Files
OpenRA/OpenRa.Game/Refinery.cs
(no author) 742a91c3f2 win
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1288 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-17 08:03:02 +00:00

27 lines
549 B
C#

using System;
using System.Collections.Generic;
using System.Text;
using OpenRa.FileFormats;
using BluntDirectX.Direct3D;
using System.Drawing;
namespace OpenRa.Game
{
class Refinery : Actor
{
const string name = "proc";
static Sequence idle = SequenceProvider.GetSequence(name, "idle");
public Refinery(float2 location, int palette)
{
this.renderLocation = location;
this.palette = palette;
}
public override Sprite[] CurrentImages
{
get { return new Sprite[] { idle.GetSprite(0) }; }
}
}
}