Files
OpenRA/OpenRA.Mods.Common/Scripting/Global/ActorGlobal.cs
2020-05-28 19:04:53 +02:00

154 lines
4.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using Eluant;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Scripting;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptGlobal("Actor")]
public class ActorGlobal : ScriptGlobal
{
public ActorGlobal(ScriptContext context)
: base(context) { }
[Desc("Create a new actor. initTable specifies a list of key-value pairs that defines the initial parameters for the actor's traits.")]
public Actor Create(string type, bool addToWorld, LuaTable initTable)
{
var initDict = new TypeDictionary();
// Convert table entries into ActorInits
foreach (var kv in initTable)
{
using (kv.Key)
using (kv.Value)
{
// Find the requested type
var typeName = kv.Key.ToString();
var initType = Game.ModData.ObjectCreator.FindType(typeName + "Init");
if (initType == null)
throw new LuaException("Unknown initializer type '{0}'".F(typeName));
// HACK: Handle OwnerInit as a special case until ActorInit creation can be rewritten
Type innerType, valueType;
if (initType != typeof(OwnerInit))
{
// Cast it up to an IActorInit<T>
var genericType = initType.GetInterfaces()
.First(x => x.IsGenericType && x.GetGenericTypeDefinition() == typeof(IActorInit<>));
innerType = genericType.GetGenericArguments().First();
valueType = innerType.IsEnum ? Enum.GetUnderlyingType(innerType) : innerType;
}
else
innerType = valueType = typeof(Player);
// Try and coerce the table value to the required type
object value;
if (!kv.Value.TryGetClrValue(valueType, out value))
throw new LuaException("Invalid data type for '{0}' (expected '{1}')".F(typeName, valueType.Name));
// Construct the ActorInit. Phew!
var test = initType.GetConstructor(new[] { innerType }).Invoke(new[] { value });
initDict.Add(test);
}
}
var owner = initDict.GetOrDefault<OwnerInit>();
if (owner == null)
throw new LuaException("Tried to create actor '{0}' with an invalid or no owner init!".F(type));
// The actor must be added to the world at the end of the tick
var a = Context.World.CreateActor(false, type, initDict);
if (addToWorld)
Context.World.AddFrameEndTask(w => w.Add(a));
return a;
}
[Desc("Returns the build time (in ticks) of the requested unit type.",
"An optional second value can be used to exactly specify the producing queue type.")]
public int BuildTime(string type, string queue = null)
{
ActorInfo ai;
if (!Context.World.Map.Rules.Actors.TryGetValue(type, out ai))
throw new LuaException("Unknown actor type '{0}'".F(type));
var bi = ai.TraitInfoOrDefault<BuildableInfo>();
if (bi == null)
return 0;
var time = bi.BuildDuration;
if (time == -1)
{
var valued = ai.TraitInfoOrDefault<ValuedInfo>();
if (valued == null)
return 0;
else
time = valued.Cost;
}
int pbi;
if (queue != null)
{
var pqueue = Context.World.Map.Rules.Actors.Values.SelectMany(a => a.TraitInfos<ProductionQueueInfo>()
.Where(x => x.Type == queue)).FirstOrDefault();
if (pqueue == null)
throw new LuaException("The specified queue '{0}' does not exist!".F(queue));
pbi = pqueue.BuildDurationModifier;
}
else
{
var pqueue = Context.World.Map.Rules.Actors.Values.SelectMany(a => a.TraitInfos<ProductionQueueInfo>()
.Where(x => bi.Queue.Contains(x.Type))).FirstOrDefault();
if (pqueue == null)
throw new LuaException("No actors can produce actor '{0}'!".F(type));
pbi = pqueue.BuildDurationModifier;
}
time = time * bi.BuildDurationModifier * pbi / 10000;
return time;
}
[Desc("Returns the cruise altitude of the requested unit type (zero if it is ground-based).")]
public int CruiseAltitude(string type)
{
ActorInfo ai;
if (!Context.World.Map.Rules.Actors.TryGetValue(type, out ai))
throw new LuaException("Unknown actor type '{0}'".F(type));
var pi = ai.TraitInfoOrDefault<ICruiseAltitudeInfo>();
return pi != null ? pi.GetCruiseAltitude().Length : 0;
}
public int Cost(string type)
{
ActorInfo ai;
if (!Context.World.Map.Rules.Actors.TryGetValue(type, out ai))
throw new LuaException("Unknown actor type '{0}'".F(type));
var vi = ai.TraitInfoOrDefault<ValuedInfo>();
if (vi == null)
throw new LuaException("Actor type '{0}' does not have the Valued trait required to get the Cost.".F(type));
return vi.Cost;
}
}
}