Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
7fc5007ac8f346812065f2fb10f795ea920d126a
OpenRA/OpenRA.Game/Traits/Render
History
Chris Forbes f75a2d2fe6 moved infantry traits to ra
2010-05-20 18:41:24 +12:00
..
RenderBuilding.cs
more positional sound
2010-05-13 08:44:47 +12:00
RenderBuildingCharge.cs
moved almost all Attack* to ra
2010-05-20 18:37:36 +12:00
RenderBuildingOre.cs
resources moved off player onto a synced trait
2010-05-12 18:29:25 +12:00
RenderBuildingTurreted.cs
positional sound!
2010-05-13 08:44:46 +12:00
RenderBuildingWall.cs
NO THAT IS NOT WHAT YOU DO WITH USELESS CODE
2010-05-14 08:16:33 +12:00
RenderBuildingWarFactory.cs
fixed line-endings on *.cs
2010-03-22 19:28:37 +12:00
RenderSimple.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderUnit.cs
husk experiment
2010-05-14 20:46:47 +12:00
RenderUnitReload.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderUnitRotor.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderUnitSpinner.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderUnitTurreted.cs
no more stateless garbage
2010-04-13 19:18:49 +12:00
Powered by Gitea Version: 1.25.1 Page: 183ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API