78 lines
2.2 KiB
C#
78 lines
2.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Orders;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class EngineerRepairInfo : TraitInfo<EngineerRepair> {}
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class EngineerRepair : IIssueOrder, IResolveOrder, IOrderVoice
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{
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public IEnumerable<IOrderTargeter> Orders
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{
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get { yield return new EngineerRepairOrderTargeter(); }
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}
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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{
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if( order.OrderID == "EngineerRepair" )
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return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
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return null;
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return (order.OrderString == "EngineerRepair"
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&& order.TargetActor.GetDamageState() > DamageState.Undamaged) ? "Attack" : null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "EngineerRepair"
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&& order.TargetActor.GetDamageState() > DamageState.Undamaged)
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{
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self.SetTargetLine(Target.FromOrder(order), Color.Yellow);
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self.CancelActivity();
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self.QueueActivity(new Enter(order.TargetActor));
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self.QueueActivity(new RepairBuilding(order.TargetActor));
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}
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}
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class EngineerRepairOrderTargeter : UnitTraitOrderTargeter<Building>
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{
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public EngineerRepairOrderTargeter()
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: base( "EngineerRepair", 6, "goldwrench", false, true )
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{
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}
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public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
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{
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if( !base.CanTargetActor( self, target, forceAttack, forceMove, forceQueued, ref cursor ) ) return false;
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if (!target.HasTrait<RepairableBuilding>())
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return false;
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IsQueued = forceQueued;
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if( target.GetDamageState() == DamageState.Undamaged )
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cursor = "goldwrench-blocked";
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return true;
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}
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}
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}
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}
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