Files
OpenRA/OpenRA.Game/MPos.cs
RoosterDragon 7cfece6dc0 Introduce a new type for representing map coordinates.
To resolve the ambiguity introduced when the introduction of isometric maps meant that cell and map coordinates were no longer equivalent, a new type has been introduced so they can each be represented separately.
2015-01-07 17:30:34 +00:00

64 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
namespace OpenRA
{
public struct MPos : IEquatable<MPos>
{
public readonly int U, V;
public MPos(int u, int v) { U = u; V = v; }
public static readonly MPos Zero = new MPos(0, 0);
public static bool operator ==(MPos me, MPos other) { return me.U == other.U && me.V == other.V; }
public static bool operator !=(MPos me, MPos other) { return !(me == other); }
public override int GetHashCode() { return U.GetHashCode() ^ V.GetHashCode(); }
public bool Equals(MPos other) { return other == this; }
public override bool Equals(object obj) { return obj is MPos && Equals((MPos)obj); }
public MPos Clamp(Rectangle r)
{
return new MPos(Math.Min(r.Right, Math.Max(U, r.Left)),
Math.Min(r.Bottom, Math.Max(V, r.Top)));
}
public override string ToString() { return U + "," + V; }
public CPos ToCPos(Map map)
{
return ToCPos(map.TileShape);
}
public CPos ToCPos(TileShape shape)
{
if (shape == TileShape.Rectangle)
return new CPos(U, V);
// Convert from rectangular map position to diamond cell position
// - The staggered rows make this fiddly (hint: draw a diagram!)
// (a) Consider the relationships:
// - +1u (even -> odd) adds (1, -1) to (x, y)
// - +1v (even -> odd) adds (1, 0) to (x, y)
// - +1v (odd -> even) adds (0, 1) to (x, y)
// (b) Therefore:
// - au + 2bv adds (a + b) to (x, y)
// - a correction factor is added if v is odd
var offset = (V & 1) == 1 ? 1 : 0;
var y = (V - offset) / 2 - U;
var x = V - y;
return new CPos(x, y);
}
}
}