55 lines
1.3 KiB
C#
55 lines
1.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.Mods.RA.Activities;
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using System;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class AttackLeapInfo : AttackBaseInfo
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{
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public override object Create(ActorInitializer init) { return new AttackLeap(init.self); }
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}
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class AttackLeap : AttackBase
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{
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internal bool IsLeaping;
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public AttackLeap(Actor self)
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: base(self) {}
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public override void Tick(Actor self)
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{
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base.Tick(self);
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if (!target.IsValid) return;
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if (IsLeaping) return;
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var weapon = self.Trait<AttackBase>().Weapons[0].Info;
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if( !Combat.IsInRange( self.CenterLocation, weapon.Range, target ) ) return;
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self.CancelActivity();
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self.QueueActivity(new Leap(self, target));
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}
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protected override void QueueAttack(Actor self, bool queued, Target newTarget)
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{
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var weapon = ChooseWeaponForTarget(newTarget);
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if (weapon != null)
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self.QueueActivity( queued,
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new Activities.Attack(
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newTarget,
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Math.Max(0, (int)weapon.Info.Range)));
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}
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}
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}
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