154 lines
3.7 KiB
YAML
154 lines
3.7 KiB
YAML
World:
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Inherits: ^Palettes
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ChatCommands:
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DevCommands:
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PlayerCommands:
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HelpCommand:
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ScreenMap:
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ActorMap:
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LoadWidgetAtGameStart:
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BuildingInfluence:
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ProductionQueueFromSelection:
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ProductionPaletteWidget: PRODUCTION_PALETTE
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ShroudRenderer:
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Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
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UseExtendedIndex: true
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ShroudPalette: shroud
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FogPalette: shroud
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Country@Random:
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Name: Any
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Race: Random
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RandomRaceMembers: gdi, nod
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Country@0:
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Name: GDI
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Race: gdi
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Country@1:
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Name: Nod
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Race: nod
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DomainIndex:
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SmudgeLayer@SMALLSCORCH:
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Type: SmallScorch
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Sequence: smallscorches
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SmokeType: smallfire
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SmokePercentage: 50
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SmudgeLayer@MEDIUMSCORCH:
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Type: MediumScorch
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Sequence: mediumscorches
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SmokeType: mediumfire
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SmokePercentage: 75
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SmudgeLayer@LARGESCORCH:
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Type: LargeScorch
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Sequence: largescorches
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SmokeType: largefire
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SmokePercentage: 100
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SmudgeLayer@SMALLCRATER:
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Type: SmallCrater
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SmokeType: smallsmoke
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Sequence: smallcraters
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SmudgeLayer@MEDIUMCRATER:
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Type: MediumCrater
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SmokeType: smallsmoke
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Sequence: mediumcraters
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SmudgeLayer@LARGECRATER:
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Type: LargeCrater
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SmokeType: largesmoke
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Sequence: largecraters
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ResourceLayer:
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ResourceClaimLayer:
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ResourceType@Tiberium:
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ResourceType: 1
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Palette: greentiberium
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EditorSprite: waypoint # TODO: editor can't handle the real ones
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Variants: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12, tib13, tib14, tib15, tib16, tib17, tib18, tib19, tib20
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MaxDensity: 12
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ValuePerUnit: 50
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Name: Tiberium
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PipColor: Green
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AllowedTerrainTypes: Clear, Rough, DirtRoad
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AllowUnderActors: true
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TerrainType: Tiberium
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ResourceType@BlueTiberium:
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ResourceType: 2
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Palette: bluetiberium
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EditorSprite: waypoint # TODO: editor can't handle the real ones
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Variants: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12, tib13, tib14, tib15, tib16, tib17, tib18, tib19, tib20
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MaxDensity: 12
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ValuePerUnit: 100
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Name: BlueTiberium
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PipColor: Blue
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AllowedTerrainTypes: Clear, Rough, DirtRoad
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AllowUnderActors: true
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TerrainType: BlueTiberium
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PathfinderDebugOverlay:
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TerrainGeometryOverlay:
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SpawnMapActors:
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CreateMPPlayers:
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MPStartUnits@MCV:
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Class: none
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ClassName: MCV Only
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Races: gdi, nod
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BaseActor: mcv
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MPStartUnits@light.gdi:
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Class: light
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ClassName: Light
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Races: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e2,e2
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartUnits@light.nod:
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Class: light
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ClassName: Light
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Races: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartUnits@med.gdi:
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Class: medium
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ClassName: Medium
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Races: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e2,jumpjet,smech
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartUnits@med.nod:
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Class: medium
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ClassName: Medium
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Races: nod
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BaseActor: mcv
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SupportActors: e1,e1,e3,cyborg,bggy
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartUnits@heavy.gdi:
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Class: heavy
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ClassName: Heavy
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Races: gdi
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BaseActor: mcv
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SupportActors: e1,e2,e2,smech,mmch
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartUnits@heavy.nod:
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Class: heavy
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ClassName: Heavy
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Races: nod
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BaseActor: mcv
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SupportActors: e1,e3,bggy,bike,ttnk
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InnerSupportRadius: 3
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OuterSupportRadius: 5
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MPStartLocations:
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SpawnMPUnits:
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CrateSpawner:
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Minimum: 1
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Maximum: 6
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SpawnInterval: 120
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WaterChance: 0
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ValidGround: Clear, Rough, Road, DirtRoad, Tiberium, BlueTiberium
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PathFinder:
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ValidateOrder:
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DebugPauseState:
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ScreenShaker:
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RadarPings:
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StartGameNotification:
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