82 lines
2.2 KiB
C#
82 lines
2.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Commands
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{
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[Desc("Enables visualization commands via the chatbox. Attach this to the world actor.")]
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public class DebugVisualizationCommandsInfo : TraitInfo<DebugVisualizationCommands> { }
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public class DebugVisualizationCommands : IChatCommand, IWorldLoaded
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{
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DebugVisualizations debugVis;
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DeveloperMode devMode;
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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var world = w;
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debugVis = world.WorldActor.TraitOrDefault<DebugVisualizations>();
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if (world.LocalPlayer != null)
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devMode = world.LocalPlayer.PlayerActor.Trait<DeveloperMode>();
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if (debugVis == null)
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return;
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var console = world.WorldActor.Trait<ChatCommands>();
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var help = world.WorldActor.Trait<HelpCommand>();
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Action<string, string> register = (name, helpText) =>
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{
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console.RegisterCommand(name, this);
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help.RegisterHelp(name, helpText);
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};
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register("showcombatgeometry", "toggles combat geometry overlay.");
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register("showrendergeometry", "toggles render geometry overlay.");
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register("showscreenmap", "toggles screen map overlay.");
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register("showdepthbuffer", "toggles depth buffer overlay.");
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register("showactortags", "toggles actor tags overlay.");
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}
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public void InvokeCommand(string name, string arg)
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{
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switch (name)
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{
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case "showcombatgeometry":
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debugVis.CombatGeometry ^= true;
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break;
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case "showrendergeometry":
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debugVis.RenderGeometry ^= true;
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break;
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case "showscreenmap":
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if (devMode == null || devMode.Enabled)
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debugVis.ScreenMap ^= true;
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break;
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case "showdepthbuffer":
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debugVis.DepthBuffer ^= true;
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break;
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case "showactortags":
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debugVis.ActorTags ^= true;
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break;
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}
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}
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}
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}
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