RoosterDragon 777a57af62 Lazily generate frozen actor renderables.
Previously actors that could be frozen under fog but were currently visible would be rendered by the frozen under fog system constantly in order to keep a copy of the renderables ready to go for the frozen counterpart when the actor became invisible. Instead, we now delay this extra rendering until the actor actually becomes invisible. This eliminates the wasted rendering to generate renderables that were never used.
2015-03-24 21:08:27 +00:00
2015-02-26 17:26:07 +01:00
2014-12-07 20:46:46 +00:00
2015-03-23 20:33:24 +00:00
2015-02-13 02:32:49 +13:00
2015-03-20 13:54:01 +01:00
2015-02-13 02:32:49 +13:00
2015-01-09 21:18:05 +01:00
2013-07-07 11:16:59 +02:00
2015-03-08 10:22:37 +01:00
2015-03-20 07:34:42 +01:00
2014-08-09 06:09:53 +02:00
2014-12-26 21:45:08 +01:00
2014-05-17 12:13:58 +02:00
2014-11-15 10:43:51 +01:00
2015-02-10 21:08:19 +01:00
2015-03-13 12:36:09 +02:00
2015-03-19 17:20:34 +00:00

OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

Please read the FAQ in our Wiki and report problems at http://bugs.openra.net.

Join the Forums for discussion.

Play

Distributed mods include a reimagining of

  • Command & Conquer: Red Alert
  • Command & Conquer: Tiberian Dawn
  • Dune 2000

Check our Playing the Game Guide to win multiplayer matches.

Contribute

Bountysource Issue Stats Issue Stats

  • Please read INSTALL.md and Compiling on how to set up an OpenRA development environment.
  • See Hacking for an overview of the engine.
  • To get your patches merged, please adhere to the Contributing guidelines.

Mapping

  • We offer a Mapping Tutorial as you can change gameplay drastically with custom rules.
  • For scripted mission have a look at the Lua API.
  • If you want to share your maps with the community, upload them at the OpenRA Resource Center.

Modding

Support

  • Sponsor a mirror server if you have some bandwidth to spare.
  • You can immediately set up a Dedicated Game Server.
  • Fund development by creating Bounties on specific tasks.

License

Copyright 2007-2015 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation. For more information, see COPYING.

Description
No description provided
Readme 234 MiB
Languages
C# 79.3%
Lua 16%
Fluent 3.1%
Shell 0.6%
Objective-C 0.2%
Other 0.5%