42 lines
994 B
C#
42 lines
994 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Game.Traits.Activities;
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namespace OpenRa.Game.Traits
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{
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class Plane : IOrder
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{
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public Plane(Actor self)
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{
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}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button == MouseButton.Left) return null;
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if (underCursor == null)
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return Order.Move(self, xy);
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if (underCursor.Info == Rules.UnitInfo["AFLD"]
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&& underCursor.Owner == self.Owner)
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return Order.DeliverOre(self, underCursor); /* brutal hack */
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return null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Move")
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{
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self.CancelActivity();
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self.QueueActivity(new Circle(order.TargetLocation));
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}
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if (order.OrderString == "DeliverOre")
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{
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self.CancelActivity();
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self.QueueActivity(new ReturnToBase(self, order.TargetActor.CenterLocation));
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}
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}
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}
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}
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