttackTurreted:
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AutoTarget:
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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WithVoxelTurret:
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Hovers:
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SMECH:
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Inherits: ^Tank
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Valued:
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Cost: 500
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Tooltip:
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Name: Wolverine
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Description: Small Mech
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 10
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Prerequisites: ~gaweap
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Mobile:
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ROT: 5
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Speed: 99
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Health:
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HP: 800
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Armor:
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Type: Light
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RevealsShroud:
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Range: 6c0
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AttackFrontal:
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AutoTarget:
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Armament:
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Weapon: AssaultCannon
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RenderSprites:
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WithInfantryBody:
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Selectable:
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Voices: Mech
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Bounds: 20, 32, 0, -8
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MMCH:
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Inherits: ^Tank
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Valued:
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Cost: 800
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Tooltip:
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Name: Titan
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 30
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Prerequisites: ~gaweap
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Mobile:
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ROT: 5
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Speed: 56
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Crushes: wall, crate, infantry
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Health:
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HP: 400
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 8c0
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RenderSprites:
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WithInfantryBody:
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Turreted:
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ROT: 5
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AttackTurreted:
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WithTurret:
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Recoils: no
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Armament:
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Weapon: 120mm
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Recoil: 127
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RecoilRecovery: 26
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RenderVoxels:
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WithVoxelBarrel:
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LocalOffset: -128, 85, 256
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AutoTarget:
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Selectable:
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Bounds: 30, 42, 0, -8
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HMEC:
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Inherits: ^Tank
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Valued:
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Cost: 3000
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Tooltip:
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Name: Mammoth Mk. II
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 80
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Prerequisites: ~gaweap, gatech
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Mobile:
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ROT: 3
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Speed: 42
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Crushes: wall, crate, infantry
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Health:
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HP: 800
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SelfHealing:
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 8c0
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RenderSprites:
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AttackFrontal:
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AutoTarget:
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Armament@MISSILES:
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Weapon: MammothTusk
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LocalOffset: -128,-384,980, -128,384,980
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Armament@RAILGUN:
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Weapon: MechRailgun
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LocalOffset: 640,-384,980, 640,384,980
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RenderVoxels:
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WithVoxelWalkerBody:
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SONIC:
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Inherits: ^Tank
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Valued:
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Cost: 1300
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Tooltip:
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Name: Disruptor
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 70
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Prerequisites: ~gaweap, gatech
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Mobile:
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ROT: 4
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Speed: 56
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Crushes: wall, crate, infantry
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Health:
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HP: 500
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 7c0
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Armament:
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Weapon: SonicZap
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LocalOffset: -50,0,410
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AttackTurreted:
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Turreted:
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ROT: 5
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Offset: -170,0,0
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AutoTarget:
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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WithVoxelTurret:
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288
mods/ts/rules/nod-vehicles.yaml
Normal file
288
mods/ts/rules/nod-vehicles.yaml
Normal file
@@ -0,0 +1,288 @@
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BGGY:
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Inherits: ^Vehicle
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Valued:
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Cost: 500
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Tooltip:
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Name: Attack Buggy
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Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 40
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Prerequisites: ~naweap
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Mobile:
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ROT: 8
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Speed: 142
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Health:
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HP: 220
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Armor:
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Type: Light
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RevealsShroud:
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Range: 6c0
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Armament:
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Weapon: RaiderCannon
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LocalOffset: 0,-43,384, 0,43,384
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MuzzleSequence: muzzle
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MuzzleSplitFacings: 8
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AttackFrontal:
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AutoTarget:
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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WithMuzzleFlash:
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BIKE:
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Inherits: ^Vehicle
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Valued:
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Cost: 600
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Tooltip:
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Name: Attack Cycle
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Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 30
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Prerequisites: ~naweap
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Mobile:
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ROT: 8
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Speed: 170
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Health:
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HP: 150
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Armor:
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Type: Light
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RevealsShroud:
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Range: 5c0
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Armament@PRIMARY:
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Weapon: BikeMissile
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UpgradeTypes: eliteweapon
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UpgradeMaxEnabledLevel: 0
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UpgradeMaxAcceptedLevel: 1
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LocalOffset: -128,-170,213, -128,170,213
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Armament@ELITE:
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Weapon: HoverMissile
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UpgradeTypes: eliteweapon
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UpgradeMinEnabledLevel: 1
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LocalOffset: -128,-170,213, -128,170,213
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AttackFrontal:
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AutoTarget:
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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TTNK:
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Inherits: ^Tank
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Valued:
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Cost: 800
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Tooltip:
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Name: Tick Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 60
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Prerequisites: ~naweap
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Mobile:
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ROT: 5
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Speed: 85
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Crushes: wall, crate, infantry
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Health:
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HP: 350
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Armor:
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Type: Light
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AttackFrontal:
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Armament@PRIMARY:
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Weapon: 90mm
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LocalOffset: 256,0,256
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UpgradeTypes: eliteweapon
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UpgradeMaxEnabledLevel: 0
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UpgradeMaxAcceptedLevel: 1
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MuzzleSequence: muzzle
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Armament@ELITE:
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Weapon: 120mmx
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LocalOffset: 256,0,256
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UpgradeTypes: eliteweapon
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UpgradeMinEnabledLevel: 1
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MuzzleSequence: muzzle
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WithMuzzleFlash:
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RevealsShroud:
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Range: 5c0
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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Transforms:
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IntoActor: gatick
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Offset: -1,-1
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Facing: 96
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TransformSounds: place2.aud
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NoTransformSounds:
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ART2:
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Inherits: ^Tank
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Valued:
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Cost: 975
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Tooltip:
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Name: Artillery
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 100
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Prerequisites: ~naweap, naradr
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Health:
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HP: 300
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Armor:
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Type: Light
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Mobile:
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Speed: 71
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ROT: 2
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RevealsShroud:
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Range: 9c0
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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Transforms:
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IntoActor: gaarty
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Offset: -1,-1
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Facing: 96
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TransformSounds:
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NoTransformSounds:
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REPAIR:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 70
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Prerequisites: ~naweap
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Valued:
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Cost: 1000
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Tooltip:
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Name: Mobile Repair Vehicle
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Description: Repairs nearby vehicles.\n Strong vs Nothing\n Weak vs Everything
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Health:
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HP: 200
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Mobile:
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Speed: 85
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ROT: 5
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RevealsShroud:
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Range: 5c0
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Armament:
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Weapon: Repair
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AttackMedic:
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Cursor: repair
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OutsideRangeCursor: repair
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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WEED:
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Inherits: ^Vehicle
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Valued:
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Cost: 1400
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Tooltip:
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Name: Weed Eater
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Description: Collects veins for processing.\n Unarmed
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 10
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Prerequisites: ~naweap, natech # TODO: natech must be nawast
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Mobile:
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Speed: 71
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ROT: 5
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Health:
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HP: 600
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 4c0
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-GainsExperience:
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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SAPC:
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Inherits: ^Tank
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Valued:
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Cost: 800
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Tooltip:
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Name: Subterranean APC
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Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 30
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Prerequisites: ~naweap, natech
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Mobile:
|
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ROT: 5
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Speed: 71
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Health:
|
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HP: 175
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Armor:
|
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Type: Heavy
|
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RevealsShroud:
|
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Range: 5c0
|
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Cargo:
|
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Types: Infantry
|
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MaxWeight: 5
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PipCount: 5
|
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RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
SUBTANK:
|
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Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 750
|
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Tooltip:
|
||||
Name: Devil's Tongue
|
||||
Description: Subterranean Tank
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~naweap, natech
|
||||
Mobile:
|
||||
ROT: 6
|
||||
Speed: 71
|
||||
Crushes: wall, crate, infantry
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
Armament:
|
||||
Weapon: FireballLauncher
|
||||
AttackFrontal:
|
||||
AutoTarget:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
STNK:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 1100
|
||||
Tooltip:
|
||||
Name: Stealth Tank
|
||||
Description: Long-range missile tank that can cloak.\nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks, Aircraft\n Weak vs Infantry.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: ~naweap, natech
|
||||
Queue: Vehicle
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 85
|
||||
Crushes: wall, crate, infantry
|
||||
Health:
|
||||
HP: 180
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
Cloak:
|
||||
InitialDelay: 90
|
||||
CloakDelay: 90
|
||||
CloakSound: cloak5.aud
|
||||
UncloakSound: cloak5.aud
|
||||
Armament:
|
||||
Weapon: Dragon
|
||||
LocalOffset: 213,43,128, 213,-43,128
|
||||
AttackFrontal:
|
||||
AutoTarget:
|
||||
InitialStance: HoldFire
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
-MustBeDestroyed:
|
||||
136
mods/ts/rules/player-vehicles.yaml
Normal file
136
mods/ts/rules/player-vehicles.yaml
Normal file
@@ -0,0 +1,136 @@
|
||||
MCV:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: ~factory, tech
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Mobile Construction Vehicle
|
||||
Description: Deploys into another Construction Yard.\n Unarmed
|
||||
Selectable:
|
||||
Priority: 3
|
||||
Bounds: 42,42
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 85
|
||||
Crushes: wall, crate, infantry
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
MustBeDestroyed:
|
||||
RequiredForShortGame: true
|
||||
BaseBuilding:
|
||||
Transforms:
|
||||
IntoActor: gacnst
|
||||
Offset: -1,-1
|
||||
Facing: 96
|
||||
TransformSounds: facbld1.aud
|
||||
NoTransformSounds:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
HARV:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
Name: Harvester
|
||||
Description: Collects Tiberium for processing.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~factory, proc
|
||||
InitialActivity: FindResources
|
||||
Selectable:
|
||||
Priority: 7
|
||||
Bounds: 36,36
|
||||
Harvester:
|
||||
Capacity: 20
|
||||
Resources: Tiberium, BlueTiberium
|
||||
UnloadTicksPerBale: 1
|
||||
SearchFromProcRadius: 24
|
||||
SearchFromOrderRadius: 12
|
||||
Mobile:
|
||||
Speed: 71
|
||||
Crushes: wall, crate
|
||||
TerrainSpeeds:
|
||||
Clear: 90
|
||||
Rough: 70
|
||||
Road: 100
|
||||
Beach: 70
|
||||
Tiberium: 80
|
||||
BlueTiberium: 80
|
||||
Health:
|
||||
HP: 1000
|
||||
SelfHealing:
|
||||
Ticks: 10
|
||||
HealIfBelow: 50%
|
||||
DamageCooldown: 200
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
-GainsExperience:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelUnloadBody:
|
||||
Explodes:
|
||||
Weapon: TiberiumExplosion
|
||||
WithHarvestAnimation:
|
||||
Offset: 384,0,0
|
||||
Palette: effect
|
||||
|
||||
LPST:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 950
|
||||
Tooltip:
|
||||
Name: Mobile Sensor Array
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~factory, radar
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 85
|
||||
ROT: 5
|
||||
RevealsShroud:
|
||||
Range: 10c0
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
Transforms:
|
||||
IntoActor: gadpsa
|
||||
Offset: -1,-1
|
||||
Facing: 96
|
||||
TransformSounds:
|
||||
NoTransformSounds:
|
||||
|
||||
GGHUNT:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Hunter-Seeker Droid
|
||||
Mobile:
|
||||
ROT: 16
|
||||
Speed: 355
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 7c0
|
||||
RenderUnit:
|
||||
DemoTruck:
|
||||
Explodes:
|
||||
Weapon: SuicideBomb
|
||||
EmptyWeapon: SuicideBomb
|
||||
@@ -1,632 +0,0 @@
|
||||
MCV:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: ~factory, tech
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Mobile Construction Vehicle
|
||||
Description: Deploys into another Construction Yard.\n Unarmed
|
||||
Selectable:
|
||||
Priority: 3
|
||||
Bounds: 42,42
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 85
|
||||
Crushes: wall, crate, infantry
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
MustBeDestroyed:
|
||||
RequiredForShortGame: true
|
||||
BaseBuilding:
|
||||
Transforms:
|
||||
IntoActor: gacnst
|
||||
Offset: -1,-1
|
||||
Facing: 96
|
||||
TransformSounds: facbld1.aud
|
||||
NoTransformSounds:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
APC:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Amphibious APC
|
||||
Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~gaweap, gapile
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 113
|
||||
Health:
|
||||
HP: 200
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
Turreted:
|
||||
ROT: 10
|
||||
Cargo:
|
||||
Types: Infantry
|
||||
MaxWeight: 5
|
||||
PipCount: 5
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
HARV:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
Name: Harvester
|
||||
Description: Collects Tiberium for processing.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~factory, proc
|
||||
InitialActivity: FindResources
|
||||
Selectable:
|
||||
Priority: 7
|
||||
Bounds: 36,36
|
||||
Harvester:
|
||||
Capacity: 20
|
||||
Resources: Tiberium, BlueTiberium
|
||||
UnloadTicksPerBale: 1
|
||||
SearchFromProcRadius: 24
|
||||
SearchFromOrderRadius: 12
|
||||
Mobile:
|
||||
Speed: 71
|
||||
Crushes: wall, crate
|
||||
TerrainSpeeds:
|
||||
Clear: 90
|
||||
Rough: 70
|
||||
Road: 100
|
||||
Beach: 70
|
||||
Tiberium: 80
|
||||
BlueTiberium: 80
|
||||
Health:
|
||||
HP: 1000
|
||||
SelfHealing:
|
||||
Ticks: 10
|
||||
HealIfBelow: 50%
|
||||
DamageCooldown: 200
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
-GainsExperience:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelUnloadBody:
|
||||
Explodes:
|
||||
Weapon: TiberiumExplosion
|
||||
WithHarvestAnimation:
|
||||
Offset: 384,0,0
|
||||
Palette: effect
|
||||
|
||||
HVR:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 900
|
||||
Tooltip:
|
||||
Name: Hover MLRS
|
||||
Description: Hover Multi-Launch Rocket System
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~gaweap, garadr
|
||||
Hothey: v
|
||||
Mobile:
|
||||
Speed: 99
|
||||
TerrainSpeeds:
|
||||
Clear: 100
|
||||
Road: 100
|
||||
Rail: 100
|
||||
DirtRoad: 100
|
||||
Rough: 100
|
||||
Water: 100
|
||||
Tiberium: 100
|
||||
BlueTiberium: 100
|
||||
Health:
|
||||
HP: 230
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 7c0
|
||||
Armament:
|
||||
Weapon: HoverMissile
|
||||
LocalOffset: 0,171,384, 0,-171,384
|
||||
Turreted:
|
||||
ROT: 7
|
||||
Offset: -128,0,85
|
||||
AttackTurreted:
|
||||
AutoTarget:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
WithVoxelTurret:
|
||||
Hovers:
|
||||
|
||||
LPST:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 950
|
||||
Tooltip:
|
||||
Name: Mobile Sensor Array
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~factory, radar
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 85
|
||||
ROT: 5
|
||||
RevealsShroud:
|
||||
Range: 10c0
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
Transforms:
|
||||
IntoActor: gadpsa
|
||||
Offset: -1,-1
|
||||
Facing: 96
|
||||
TransformSounds:
|
||||
NoTransformSounds:
|
||||
|
||||
REPAIR:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: ~naweap
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Mobile Repair Vehicle
|
||||
Description: Repairs nearby vehicles.\n Strong vs Nothing\n Weak vs Everything
|
||||
Health:
|
||||
HP: 200
|
||||
Mobile:
|
||||
Speed: 85
|
||||
ROT: 5
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
Armament:
|
||||
Weapon: Repair
|
||||
AttackMedic:
|
||||
Cursor: repair
|
||||
OutsideRangeCursor: repair
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
ART2:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 975
|
||||
Tooltip:
|
||||
Name: Artillery
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~naweap, naradr
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 71
|
||||
ROT: 2
|
||||
RevealsShroud:
|
||||
Range: 9c0
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
Transforms:
|
||||
IntoActor: gaarty
|
||||
Offset: -1,-1
|
||||
Facing: 96
|
||||
TransformSounds:
|
||||
NoTransformSounds:
|
||||
|
||||
WEED:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
Name: Weed Eater
|
||||
Description: Collects veins for processing.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~naweap, natech # TODO: natech must be nawast
|
||||
Mobile:
|
||||
Speed: 71
|
||||
ROT: 5
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
-GainsExperience:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
GGHUNT:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Hunter-Seeker Droid
|
||||
Mobile:
|
||||
ROT: 16
|
||||
Speed: 355
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 7c0
|
||||
RenderUnit:
|
||||
DemoTruck:
|
||||
Explodes:
|
||||
Weapon: SuicideBomb
|
||||
EmptyWeapon: SuicideBomb
|
||||
|
||||
MMCH:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Titan
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~gaweap
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 56
|
||||
Crushes: wall, crate, infantry
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 8c0
|
||||
RenderSprites:
|
||||
WithInfantryBody:
|
||||
Turreted:
|
||||
ROT: 5
|
||||
AttackTurreted:
|
||||
WithTurret:
|
||||
Recoils: no
|
||||
Armament:
|
||||
Weapon: 120mm
|
||||
Recoil: 127
|
||||
RecoilRecovery: 26
|
||||
RenderVoxels:
|
||||
WithVoxelBarrel:
|
||||
LocalOffset: -128, 85, 256
|
||||
AutoTarget:
|
||||
Selectable:
|
||||
Bounds: 30, 42, 0, -8
|
||||
|
||||
HMEC:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 3000
|
||||
Tooltip:
|
||||
Name: Mammoth Mk. II
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: ~gaweap, gatech
|
||||
Mobile:
|
||||
ROT: 3
|
||||
Speed: 42
|
||||
Crushes: wall, crate, infantry
|
||||
Health:
|
||||
HP: 800
|
||||
SelfHealing:
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 8c0
|
||||
RenderSprites:
|
||||
AttackFrontal:
|
||||
AutoTarget:
|
||||
Armament@MISSILES:
|
||||
Weapon: MammothTusk
|
||||
LocalOffset: -128,-384,980, -128,384,980
|
||||
Armament@RAILGUN:
|
||||
Weapon: MechRailgun
|
||||
LocalOffset: 640,-384,980, 640,384,980
|
||||
RenderVoxels:
|
||||
WithVoxelWalkerBody:
|
||||
|
||||
SMECH:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Wolverine
|
||||
Description: Small Mech
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~gaweap
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 99
|
||||
Health:
|
||||
HP: 800
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
AttackFrontal:
|
||||
AutoTarget:
|
||||
Armament:
|
||||
Weapon: AssaultCannon
|
||||
RenderSprites:
|
||||
WithInfantryBody:
|
||||
Selectable:
|
||||
Voices: Mech
|
||||
Bounds: 20, 32, 0, -8
|
||||
|
||||
BIKE:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Attack Cycle
|
||||
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~naweap
|
||||
Mobile:
|
||||
ROT: 8
|
||||
Speed: 170
|
||||
Health:
|
||||
HP: 150
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
Armament@PRIMARY:
|
||||
Weapon: BikeMissile
|
||||
UpgradeTypes: eliteweapon
|
||||
UpgradeMaxEnabledLevel: 0
|
||||
UpgradeMaxAcceptedLevel: 1
|
||||
LocalOffset: -128,-170,213, -128,170,213
|
||||
Armament@ELITE:
|
||||
Weapon: HoverMissile
|
||||
UpgradeTypes: eliteweapon
|
||||
UpgradeMinEnabledLevel: 1
|
||||
LocalOffset: -128,-170,213, -128,170,213
|
||||
AttackFrontal:
|
||||
AutoTarget:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
BGGY:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Attack Buggy
|
||||
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~naweap
|
||||
Mobile:
|
||||
ROT: 8
|
||||
Speed: 142
|
||||
Health:
|
||||
HP: 220
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
Armament:
|
||||
Weapon: RaiderCannon
|
||||
LocalOffset: 0,-43,384, 0,43,384
|
||||
MuzzleSequence: muzzle
|
||||
MuzzleSplitFacings: 8
|
||||
AttackFrontal:
|
||||
AutoTarget:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
WithMuzzleFlash:
|
||||
|
||||
SAPC:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Subterranean APC
|
||||
Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~naweap, natech
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 71
|
||||
Health:
|
||||
HP: 175
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
Cargo:
|
||||
Types: Infantry
|
||||
MaxWeight: 5
|
||||
PipCount: 5
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
SUBTANK:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 750
|
||||
Tooltip:
|
||||
Name: Devil's Tongue
|
||||
Description: Subterranean Tank
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~naweap, natech
|
||||
Mobile:
|
||||
ROT: 6
|
||||
Speed: 71
|
||||
Crushes: wall, crate, infantry
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
Armament:
|
||||
Weapon: FireballLauncher
|
||||
AttackFrontal:
|
||||
AutoTarget:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
SONIC:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 1300
|
||||
Tooltip:
|
||||
Name: Disruptor
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: ~gaweap, gatech
|
||||
Mobile:
|
||||
ROT: 4
|
||||
Speed: 56
|
||||
Crushes: wall, crate, infantry
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 7c0
|
||||
Armament:
|
||||
Weapon: SonicZap
|
||||
LocalOffset: -50,0,410
|
||||
AttackTurreted:
|
||||
Turreted:
|
||||
ROT: 5
|
||||
Offset: -170,0,0
|
||||
AutoTarget:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
WithVoxelTurret:
|
||||
|
||||
TTNK:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Tick Tank
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: ~naweap
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 85
|
||||
Crushes: wall, crate, infantry
|
||||
Health:
|
||||
HP: 350
|
||||
Armor:
|
||||
Type: Light
|
||||
AttackFrontal:
|
||||
Armament@PRIMARY:
|
||||
Weapon: 90mm
|
||||
LocalOffset: 256,0,256
|
||||
UpgradeTypes: eliteweapon
|
||||
UpgradeMaxEnabledLevel: 0
|
||||
UpgradeMaxAcceptedLevel: 1
|
||||
MuzzleSequence: muzzle
|
||||
Armament@ELITE:
|
||||
Weapon: 120mmx
|
||||
LocalOffset: 256,0,256
|
||||
UpgradeTypes: eliteweapon
|
||||
UpgradeMinEnabledLevel: 1
|
||||
MuzzleSequence: muzzle
|
||||
WithMuzzleFlash:
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
Transforms:
|
||||
IntoActor: gatick
|
||||
Offset: -1,-1
|
||||
Facing: 96
|
||||
TransformSounds: place2.aud
|
||||
NoTransformSounds:
|
||||
|
||||
STNK:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 1100
|
||||
Tooltip:
|
||||
Name: Stealth Tank
|
||||
Description: Long-range missile tank that can cloak.\nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks, Aircraft\n Weak vs Infantry.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: ~naweap, natech
|
||||
Queue: Vehicle
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 85
|
||||
Crushes: wall, crate, infantry
|
||||
Health:
|
||||
HP: 180
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
Cloak:
|
||||
InitialDelay: 90
|
||||
CloakDelay: 90
|
||||
CloakSound: cloak5.aud
|
||||
UncloakSound: cloak5.aud
|
||||
Armament:
|
||||
Weapon: Dragon
|
||||
LocalOffset: 213,43,128, 213,-43,128
|
||||
AttackFrontal:
|
||||
AutoTarget:
|
||||
InitialStance: HoldFire
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
-MustBeDestroyed:
|
||||
Reference in New Issue
Block a user