Files
OpenRA/OpenRA.Mods.RA/Captures.cs
2011-04-12 08:41:25 +12:00

100 lines
2.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class CapturesInfo : ITraitInfo
{
public string[] CaptureTypes = {"building"};
public object Create(ActorInitializer init) { return new Captures(this); }
}
class Captures : IIssueOrder, IResolveOrder, IOrderVoice
{
public readonly CapturesInfo Info;
public Captures(CapturesInfo info)
{
Info = info;
}
public IEnumerable<IOrderTargeter> Orders
{
get
{
yield return new CaptureOrderTargeter(Info.CaptureTypes);
}
}
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
{
if( order.OrderID == "CaptureActor" )
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
return null;
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return (order.OrderString == "CaptureActor") ? "Attack" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "CaptureActor")
{
self.SetTargetLine(Target.FromOrder(order), Color.Red);
self.CancelActivity();
self.QueueActivity(new Enter(order.TargetActor));
self.QueueActivity(new CaptureActor(order.TargetActor));
}
}
}
class CaptureOrderTargeter : UnitTraitOrderTargeter<Capturable>
{
readonly string[] captureTypes;
public CaptureOrderTargeter(string[] captureTypes)
: base( "CaptureActor", 6, "enter", true, true )
{
this.captureTypes = captureTypes;
}
public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
{
if( !base.CanTargetActor( self, target, forceAttack, forceMove, forceQueued, ref cursor ) ) return false;
var ci = target.Info.Traits.Get<CapturableInfo>();
var playerRelationship = self.Owner.Stances[ target.Owner ];
if( playerRelationship == Stance.Ally && !ci.AllowAllies ) return false;
if( playerRelationship == Stance.Enemy && !ci.AllowEnemies ) return false;
if( playerRelationship == Stance.Neutral && !ci.AllowNeutral ) return false;
IsQueued = forceQueued;
if (captureTypes.Contains(ci.Type))
{
cursor = "enter";
return true;
}
return false;
}
}
}