- Split control groups management to its own interface - Add hotkeys for selecting, creating, adding to and combining with control groups - Add a ControlGroups widget to manage the player interaction
47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Lint;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
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{
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[ChromeLogicArgsHotkeys("RemoveFromControlGroupKey")]
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public class RemoveFromControlGroupHotkeyLogic : SingleHotkeyBaseLogic
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{
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readonly ISelection selection;
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readonly World world;
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[ObjectCreator.UseCtor]
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public RemoveFromControlGroupHotkeyLogic(Widget widget, ModData modData, World world, Dictionary<string, MiniYaml> logicArgs)
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: base(widget, modData, "RemoveFromControlGroupKey", "WORLD_KEYHANDLER", logicArgs)
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{
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selection = world.Selection;
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this.world = world;
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}
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protected override bool OnHotkeyActivated(KeyInput e)
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{
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var selectedActors = selection.Actors
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.Where(a => a.Owner == world.LocalPlayer && a.IsInWorld && !a.IsDead)
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.ToArray();
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foreach (var a in selectedActors)
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world.ControlGroups.RemoveFromControlGroup(a);
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return true;
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}
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}
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}
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