Files
OpenRA/OpenRA.Mods.Common/Traits/Attack/AttackOmni.cs
Matija Hustić d94c645046 First step in the attack mechanism's refactor.
Enabled firing multiple armaments at a target simultaneously.
Each armament defines own cursor for targeting.
The force attack modifier influences armament choice for target.
Autotargeting modified to handle firing multiple armaments simultaneously.
As a consequence, healers (medics) no longer require separate Heal
activity and AttackMedic and AutoHeal traits.
2015-10-06 01:46:55 +02:00

53 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class AttackOmniInfo : AttackBaseInfo
{
public override object Create(ActorInitializer init) { return new AttackOmni(init.Self, this); }
}
class AttackOmni : AttackBase
{
public AttackOmni(Actor self, AttackOmniInfo info)
: base(self, info) { }
public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove, bool forceAttack)
{
return new SetTarget(this, newTarget);
}
class SetTarget : Activity
{
readonly Target target;
readonly AttackOmni attack;
public SetTarget(AttackOmni attack, Target target)
{
this.target = target;
this.attack = attack;
}
public override Activity Tick(Actor self)
{
if (IsCanceled || !target.IsValidFor(self))
return NextActivity;
attack.DoAttack(self, target);
return this;
}
}
}
}