31 lines
1.5 KiB
Plaintext
31 lines
1.5 KiB
Plaintext
# make R8Reader not always scan the whole file on load
|
|
# brick walls don't fit, requires updated RenderBuildingWall
|
|
# factories and refinery require overlays (something like RenderWeaponFactory)
|
|
# make structures appear earlier when errecting from ground
|
|
# silo frames don't fit, requires updated RenderSilo
|
|
# harvester unload frames missing (too few DATA.R8 frames in general)
|
|
# carryalls should automatically transport harvesters (needs complex logic)
|
|
# windtrap animations missing
|
|
# outpost animations missing
|
|
# construction yard crane animations missing
|
|
# Arrakis tileset crashes the game
|
|
# create a tileset extractor for gamefiles to remove copyrighted content from distribution
|
|
# replace ore with spice and mines with spice blooms
|
|
# add game logic for concrete plates
|
|
# allow placing turrets on walls
|
|
# support separate turret sequence with RenderBuildingTurreted
|
|
# repair bay should repair vehicles
|
|
# add ornithocopter (might need new RenderOrni code)
|
|
# add infantry
|
|
# add tanks
|
|
# add sandworm
|
|
# add thumper
|
|
# allow upgrades
|
|
# add ordos/harkonnen (avoid redundancy using inheritances)
|
|
# add voices (Dune 2000/DATA/SFX folder contains .aud files)
|
|
# muzzles and explosions with lightning (might need engine update)
|
|
# ingame gamefile extractor at first start when SHPs are not found
|
|
# create a shellmap
|
|
# rework chrome UI, dialoges, tabs
|
|
# add install rules to makefile (once more polished)
|
|
# idea: frame 2998 (looks like hole) could become a tunnel to make Ordos really insidious (similiar mechanism to paratroopers powerproxy) |