232 lines
5.7 KiB
C#
232 lines
5.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using OpenRA.Mods.Common.FileFormats;
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using OpenRA.Mods.Common.UtilityCommands;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.RA.UtilityCommands
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{
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class ImportRedAlertLegacyMapCommand : ImportLegacyMapCommand, IUtilityCommand
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{
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// TODO: 128x128 is probably not true for "mega maps" from the expansions.
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public ImportRedAlertLegacyMapCommand() : base(128) { }
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public string Name { get { return "--import-ra-map"; } }
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[Desc("FILENAME", "Convert a legacy Red Alert INI/MPR map to the OpenRA format.")]
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public override void Run(ModData modData, string[] args)
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{
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base.Run(modData, args);
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}
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public override void ValidateMapFormat(int format)
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{
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if (format < 2)
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{
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Console.WriteLine("ERROR: Detected NewINIFormat {0}. Are you trying to import a Tiberian Dawn map?".F(format));
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return;
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}
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}
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// Mapping from RA95 overlay index to type string
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static string[] redAlertOverlayNames =
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{
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"sbag", "cycl", "brik", "fenc", "wood",
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"gold01", "gold02", "gold03", "gold04",
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"gem01", "gem02", "gem03", "gem04",
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"v12", "v13", "v14", "v15", "v16", "v17", "v18",
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"fpls", "wcrate", "scrate", "barb", "sbag",
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};
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static Dictionary<string, Pair<byte, byte>> overlayResourceMapping = new Dictionary<string, Pair<byte, byte>>()
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{
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// RA ore & crystals
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{ "gold01", new Pair<byte, byte>(1, 0) },
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{ "gold02", new Pair<byte, byte>(1, 1) },
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{ "gold03", new Pair<byte, byte>(1, 2) },
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{ "gold04", new Pair<byte, byte>(1, 3) },
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{ "gem01", new Pair<byte, byte>(2, 0) },
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{ "gem02", new Pair<byte, byte>(2, 1) },
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{ "gem03", new Pair<byte, byte>(2, 2) },
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{ "gem04", new Pair<byte, byte>(2, 3) },
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};
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void UnpackTileData(MemoryStream ms)
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{
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var types = new ushort[MapSize, MapSize];
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for (var j = 0; j < MapSize; j++)
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{
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for (var i = 0; i < MapSize; i++)
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{
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var tileID = ms.ReadUInt16();
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types[i, j] = tileID == 0 ? (ushort)255 : tileID; // RAED weirdness
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}
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}
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for (var j = 0; j < MapSize; j++)
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for (var i = 0; i < MapSize; i++)
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Map.MapTiles.Value[new CPos(i, j)] = new TerrainTile(types[i, j], ms.ReadUInt8());
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}
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static string[] overlayActors = new string[]
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{
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// Fences
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"sbag", "cycl", "brik", "fenc", "wood", "wood",
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// Fields
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"v12", "v13", "v14", "v15", "v16", "v17", "v18"
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};
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void UnpackOverlayData(MemoryStream ms)
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{
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for (var j = 0; j < MapSize; j++)
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{
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for (var i = 0; i < MapSize; i++)
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{
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var o = ms.ReadUInt8();
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var res = Pair.New((byte)0, (byte)0);
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if (o != 255 && overlayResourceMapping.ContainsKey(redAlertOverlayNames[o]))
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res = overlayResourceMapping[redAlertOverlayNames[o]];
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var cell = new CPos(i, j);
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Map.MapResources.Value[cell] = new ResourceTile(res.First, res.Second);
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if (o != 255 && overlayActors.Contains(redAlertOverlayNames[o]))
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{
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var ar = new ActorReference(redAlertOverlayNames[o])
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{
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new LocationInit(cell),
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new OwnerInit("Neutral")
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};
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var actorCount = Map.ActorDefinitions.Count;
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Map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
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}
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}
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}
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}
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public override string ParseTreeActor(string input)
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{
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return input.ToLowerInvariant();
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}
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public override void LoadPlayer(IniFile file, string section)
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{
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string color;
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string faction;
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switch (section)
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{
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case "Spain":
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color = "gold";
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faction = "allies";
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break;
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case "England":
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color = "green";
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faction = "allies";
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break;
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case "Ukraine":
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color = "orange";
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faction = "soviet";
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break;
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case "Germany":
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color = "black";
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faction = "allies";
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break;
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case "France":
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color = "teal";
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faction = "allies";
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break;
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case "Turkey":
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color = "salmon";
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faction = "allies";
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break;
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case "Greece":
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case "GoodGuy":
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color = "blue";
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faction = "allies";
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break;
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case "USSR":
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case "BadGuy":
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color = "red";
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faction = "soviet";
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break;
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case "Special":
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case "Neutral":
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default:
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color = "neutral";
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faction = "allies";
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break;
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}
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SetMapPlayers(section, faction, color, file, Players, MapPlayers);
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}
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public static MemoryStream ReadPackedSection(IniSection mapPackSection)
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{
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var sb = new StringBuilder();
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for (var i = 1;; i++)
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{
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var line = mapPackSection.GetValue(i.ToString(), null);
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if (line == null)
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break;
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sb.Append(line.Trim());
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}
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var data = Convert.FromBase64String(sb.ToString());
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var chunks = new List<byte[]>();
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var reader = new BinaryReader(new MemoryStream(data));
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try
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{
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while (true)
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{
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var length = reader.ReadUInt32() & 0xdfffffff;
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var dest = new byte[8192];
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var src = reader.ReadBytes((int)length);
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LCWCompression.DecodeInto(src, dest);
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chunks.Add(dest);
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}
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}
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catch (EndOfStreamException) { }
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var ms = new MemoryStream();
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foreach (var chunk in chunks)
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ms.Write(chunk, 0, chunk.Length);
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ms.Position = 0;
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return ms;
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}
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public override void ReadPacks(IniFile file, string filename)
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{
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UnpackTileData(ReadPackedSection(file.GetSection("MapPack")));
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UnpackOverlayData(ReadPackedSection(file.GetSection("OverlayPack")));
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}
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public override void ReadActors(IniFile file)
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{
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base.ReadActors(file);
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LoadActors(file, "SHIPS", Players, MapSize, Rules, Map);
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}
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}
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}
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