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73b3f20921d517c6ac63f4353e073733d87beaab
OpenRA/OpenRA.Game/Network
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Paul Chote 73b3f20921 Remove fragile alliances feature.
2016-01-30 20:47:50 +00:00
..
Connection.cs
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
FrameData.cs
When dumping the sync report, log all the orders issued in the frame that desynced.
2015-08-09 20:59:59 +01:00
GameServer.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
GeoIP.cs
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Handshake.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
Order.cs
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
OrderIO.cs
Sync only once per tick, rather than once per tick and once per order.
2015-08-09 20:58:20 +01:00
OrderManager.cs
When dumping the sync report, log all the orders issued in the frame that desynced.
2015-08-09 20:59:59 +01:00
ReplayConnection.cs
Ensure replays end when the recorder disconnects.
2015-10-25 21:22:44 +00:00
ReplayRecorder.cs
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Session.cs
Remove fragile alliances feature.
2016-01-30 20:47:50 +00:00
SyncReport.cs
Added comments in performance sensitive code.
2015-12-13 16:24:54 +00:00
UnitOrders.cs
Remove fragile alliances feature.
2016-01-30 20:47:50 +00:00
UPnP.cs
Make Log thread-safe.
2016-01-04 19:27:48 +00:00
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