Files
OpenRA/OpenRa.Game/Traits/WaterPaletteRotation.cs
2010-01-17 09:30:53 +13:00

25 lines
549 B
C#

using System.Drawing;
namespace OpenRa.Traits
{
class WaterPaletteRotationInfo : StatelessTraitInfo<WaterPaletteRotation> { }
class WaterPaletteRotation : ITick, IPaletteModifier
{
float t = 0;
public void Tick(Actor self)
{
t += .25f;
}
public void AdjustPalette(Bitmap b)
{
var rotate = (int)t % 7;
using (var bitmapCopy = new Bitmap(b))
for (int j = 0; j < 16; j++)
for (int i = 0; i < 7; i++)
b.SetPixel(0x60 + (rotate + i) % 7, j, bitmapCopy.GetPixel(0x60 + i, j));
}
}
}